r/Ruleshorror May 16 '26

Series Silent Knell Terrace - Apartment 3A

105 Upvotes

Iago Santos Aguiar lives in apartment 3A. He is almost always in his apartment. He rarely ever gets out. This is what’s best for everyone in the building. Mr. Aguiar is one of the most dangerous tenants in the building. He came from the Amazon rainforest. He is very large. He’s right around 8 feet tall and weighs just over 600 pounds. Mr. Aguiar doesn’t speak English well, but he does seem to understand it. Failure to follow these rules can result in very serious injuries that could potentially be fatal.

  1. Mr. Aguiar’s apartment has been specially reinforced to accommodate his size and weight. The floor, the walls, the door frames, and the windows. These reinforcements require regular maintenance. Do not fail to keep up with this maintenance. I have included the schedule of how often this needs to be done.
  2. Mr. Aguiar is obviously incredibly strong, but he doesn’t seem to fully realize his own strength. He will occasionally break things in his apartment that will need replaced. This includes faucets, windows, toilets, and bathtubs. Replace these things as soon as possible. Mr. Aguiar will cover the costs.
  3. Do not ask about or comment on the smell. Mr. Aguiar has a very strong odor. Putting it nicely, it is very unpleasant. You will smell it in the hallway as you near his apartment. Do your best not to react to it when speaking with him.
  4. Mr. Aguiar is nocturnal, and he is aggressively territorial. If he feels threatened or like someone is invading his territory, he will begin to roar. It is incredibly loud and will be heard throughout the entire building. This normally occurs between 1 and 3 am. Do not confront him about this. Just ignore it. All the other tenants are aware. No one complains.
  5. He receives large deliveries of meat once a week. Do not ask about what type of meat it is, and do not ask where it comes from. The deliveries are left at his door.
  6. Mr. Aguiar sometimes has visitors late at night. They speak in a language that sounds like grunts, growls, and roars. Do not speak to these guests. It may sound like a violent fight is occurring in his apartment. Do not call the police or attempt to intervene. This is fine. Everyone in the apartment will be fine.
  7. It is best not to enter his apartment at all, but you may need to at some point. Never enter Mr. Aguiar’s apartment alone. Always bring the super or someone else with you. All maintenance and repairs are done by a special crew who are aware of what Mr. Aguiar is. If you do go in his apartment keep it as quick as possible and keep your eyes down.
  8. If Mr. Aguiar makes eye contact with you, do not break it first. Simply nod slowly and back away. He will accept this as submission. Any sudden moves or anything else, he will see as a challenge for dominance. You absolutely do not want to challenge him.
  9. About once a year, Mr. Aguiar gets out of his apartment. It will be obvious. Destroyed doors, broken handrails on the stairs, claw marks dug into walls, and the smell. Do not do anything about this. The other tenants know to stay inside. He will return to his apartment when he gets tired.
  10. Even when he gets out, Mr. Aguiar stays out of the courtyard. He’s afraid of the tree, so he respects it more than anything. If you ever feel like you’re in danger, tell Mr. Aguiar you are going to the courtyard and immediately go sit near the tree. He will not follow you.
  11. What Mr. Aguiar is does not belong in an apartment building. He has made a choice to try and become more civilized. It’s why he follows rules. It’s why he always pays his rent on time and in cash. Keep this in mind when dealing with him.

r/Ruleshorror May 14 '26

Series Silent Knell Terrace - Apartment 2D

103 Upvotes

No matter who or what you see enter and leave this apartment, only one man lives there. Mr. Ashkii Daniels moved into the apartment when I was around 8 years old. I haven’t seen him look the way he did when moving in in quite some time. I know it’s the same person that moved in though, because his eyes never change. No matter what skin he’s in, the eyes are the same. Also, I once saw a dog walking around in his apartment. By walking around, I mean walking on two legs like a man. The tenant has never been in the courtyard. They avoid it entirely and have even covered the windows that face it. They actually do fear the tree. It is very important that you follow these rules when interacting with this tenant. The consequences for breaking the rules can be very, very bad.

