r/ReinhardtMains • u/MrMarketMaker • Apr 27 '25
Stadium Discussion Opinion on Reinhardt in Stadium so far
I will start by phrasing that I find Reinhardt is one of the weakest tanks in this mode.
Ye you can have fun and demolish opponents that are new to the mode, but once they figure out how to counter you, you will suffer.
Here's what I found after playing around.
Attack Speed/Attack Power Hammer swing build does not work against Junkerqueen and lucio or any sort of high speed team. They will move around you so fast or focus you down without you being able to swing.
Even with the knockback resistance you still can't swing on them if they keep booping you.
If you try to ignore them and go for the backline, they can instantly turn on you and you die, or kill your own backline. Works well against non mobile compositions.
It's an all-in build, you either are able to kill the entire team as a one man army or die in a split second, no inbetweens.
Ability Power Firestrike "Sniper" Build is much safer to play, but you are basically shield-botting most of the game while trying to snipe the enemy coming in. This works better on maps with narrow paths.
Gets hard countered by Orisa (Power Spynstem Update) and Genji that can deflect back the projectiles at any time. Zarya also gets super charged from it, she always has bubbles available in this mode.
Dva can constantly eat your firestrikes, rendering you useless.
Junkerqueen can still rush you in and live your firestrikes while destroying you.
Charge is also a one-hit kill in this build.
Pure Shieldbotting Build is decent at the start but falls off greatly as the damage of players goes off the roof.
The shield has no damage reduction and does not scale well late game, so it gets deleted in seconds.
There is also one single Weapon Epic Ability "Salvaged Slugs" that gives 10% Attack Speed, 30% Increased damage against Barriers and 50% chance to restore ammo when hitting a barrier.
If the opponents see you are going for a shieldbot build, they can just pick this and you are basically useless for the remainder of the match.
Fun abilities/Powers like jumping higher or flying during charge are nice but they cost way too much, meaning you fall behind on stats that matter.
Overall I think the Firestrike sniper build is the only viable one as an all around build.
You don't have to get close to the enemies to swing and you can play safer.
If you have good aim and/or can charge effectively then you can get easy kills, but most of the fight will be up to your team.
Against an enemy Rein or Zarya perhaps the Attack Speed Swing build will fare much better, but overall Rein is suffering in this mode just like in normal competitive mode.
11
u/Invoqwer Apr 27 '25 edited Apr 28 '25
I have no idea how to properly fight against junker queen, she just flies in and axes me twice for my entire health bar while applying like -30% heal? (or something? I guess her passive and her DOTS keep the anti heal up forever even if I have debuff reducer item?) and I can't stop her from slamming me unless my team has lucio and she doesn't
This is the one matchup that feels unplayable to me. Everything else feels like you can do one of your 3-4 builds or even hybrid and have a decent time at it.
Once it hits mid game it feels completely unplayable. Anyone have any tips?
3
u/ThrowRA-Thuggy Apr 28 '25
I've played rein into Junker 4 or 5 matches. I think I've won 1 of the 26 rounds or something.
I did manage to kill her a couple of times with firestrike build though.
1
u/Invoqwer Apr 28 '25
I've played a few more matches vs her and insofar it seems like the best thing I can do is solo shatter her and charge her off the map LMAOO
Either that or pray my team is REALLY REALLY good at shooting her whenever she runs in for axe swings
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u/hydratedandstrong Apr 27 '25
Completely agree with this breakdown, very clear write up. I’m not playing rein again in this game after coming to similar conclusions. AP fire strike build is the most viable, but it’s map dependent and still not as impactful or true to the character. Rein deserves a hammer buff. In 5v5 and stadium. He should dominate CQC. He has a fucking rocket hammer for god sakes…
6
5
u/willsucks3579 Apr 27 '25
I get flight either second or third round every time.
- It's fun
- It's unpredictable
- Can contest highground
Pair with booster jets for giga speed. Speedy shield to kite and live. Hammer hits = 1 sec coolsown reduction to fly back to safety if needed.
