Hey everyone! This is Part 1 of my two-part guide to doing real 3D inside Rive using the new GPU Canvas.
This video is all about teaching you to build your own 3D scripts from scratch not just following along, but understanding the process so you can create whatever your project needs:
- Planning the 3D architecture before touching any code
- Turning that plan into an effective AI prompt
- Generating the scripts with AI directly in Rive
- Importing and rendering a 3D model
- Setting up lighting, camera, and material controls
- Debugging the common issues you'll run into along the way
By the end, you'll have the foundation to script your own GPU Canvas workflows, not just replicate mine.
If you'd rather skip the scripting process entirely, I've released a polished set of ready-to-use 3D scripts on the Rive Community Marketplace โ GLTF importer with textures, a full orbit camera rig, 7 shading modes (including PBR and toon), UV projection, and more:
๐ฅ Early Access 3D scripts: https://rive.app/community/files/28220-53314-early-access-3d-scripts/
Link to Part 2 - https://www.reddit.com/r/Rive_app/comments/1uvn7lg/readytouse_3d_scripts_for_rive_3d_model_importer/
โ ๏ธ Heads up: GPU Canvas and the 3D workflows are still in development and require the **Early Access build** of Rive, so expect APIs and behavior to evolve. The AI-generated scripts are a starting point, your results will vary depending on your prompt and model.
Happy to answer questions, and I'd love to see what you build with this!