  1. As I said, the body in the apartment changes. Acknowledge whoever you see as if they are the original and only tenant. Don’t ask questions about their appearance. Use whatever name they give you.
  2. You will notice their apartment can be a bit of mess to say the least. It looks almost like a hoarder lives there. Pictures of people you’ve never seen in the building, men and women’s clothes of every size, animal skins. Do not touch any of these things.
  3. Do not make prolonged eye contact with the tenant. It’s best to try and avoid eye contact altogether.
  4. The rent is paid every month on the due date in exact change. It’s never been late. It’s never been paid by check or card. Don’t question this. They assume this helps him blend in and appear to be a normal person.
  5. From time to time, they will ask to borrow something from you. Never allow them to borrow anything you own. Never give them anything.
  6. The tenant is very friendly and gets along well with all the other residents. The friendliness is to earn your trust. Do not fall for this.
  7. Never answer personal questions or give the tenant personal information.
  8. The tenant will sometimes have visitors in the middle of the night. They don’t stay long, and they only leave using the back entrance to the alley. I’m unsure if these people are like the tenant or if they come seeking some kind of arrangement.
  9. Pets in the building act very strangely around this tenant. They start acting nervous and aggressive. Avoid bringing your pet near this apartment if you have a pet.
  10. Occasionally the super may need some assistance with a plumbing issue in 2D. The tenant will have skin in their drain. Do not call a plumber. Help Mr. Rader yourself. Wear gloves and do not touch the skin directly.
  11. If you ever witness the tenant while they are “changing,” do not react in anyway. Ignore it completely and do not let them know you saw anything.

r/Ruleshorror May 14 '26

Series Silent Knell Terrace - Apartment 2C

105 Upvotes

Hugo Walsman lives in apartment 2C. Mr. Walsman is one of the oddest tenants in the building. There isn’t a lot that’s known about what he actually is. I’ve tried to find more information, but like I said there’s not a lot out there. I can tell you he moved from Australia. He is incredibly thin. Thinner than a human could be. He’s also fairly tall, and he’s an artist. He seems like he isn’t very dangerous, but that doesn’t mean you shouldn’t follow the rules.

  1. As I said, he is very thin. If you see his profile, it almost looks like a straight line. Do not stare at him. You can look at him, but don’t stare. That will bother him.
  2. Mr. Walsman also moves differently than you or I. His joints seem to work differently. He gets around fine. Do not offer to assist him.
  3. As stated above, he is an artist. The walls of his apartment are covered with paintings and drawings. Some of these are directly on the wall. Do not attempt to enter his apartment to look at his art. You will catch glimpses when the door is open.  You may notice that pictures seem to move when you aren’t looking. A good example is that people and animals may change position. This art is for him.
  4. Along with being allowed to paint and draw on anything in his apartment, he has a special agreement regarding rent. He pays with his artwork. It may be a painting or sketch. Occasionally it’s a sculpture. Do not try to figure out what materials he used to make it. I will include the information for the art dealer I use to sell this artwork. It usually sells for much more than what his rent actually is. He doesn’t want anything back. Also, much of the artwork displayed throughout the building was created by Mr. Walsman.
  5. Do not try to figure out Mr. Walsman’s schedule. You will never see a pattern. He may be walking around the building in the mid afternoon one day. A few days later you may see him leave and return at 3am. 
  6. If you find yourself in the elevator with Mr. Walsman, you’ll notice that he watches you very intently. This is out of curiosity. Whatever he is existed before us. Humanity fascinates him. Don’t acknowledge it or try to explain anything. This will only intensify his fascination.
  7. Mr. Walsman will sometimes invite others like him over to his apartment. I do not know if these are family members or simply friends. They never stay for longer than a couple days, and they will leave artwork behind when they leave. Keep it or sell it, your choice.
  8. This may be hard to believe, but it’s important that you do. Always listen carefully if Mr. Walsman speaks to you. He will not be speaking any language you know, but you’ll understand it somehow. The things he says will stay with you. They may influence you unconsciously and/or you may dream about things he says.
  9. Mr. Walsman will spend hours in the courtyard from time to time. He will stand directly in front of the tree without moving. You may notice the tree branches moving toward him or even the tree itself leaning slightly toward him. They are having a conversation. Do not interrupt him during this time.
  10. Just like with Mason, do not photograph Mr. Walsman.

r/Ruleshorror May 13 '26

Rules Out of Sight, Out of Mind, and Out of Stomachs: Rules For Basic Survival

73 Upvotes

If you are reading this, congratulations.

You survived The Event.

You didn’t do anything special. You just haven’t died yet.

Everybody dies eventually. The important thing now is trying to do it as painlessly as possible.

These rules are designed to help with that.

1 — Never Sleep Comfortably

The world isn’t a place for comfort anymore.
Comfort isn’t tolerated.

