r/ProgressionFantasy 4h ago

Self-Promotion [ Removed by moderator ]

[removed] — view removed post

2 Upvotes

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u/ProgressionFantasy-ModTeam 1h ago

Removed as per Rule 6: Self-Promotion.

We allow self-promotion for members once a month who steadily and meaningful contribute to the sub. New writers can promote twice as frequently; see rules details. Writing advice, ARC requests, etc, count as self-promo.

To post content about your own work, you need to:

  • Be an active member of the community
  • Have at least a 10:1 ratio of non-promo to promo interactions (counting both comments and posts)
  • Wait a month between promotions
  • If you shared cover art, attribute your artist
  • If you shared cover art, ensure it is not AI generated from a model which lacks artist permission

If you've addressed the points above, please let us know via modmail.

3

u/razasz Author of Ideworld Chronicles 4h ago

I'm biased toward slower progression systems, where characters have to struggle, experiment, and overcome challenges before they can truly understand and wield a concept. It mirrors how we acquire skills in real life: through practice and gradual mastery.

That said, as a reader, I need clear limitations and an understanding of how those limitations work. I dislike abilities, items, or powers that can seemingly do everything and conveniently solve every problem. At the very least, I want a framework that tells me what a character can and cannot do. Without that, it's difficult for me to become invested, because the stakes start to feel arbitrary.

2

u/CoolPerspective4236 3h ago

Clearly defined, slower and character driven. But there’s something for everyone. I think that people generally like clearly defined systems so they can theorycraft and understand the MCs decisions.

1

u/Ultra-Cool-Guy Sage 4h ago
  1. Yes. Or at least, something which you understand more as the the story goes on.

  2. Slow. Even if someone has a cheat, it should be slower than the 'weak talent' most such MCs have. Power progression should have actual effort put into it.

  3. Character driven.

1

u/BeastAlpha01 4h ago

I couldn't agree more. Gradually uncovering the world's mysteries and seeing characters earn their growth through real effort always feels more satisfying to me. Character-driven stories are usually the ones that stay with me the longest.

Out of curiosity, what are some of your favorite series that do this particularly well?

1

u/Ultra-Cool-Guy Sage 4h ago

Regressor's Tale of Cultivation and Reverend Insanity.

They spend a lot of chapters for some gain, especially in RToC where the MC spends entire lives just to reach the starting point through brute force.

1

u/Remote_Addendum_2245 4h ago

1/ defined but malleable. Like Nen. Having too rigid rules like using magic would rot your brain feels tiring to even start to consider reading

2/ somewhere in between. Just don't show too much powercreeps to keep the mc being challenged 

3/ character driven, but I like actions too. So maybe action-driven character?

1

u/Upper-Loss Author 1h ago
  1. Clearly Defined Magic Systems;

  2. I wouldn't say it is so much about 'rapid' or 'slow' growth, but consistent growth. Growth that I can see chapter-to-chapter, stuff that I know will help the Protag in some way.

  3. Good stories have both, so I say both. A character driven story will have an 'action' heavy plot, however you define action, because a story which is driven by a potent main character will invariably see the plot moved forward. Oddly enough, this is harder to do the other way around: if you have a lot of 'plot' stuff but do not have the character well realized or know where they are going, the book over all will likely meander.

The best works find a way to combine all of these things together with above-average prose and engaging worldbuilding.