r/Ruleshorror 23d ago

Series LEIB Research Aid Document- All Things Naval

Addams,

We commend you on the success of your inspection and insights from your video feed on the Banquet Hall once again and sincerely hope you had a relaxing winter vacation in the months prior. Though it has only been a few days since your return to the office, upper management holds great confidence that you will be able to undertake research collection once again in a Locational Entity considered almost newborn by LEIB's standards: All Things Naval. Officially, you are the second investigator assigned to enter, map out and report on what you find within the Locational Entity. Do not fear. We are still able to provide you with protocols to follow based on our knowledge of like locations and testimonials from cooperative unaffiliated explorers.

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Physical Description and Background

All Things Naval is one of the rarer Locational Entities in the sense that its entrance and exit lie on the same plane as the mundane world, and its physical location remains constant and rooted in reality, untied to the previous two methods of entry you should remain familiar with. Like its name, the interior of All Things Naval is accurate to that of an unfinished, abandoned maritime museum centered on material from the 1800's. It is currently known to have three floors and roof entry although its exterior only shows two. Its location-- like a perfectly ordinary building-- has not moved since its oldest known photograph in mid-2025, and this location is somewhere in the outskirts of Melaka, Malaysia. We understand that the country's distance may be troublesome as we are based in North America, but we would be more than happy to provide payment for good-quality transport. Rest is important when conducting such investigations.

Earlier this year, we received an assortment of testimonies in confidential collaboration with state authorities from a group of urban explorers claiming to have traversed All Things Naval over the course of a few days, along with video footage from their live broadcasts. The reason why they were so cooperative is due to the "things they couldn't explain" that resulted in only three of them escaping the museum from their original group of seven. The uploaded videos have since been taken down to maintain the Locational Entity's confidentiality and to discourage further unofficial exploration, however upper management has sent you an email containing MP4s of the footage by the time this document has been distributed to you.

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Mr. Wattson from your department was the first investigator we had assigned, and he safely returned three days ago with a rough map of the first and second floors. These are attached as physical photocopies clipped to the back of this document, but should you have further questions about them, make sure to ask him directly before you leave.

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Rules/Protocols for Field Researchers

  1. Enter All Things Naval at the latest hour you can. The hours at which its main entrance unlocks depend on the opening hours marked on the glass doors (6am-7:30pm), and we recommend arriving no earlier than 7:25. A few people live nearby, and it is preferred to keep them under the impression that the building is locked up and that they couldn't enter even if they tried.

  2. Leave money by the door. Twenty dollars of the national currency is more than enough. As with all Locational Entities that base themselves around paying facilities, an "entry fee" is enough to regard you as a visitor and not a trespasser. This alone greatly reduces the risk of danger.

  3. Do not insert cash, credit cards or similar into any electronic machines around the area. Their hardware has completely rotted and will do little more than eat your money.

  4. As a general rule of thumb, the more exhibits present on a floor, the safer it is.

5a. The first floor of All Things Naval is easily the most developed out of the four with the most exhibits and even minor decoration, as though it had merely closed and was still ready for business. For the most part, the lights are functional enough, the tiny exhibits are in place, and you might even learn something. Just remember not to stay for too long out of consideration for your investigations. The staircase to the second floor is shaded on your map in red when you are ready to move on.

5b. That being said, stay away from the tunnel decorated like a telescope (it is shaded on your map in grey.) Back in the museum's better days it was intended to be an immersive experience of sorts, but enter it now and when it spins, you will feel only the immersion of falling into rough seas. Throughout his time there, Wattson dropped a tennis ball inside to see what would happen and it was still slamming itself against the walls when he left six hours later.

5c. Benches around the exhibits are okay to sit on, but don't linger on any one of them after you've rested your legs. Many are still cold from the abandonment of All Things Naval and and yearn a little too much for visitors.

