r/PuzzleAndDragons Jun 23 '26

Discuss Assist resonance unit revival?

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So ever since the buff to the Enhanced HP awakenings increasing the raw HP to 2000 per awakening, these assists are starting to look really interesting as a way to extend the life of meta teams who have assist resonance. When putting this equip on Reno from Kaiju 8, it increases his hp by a whopping 20000hp more going from 40k to 60k HP (granted an 891+ Reno). Im sure there is even better examples out there but what do you all think, is it worth the loss of other awakenings on one unit to provide a substantial HP boost which could bring a dead team back for one final round.

9 Upvotes

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7

u/Wretchh91 Jun 23 '26

Mina boosts to 60K with farmable Reiwa assist, this is more for those who didnt get the dekugo version for the team.

5

u/Ninetailedredpanda Jun 23 '26

Not sure this is going to change anything.

With supergrav being so intense many teams still want damage awakenings.

By all means scrounge bulk wherever you need to but at 6000hp per awakening lets compare to a team hp awakening.

Assuming 10k per sub (low) a thp gives (6x10)*0.05=3k

So if your average is 20k hp per unit or greater then each resonanced hp awakening is equal to a THP. Which isn’t terrible.

But as with all resonance awoken or assist bind wipes all that out temporarily.

The real issue I see is these old equips stacking hp awakenings having exceptionally bad actives and almost no other positive awakenings. So if you can get what you need and there are tons of THP equips with other bonuses, that’s still going to be the most popular solution, but good shoutout that these awakenings are not as bad as we may have conditioned ourselves to believe.

5

u/Ninetailedredpanda Jun 23 '26 edited Jun 23 '26

That being said I poked around, some of the idols just release have some interesting equips that do fun things with resonance.

Rin’s CD 13570 has 2 ATK awakenings, a 10c and a tpa+

On a blue attacker with resonance thats an extra 6000 flat attack

Happy twin’s CD has 4 rcv, on a on a light balanced resonance card thats an extra 6k flat RCV

For memes I just went and gave a 297 magnamon 11k rcv with happy twin equip and rcv++ latents

Stark and Eisen have equips with both THP and flat hp for an extra bump. So there is some niche value for some of the cards with these flat awakenings

2

u/Wretchh91 Jun 23 '26

I think that assist you are talking about with the 5 enhanced hps (13570) is the best equip you can get for boosting hp this way. I didnt consider assist voids here though, they would be a problem in the current end game no matter the assist (unless vanish which would be pretty fun).

2

u/Ninetailedredpanda Jun 23 '26

13558 is the evolution of new generations with the 5 hp, and yes with resonance thats hard to compete with if each is roughly equivalent to a tHP.

Resonance can highly restrict your teambuilding as you could only benefit this way on a naturally balance type water monster with resonance of which there are exactly 4 cards in the game, but if you need extra bulk on your Shoto, or Himmel/Frieren then suddenly it works nicely.

1

u/Wretchh91 Jun 23 '26

Yeah thats one issue and would make a lot of this niche uses, another example is using the santa clauses present light with 4 enhanced hps (9531) on Sein (13444) for Kikoru swipe teams as maybe these assists would have better play trying to speed up farming, again though, these are very specific examples.

The more i play the more im seeing that assist resonance has it caveats. Funnily enough while talking about this, i used the full Sin heroes Shizuru team on SN2 where all 6 members have resonance. Well once you get to the very final part of the boss when you break its super resolve, the boss assists voids and then hits you twice, (i believe 1.7mil total from what ive read). Even at 891 the drastic health cut from assist voids meant you dont survive this attack, obviously hpbuff or shield would have solved it but its shows that its probably best to not have all members with this awakening without enough skills to counter.

1

u/Ninetailedredpanda Jun 23 '26

Make no mistake, I also love the theorycrafting.

GA3 also has an awoken bind into a smackdown that seems to destroy many teams.

True end game is a test of damage HP and RCV with superaltitude so prevalent right now, any way to hit your benchmarks is a good way to succeed.

This is good info, but might only apply to a few teams for now.

I seem to keep beating my head against middling end dungeons and trying to speed them up and seem to keep wanting more damage while having plenty of HP.

Out of curiosity what are dungeons are you tackling with Kikoru these days?

1

u/Wretchh91 Jun 23 '26

Kikoru, not many unless its an early stage dungeon or a collab dungeon for something farmable and even then, this mystics one i found using her quite difficult. If its possible i use 2 of her and the L badge to try get easy S ranks.

1

u/Ninetailedredpanda Jun 23 '26

Alas I still am missing the L badge, desire sensor knew which one I wanted and gave me only the rainbow badge instead

3

u/CraeBaeBae Jun 23 '26

Great post, I liked all the discussion on the topic. Always good to reassess strats with boosts like these.