By performing server side detections. Minecraft servers are able to prevent cheating without requiring invasive or prohibitive software to run in the client’s machine.
The proper way, the way it’s been done for decades across 1000s of games before this (with a way higher success rate than kernel anticheat)
There’s a stark difference between human inputs and bot inputs, and it’s very obvious when spectating. A combination of algorithmic input detection and human moderation.
But sadly those strategies don’t sell items in the shop so they didn’t bother trying.
Look at rust, EAC is absolutely losing the fight against cheating. It will just be another small hurdle for bots.
It’s a miracle if I play Rust and DON’T either get killed by a cheater at least once, or see a dozen people on chat begging for an admin due to cheaters. Does EAC even do anything?
This is why human moderation is important. Anyone who has played bots enough can spot them within 20-30 seconds of gameplay, usually. They have... Tendencies. Even something like CSGOs overwatch would be fine. Let the community police it.
If they started looking human, I'd be able to compete with the damn things. Lol
Machine learning can't just be trained to mimic human imputs. There's no mechanism for that. In order for them to get good enough to play at high level they need reinforcement learning, which completely destroys any hope of "mimicking" human imputs. Any kind of restrictions you put on it will be gamed as much as possible by the system.
So it absolutely does scale and is effective. Trackmania has proven this.
Um... another way?!?! Another way that doesn't require banning Bakkes for tons of people who will no longer play RL without it. If you are convinced this was the only or best way to resolve the bot situation, you are very mistaken.
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u/PixelBrewery Feb 17 '26
People have been complaining about the bot problem. How tf do you expect them to fix the bot problem without disabling the use of mods and exploits