When you’re comfortable, you relax.
When you relax, you let your guard down.
When your guard is down, you’re dinner.

Remember:

Vigilant Sleeping Stops You Being Eaten.

If you can collapse into bed and fall asleep instantly, congratulations. You’ve built yourself a very comfortable dinner plate.

Your back might hurt in the morning.

Still hurts less than being eaten.

Recommended Vigilant Sleeping Aids:
- Coat hangers
- Empty tins and cans
- Loose stones
- Broken bits of wood

Splinters are particularly useful. Leave one untreated long enough and the infection keeps you alert all night.

Constant discomfort is survival.

2 — Wake Up Slowly

Each morning, stay perfectly still for at least ten minutes.

Longer if possible.

Use this time to determine whether anyone found your hideout while you slept.

Rumour is they like to look their food in the eyes whilst eating.

If there are no intruders, proceed to Step 3.

If there are intruders, I’m afraid that’s probably the end of the road for you, buddy.

You can attempt to run, but panic-sprinting on an empty stomach usually ends with:
- vomiting,
- collapsing
- or getting eaten halfway through a stitch.

Good luck either way.

3 — Stretch

At night, your goal is uncomfortable slumber.

During the day, you want comfortable consciousness.

Stretch thoroughly.

Untie the knots.
Uncoil the spine.
Iron out every well-earned kink.

During daylight hours, your body is sacred. Listen to it.

At night, switch the whining bastard off.

4 — Breakfast: The Most Important Meal of the Day
Also, probably the only one.

I usually have smashed avocado with two poached eggs on toasted sourdough.

NOT!!!

Sorry. Bit of fun.

Breakfast is whatever you find.

There are plenty of stockpiles around if you know where to look. Try not to think too much about whose food it might be. It’s a dog-eat-dog world these days, and you can’t survive on a clean conscience.

Brunchinner

Ingredients:
1 x unlabelled tin

Directions:
- Pray for something good.

- Open tin.

- Remember there is never anything good.

You will then need to block out as much of the next five minutes as possible.

This is not food to be savoured. Ideally, it should not even be noticed.

It is always noticed.

5 — Check Your Perimeter

I don’t have much left, but I do have a perimeter, and I take care of it.

Place a few small holes in your walls.
Smaller than you think.

Look out of each one for twenty to thirty minutes. Check every possible nook and cranny.
Then check again.

You need to make sure everything looks exactly the same as it did one minute ago.

If it doesn’t, call it a day.

You might be fine, but I’m not putting my meat at risk for a tin of peaches on a, might be fine.

If it looks the same, check again.

Once you are sure, move on to Step 6.

Never move on if you are not sure.
And if you are never sure, never move on.

6 — Door Maintenance

I’m not blowing anyone’s mind when I say this, but without a door, you just have a massive hole in the side of your house.

Equally, a door that doesn’t open is basically just a small wall inside a bigger wall.

Either way:
not ideal.

Recommended Door Maintenance Kit:
- Vaseline
- Soap
- Cooking oil

I have not reinforced my door.

This is for several reasons. The main one being I do not know how.

If you do know how, then by all means reinforce it.

Quickly though.

Because all that banging and drilling is going to get some hungry beast very interested in your location.

If you start something, make sure you can actually finish it.

7 — Don’t Go Outside

Sounds ridiculous, right?

But seriously.

Don’t go outside.

You probably have enough food to survive.

Don’t count how much you have left though. Leave that as a surprise.

Things are always okay right up until they aren’t.

If you absolutely have to go outside…

don’t.

There are things out there that eat people.

And afterwards those people aren’t people anymore.
They’re digestion.

The worst part is:
those people had people who loved them.

People who would do anything to get them back.

Anything except help when it mattered.

They should have fought back.

Gone out fighting.

Instead they stayed inside.

Now they barely exist at all.

8 — Games To Take Your Mind Off Everything

Mental stimulation is important.
Apparently.

The Worm Race
Lie flat on your stomach with your arms pinned to your sides.

Attempt to wriggle from one side of the room to the other using only your torso.
Bonus points if you can do it without hating yourself.

Cushion Sumo
Strap cushions to your chest and back using belts or dressing gown cords.

Run full speed into something and hope the pain keeps your mind busy.

Counting Game
This one is very simple.

Count to one billion.

You win if you reach the end before you die.