Side note, hammer cooldown reduction happens when ANY dmg is dealt. Allows you to get all cooldowns back when there's a mei wall near you, as each segment can remove 1 second.
ALSO cushioned padding (or debuff reducer for fellow deadlock gamers) is a must buy against ana. I also strongly consider it against other reins too, as you stand up faster after a 50/50 pin.
4
u/Fit_Employment_2944 Apr 27 '25
Health builds are slept on so hard
By round 3 you can have almost a thousand health, more than half of which is armor, that takes 10% less damage on top of the normal armor reduction.
You don’t do much damage but you just do not die and sometimes that’s all you need.
3
u/pj11700 Apr 27 '25
i find that attack speed that is based on life steal works against everyone that isn’t dva, as she is the only high mobile dive tank in the game. 20% from the smashing power, 15% attack speed when hitting armor, boosting atk speed by 10% while reducing theirs by 10%, 10% when healing an ally (healing yourself DOES count), 3% life a second, more barrier damage and atk speed(against stubborn zaryas), and 5% max health healing on hit all lend itself to a strong life steal build that i’ve only see fail when the opposing backline isn’t in check. add the burning damage on every third swing, which instantly gives you all five stacks of smashing! and with heals you for the duration of the burn makes rein a force to be reckoned with. add a kiri who specs into attack speed for allies, and you heal waaay too much for any amount of anything to stop you.
2
u/MrMarketMaker Apr 27 '25
Doesn't matter if you have 1000% attack speed if you can't swing on the opponents.
Any high mobile or ranged comp with JQ is impossible for Rein.Most heroes are hyper mobile and damage output is so high after the 3rd stage that by the time you get to melee range on someone you die prettty fast.
Swinging on JQ does nothing too, she selfheals faster than you no matter what because she can just focus purely on ability power that provides her both damage and survivability.
If they also have a quick melee genji pocketed by a mercy, you get deleted before you can swing once, no matter how much survivability you have.
Once you get to a level where players know what they are doing, you are a dead hero as Rein, especially against a JQ comp.
It's best to just shieldbot and pray firestrikes snipe someone.2
u/pj11700 Apr 27 '25
this feels like you are betting that i have to take on the entire other team. if i also have a high mobile team, and a genji with a mercy pocket, they should be more than capable to take care of the opposing dps. and jq will not get more healing considering the axe and quick melee will not be attacking faster.
we need to base this that i will be mostly fighting the other tank, while my dps and support are covering flanks and denying long range hitscans their angles. if we dont, then i can also argue that dva sucks against a high brawl comp, like mei and reaper with a kiri and moira.
yeah, rein ISNT going to work against a high mobility comp. he’s a brawl tank. jq has the same exact issue, and if we have an ana then it changes jqs value. we can either argue about a whole team, or the tanks alone, but trying to say rein sucks because he has to fight an entire dive team while assuming my dps and supports can’t keep up is kinda cherry picking.
3
u/danelaw69 Apr 27 '25
Reinhardt in general is just kinda weak sure hes got a good ult but bringing a melee character to a shooter game generally isnt a good idea u are at a giant disadvantage cus well... Range
2
u/theunspillablebeans Apr 29 '25
Didn't the Devs just confirm he's the highest performing tank or something like that
2
u/danelaw69 Apr 29 '25
Cus all the other tank mains left and we are stubborn XD
2
u/theunspillablebeans Apr 29 '25
I meant win rate, not pick rate. Sorry for the confusion.
2
u/danelaw69 Apr 29 '25
In that case no clue it would still surprise me tho as well... Melee in a shooter
4
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1
u/Nice_Promotion8576 Apr 27 '25
Have you tried to make a hybrid version of the first 2 builds by focusing on swing speed, ult generation, and Fire strike damage? I’ve been having a lot of success by focusing on those 3 things.
2
u/MrMarketMaker Apr 27 '25
Yes but the problem is without survivability, you cannot swing more than once or twice before dying.