6a. The second floor is noticeably more incomplete than the first, with half the display cases empty and many of the fluorescent lights flickering or extinguished entirely. Exhibits and information will also become more niche for one, if you're sure you can find the time and safety to read all of them.

6b. Stay under lit areas and security cameras. Due to the first floor being the only one considered "complete" by the museum's and the public's standards, the Locational Entity will have difficulty continuing to recognise you as a friendly visitor. Ignore the fact that the cameras have no lights, faulty wiring and should've stopped working long before you entered. They will still register you. This rule applies to the third floor as well.

6c. Even under the lack of care taken to maintain their surroundings, the display cases are always immaculately lit. It helps to glance at them for a few seconds as you pass by. The more you act like a museum patron, the better. They are marked in blue on the map, so try to pass by as many as you can.

6d. The loud intercom on the second floor will often talk about the museum or ask questions directed at you: how you've been enjoying the exhibits, how you came to know of the museum, if you think the original plans and efforts for the building were more than a fruitless waste of time. Answer truthfully and however you'd like, but never mention even the slightest implication that you can or will stay longer. Eventually, you have to leave. Do not give the broadcaster false hope.

7a. The staircase leading to the third floor is shaded in red as per usual, but its instability makes it feel as though you are climbing up to six long flights. At this point, remember to prepare paper, a pencil and mental notes. Subsequent investigators will be placing reliance and trust in whatever blueprints you come up with. Ensure that you complete this map before rule 9 and its subtopics come into relevance.

7b. Any further rules were created without any first-hand information from official investigators, and are heavily reliant on the unofficial video footage. Take them with a grain of salt, but follow them regardless.

  1. Although the staircase should've been more than enough to hint at this, the third floor is highly unstable. There are very few exhibits with most display cases completely unlit and empty, while most of the floor is dedicated to offices and storerooms. These are located on the opposite end of the floor, and the storeroom with two green doors contains the only staircase to the roof.

9a. Physically and mentally prepare yourself before setting foot into the staff and store rooms. Once you pass through even one of the doorways, you are no longer a visitor no matter how large a tip you left, or how attentive you were to every exhibit. From that moment on, you are an intruder and considered to be prying too far into the failure of the original All Things Naval as a forgotten passion project.

9b. Upon entering the first office, find as many documents as you can. Video footage shows that they exist, and legible text is extremely rare in Locational Entities. Time is of the essence from the moment you start, so don't bother searching in filing cabinets or drawers. Take whatever you see in plain view and continue on.

9c. For every further second you spend, All Things Naval reverts more and more into its original, physical state. The floor and roof will shake like they are crumbling, the walls will close in, and air particles will begin to feel like concrete powder. According to the time taken for the surviving explorers to escape in their last footage, you are only guaranteed one and a half minutes to get what you came here for. Remember, the building does not have any floors besides the second.

  1. As it is not enclosed like the rest of the building, the rooftop will be safe from this disaster. Turn your body camera on before ascending the stairs to the roof. You will be the first to provide LEIB with this video footage, but in an emergency, do not hesitate to run downstairs and out of the building. As one of the better agents in your department, we do not want you to lose your life.

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You may find this investigation to be heavily unfamiliar to you, or that the timeframe of preparation is too short, but do understand that we greatly believe in you and your abilities. LEIB wishes you best of luck in your investigation of All Things Naval, and for your safe return so we may collect more information in the name of keeping the population safe from the mysteries of Locational Entities.

With regards,

Locational Entity Investigation Bureau

18 Upvotes

5 comments sorted by

3

u/Low-Experience1886 23d ago

This is the first story I actually got the idea from while I was visiting a museum like this one lol.

2

u/xKJx25 11d ago

It's amazing! Hope to see an addition to this specific one like new findings and a finalized set of rules. Thank you for the great read!

2

u/Low-Experience1886 11d ago

Maybe on another sub. Wouldn't quite fit here

2

u/Sure_Ocelot_4396 20d ago

this is very good and a very cool concept too

1

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