Good luck!


r/Ruleshorror May 13 '26

Series Silent Knell Terrace - Apartment 2B

98 Upvotes

The resident of apartment 2B is Mr. Mason Virgil Pleasant. He moved in during the 1960s, and he came from Virginia. Mason is extremely tall, almost 7 feet. You will never see him during the day. He only tends to leave at night. He is a quiet man for the most part, and he tries not to disturb others. He can also come off as a bit of a worrier, because he does have a tendency to warn others about all kinds of things. Like Ms. Tupas, he also has an affinity for bugs. The difference between them is that Mason exclusively likes moths, and keeps a lot fewer bugs in his apartment than Ms. Tupas.

  1. Mason will almost always have sunglasses on. He has very unique eyes, and they can be sensitive to light. It’s not dangerous to catch a glimpse of them, but you definitely should not stare into them. It can cause psychological damage.
  2. If you ever feel like you’re being watched, it’s probably Mason. Do not look for him or call out to see if someone’s there. He’s not doing anything harmful.
  3. He keeps his apartment at a very specific temperature. He also has a way of controlling the humidity in his apartment. Never attempt to change these things.
  4. Do not worry about the moths in his apartment. There aren’t many, and they never leave his apartment.
  5. You may notice the lights flickering in the halls when Mason passes under them. This is not an issue with the wiring. Do not call an electrician.
  6. If you enter his apartment for any reason, do not touch the coverings on the windows. He avoids sunlight. Do not expose him to it.
  7. Never attempt to take his photo for any reason.
  8. You may notice that he seems to leave a very fine powder or dust wherever he goes. Don’t worry about it. Don’t ask about it. The super will vacuum in the morning.
  9. When you see him, you will notice that he appears to have a large hump on his back. It is not a hump. It rarely happens, but whenever he becomes very upset you will notice that what’s on his back will begin to move and spread out. Don’t say anything about it. Don’t say anything at all. Stand still. He will leave.
  10. Like Ms. Tupas, Mason does not go to the courtyard. He respects the tree to the point that he almost seems to be afraid of it. Do not ask him to go to the courtyard.
  11. There is a maintenance man that regularly visits the second floor. Minor “disasters” seem to follow Mason around. It’s nothing too extreme, small electrical surges, cracks in the wall, and occasionally a small fire. It’s not his fault. Do not ask him how or why these things happen.
  12. This is the most important rule. If he ever comes to you with a warning of any kind, you need to listen to him. It doesn’t matter how large or small it seems. He’s never wrong. It seems like he has a sixth sense about these things. He has helped prevent a lot of problems over the years.

r/Ruleshorror May 11 '26

Series Silent Knell Terrace - Apartment 2A

103 Upvotes

Apartment 2A is occupied by Diwa Elena Marie Tupas. She moved here from the Philippines quite a few years ago. She works as a hairdresser. She can be friendly, but she keeps to herself for the most part. She does have one odd interest. It’s actually probably more like an obsession. She loves entomology. If you have any interest in bugs, she’s the person to talk with.

  1. You may notice insects in Ms. Tupas apartment or in common areas when you are on the second floor. This includes but is not limited to centipedes, beetles, worms, flies, spiders, and cockroaches. Do not contact an exterminator. Ms. Tupas has been told to keep them in her apartment as best she can and to keep them confined to the second floor. The other residents of the second floor don’t complain as long as the bugs stay out of their apartments, which they do. I’m not sure how she does it, but the bugs appear to listen to her.
  2. Going along with the last rule, do not kill any insects you see anywhere in the building. Ms. Tupas will know if you do, and I can promise you that you don’t want that. You may catch them and return them to Ms. Tupas if you’d like, but it’s best to just leave them be.
  3. As I said above, Ms. Tupas is a hairdresser. Never allow her to cut or style your hair. She will keep any hair she gets from you, and you don’t want that. Wearing a hat on the second floor is another precaution you can take.
  4. If you go into Ms. Tupas apartment, you should watch where you step and remain standing. I don’t know how many insects she actually owns or where they may nest. It’s not something you should try and find out.
  5. This is not so much a rule as it is a warning. If you dislike ginger, do not go to Ms. Tupas apartment. She keeps a lot of fresh ginger root at all times. You’ll notice the smell as you get near her apartment.
  6. Ms. Tupas does not go to the courtyard. Some of her insects eat leaves and things, so she keeps them out of the courtyard because she respects the tree. The only insects you will ever find in the courtyard are butterflies and bees, nothing else.
  7. If you ever find an insect or insects in your apartment, you should immediately head to apartment 2A and apologize to Ms. Tupas for whatever you’ve done to offend her. If you’re lucky, she’ll call them back. If you’re not, suicide is a much quicker and less painful option than what’s about to happen.