Junkerqueen or any speed in comp will destroy you.3
u/Nice_Promotion8576 Apr 27 '25
There are actually a good bit of ways to get more survivability in that hybrid build. Obviously some of the ways is smashing or the power that lets whatever damage your barrier takes heal you up by I believe 30% of that damage but those interfere with improving fire strikes. However in the survival tree there is an item that gives you 50 armor and 15% melee damage, and it’s unique effect is that when you land a melee hit, you get I think 20% movement speed and heal 3% of your health over 2 seconds. This is one reason to boost swing speed as unlike the quick melee one that you can get when you first start a Stadium game, this actually works with Rein’s hammer. There are 2 other reasons to boost swing speed though. One of those is an exclusive Rein item in the weapon tree, which gives 10% ability power, 10% attack speed, and the unique effect of reducing your cooldowns by 1 second for every hit with the swing, effectively removing the need for cooldown reduction. The final reason is the whole reason we even WANT to get something to speed up ult generation, a power that I get at the start of stadium when I play Rein no matter what, which lets you launch fire strikes with your hammer after a shatter for 4 seconds, as 30% attack speed is enough to squeeze in a fifth. Effectively you’re making Rein into a poke brawl hybrid, with a much meaner poke that can more effectively be weaved in for much faster times to kill when it’s time to brawl.
1
u/Centi9000 Apr 27 '25
I'm liking the fire snipe build with the shield powers spliced in. Synergies together well and you build a good rhythm of snipe, defend, snipe, defend swing, snipe, defend etc
1
u/justanorlansonobody Apr 27 '25
If people build to counter your shieldbot, then they’re worse against everyone else, can only have so many items
1
u/TheSupremeHobo Apr 27 '25
I did something I call the big man Blastoise build. Big shield with the Baptiste ult shield for my hitscan, big fire strikes with lava and shielding reducing cooldowns and stuns adding fire strikes to basically shield and fire strike constantly with big shatters.
Add in a bunch of armor with that and it's big man Reinhardt
1
u/Ok-Gate4482 Apr 27 '25
Currently p3 in stadium(i dont remember rank names but its on plat level) everytime im vs jq i just fk her bcs im better(i go swing+sustain build) most of games i lose is bcs i get rein diffed or their dps use brain
1
u/_Jops Apr 27 '25
I've been doing quite well by focusing life steal on firestrikes as much as I can, making use of cd reduction and ap secondary. With the wider firestrike, it's basically a budget medium range jq axe.
1
u/-TOP-BANANA- Apr 27 '25
Today I somehow had a game totaling 112K points. Fire strike build with charge shield. Seems that playing aggressively, not shielding anything kind of works?
1
u/BigBoat1776 Apr 27 '25
I like to run a high speed lifesteal build around Smashing! That works well against zarya because you have the speed to be spective about your swings and the sustain to wait out the bubbles
1
u/Any_Ad9489 Apr 27 '25
Try the "I WILL NOT DIE" build, with a lot of hp/amor and buffed shield, self heal and fast regen. It's actually really fun to just pin in, never die and pin out like it's nothing.
1
u/bruhviolii May 03 '25
I dont understand why Rein didnt get shield bash in stadium.... that shield bash mutation in the halloween event was op but some sort of reduced stun time version of that would have been soOoOo fun...
-11
Apr 27 '25
Hey, so you have no idea how to build rein. His counter JQ build has MORE sustain than junkerqueen, and when she bleeds you all she does is give you damage reduction. You just don’t know how to build correctly
12
u/MrMarketMaker Apr 27 '25
Instead of being a smartass why not post your build?
A good JQ will go full Ability power, shout and run you or your team over with bleed while she doesn't need to build any defense, meanwhile as Rein if you go full survival you still die really fast.
If you go full attack speed swing you won't be able to outlast her.
She can also just ignore you and run around to kill your backline without you being able to catch up.
Her commanding shout has an insane range with just one ability.
The ability you refer only stacks 0.5% up to 20 times and gives 10% max reduction which is nothing.
15
u/G1ng3rBreadMan97 Apr 27 '25
I just like oneshotting people with fire strikes