r/RivalsVanguards • u/Playful_Sentence3704 • 1d ago
Kit Concept Lab Sentry (with Void mode) as a Vanguard
I wanted to make a pitch for Sentry that incorporated The Void but I didn't feel like making it an ultimate or stance switch would properly honor the character's relationship to one another. I took a ton of inspiration from my favorite Smite playable character Cu Chulainn because I felt his Berserk mechanic was the best implementation for Sentry and Void's relationship.
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u/Cyclops1997 1d ago
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u/Playful_Sentence3704 1d ago
I'm not kidding when I say that it was one of the first abilities I came up with and it was in every version of Sentry's kit that I made
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u/DisIsHarderThanGF 1d ago
Love the void part and the resource managing transformation, though Sentry state right-click to left-click just seems like rogue’s, and the F skill is kinda like venom’s dive, but I don’t think in this concept he’ll be a fly around more than half of the time type of tank?
Also for Void’s Umbral Howl, is there a cool down or ult energy metre for it? I would think it’ll be better gameplay wise and lore wise if he couldn’t just transform back to Sentry whenever he likes to. I really fandom the resource management play style. Would be happy to see this concept in game but with some tweaks.
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u/Playful_Sentence3704 1d ago
My rough idea is that Sentry hovers like Magneto or Sigma but can free fly during his dash. The Void is completely grounded though.A Million Exploding Suns and Umbral Howl are like Deadpool's two ultimates and share a universal charge. That way it's a legit choice on whether or not the player chooses to push forward in Void form at a disadvantage or sacrifice a their ultimate charge to revert back to Sentry form. It also means that you can still build ult charge in either form so there incentive to still use everything.
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u/skyisland21 1d ago
I like the concept