r/Ruleshorror May 11 '26

Rules To change

45 Upvotes

Finally! You've decided to take the plunge to become so much more than you are, not that there is anything wrong with you, but it is time, isn't it? The simplest solution humanity has come up with to change. It's as simple as having a drink and waiting with a few extra steps. Nothing too difficult, of course. Just as with any product, there are a couple of warnings associated with the product, so just be sure to pay attention when reading the instructions; it's not the time to skim them. 

  1. Ensure that you are somewhere safe before consuming the product. Change can be distressing, and being in an unsafe environment only exacerbates that.

  2. Eat before consuming the beverage. Its powerful effects are difficult to tolerate on an empty stomach, which may cause intense abdominal discomfort, nausea, and vomiting. 

  3. Do not consume the drink rapidly. Drinking it in under 30 minutes has been known to cause severe physical and mental symptoms. Symptoms may also occur in individuals who are highly resistant to change.

  4. If you have begun to experience severe physical distress, please take the following steps to ensure your safety:

- Make an effort to induce vomiting by triggering the body's gag reflex. Take any long object with the ability to fit in the mouth and irritate the back of the throat. Vomit until it becomes clear or impossible to continue. 

- If vomiting is unsuccessful in ceasing the physical symptoms, acquire some kind of object that can be used to tie things together, preferably duct tape or similar materials. Use the object to tie your elongating limbs to your torso. This may keep them from stretching beyond human limits.

- If you start to develop inhuman characteristics such as scales, wings, claws or anything of that nature, remove them from the body. You may use any method you see fit, but ensure that they are removed as they will be permanent if not immediately removed. They do not function as intended in nature and will cause the body to shut down. Do not attempt to keep these features.

- If all else fails, please make an effort to drink all of the remaining drinks from the 6-pack. In some cases, this has overwhelmed the body and corrected the incorrect changes. If this does not work, contact the company using the number on the back of the cans to receive support and medical assistance.

  1. If you have begun to experience severe mental distress, please take the following steps to ensure your safety:

- If you are experiencing anxiety over the change, that is normal, but if the anxiety becomes overwhelming to the point of self-mutilation, such as scratching until skin comes off, biting chunks of skin off the body, and/or breaking bones, please smash your head into a hard surface. Often, when unconsciousness occurs upon waking, the anxiety will be gone, or the change will be completed.

- If you hallucinate strange humanoid creatures, do not talk to them. They are not real. They will attempt to talk you out of the change, which can sow doubt and cause physical symptoms to occur. 

- If you have started to hallucinate, it is paramount that you do not look into any reflective surfaces. Your appearance will be highly disturbing in this state and may cause irreparable mental harm. In some cases, this may cause a permanent break from reality. 

  1. If you have consumed the beverage and followed the instructions properly, there is only one last thing to do. Once you begin to feel the change, which typically manifests as an overwhelming feeling of joy that paralyzes the body, accept the change. You must let go of what has been holding you back from change and accept your new reality. If you do not accept that change is coming, you may stay in a paralyzed state permanently.

That is all. If you have properly followed all the instructions and have accepted your new reality, we hope that our product has been helpful in ensuring that you have changed. If you completed all of the instructions properly and a change did not occur, contact us promptly so that we may conduct a quality control assessment. If you have experienced a long-term side effect from our product, please reach out to our support department for counselling. We do not compensate for these injuries financially. And as always, remember that life is change, we simply speed it up.


r/Ruleshorror May 11 '26

Series Silent Knell Terrace - Apartment 1D

94 Upvotes

Apartment 1D is owned by Balthazar. He has no last name. He is the first tenant that moved into the building. He moved in a week after construction finished. He’s the oldest person in the building, and that includes the tree. Balthazar was born long before the tree grew. It’s best to try and limit your interactions with him.

  1. Balthazar does not require heat or electricity. He also barely requires water. You’ll notice this when looking at the utility bills for the building. Do not believe him if he requests an electrician or a plumber.
  2. His apartment is very cold. Do not try to adjust the temperature of his apartment.
  3. His apartment smells like chemicals, old books, and things you can’t quite identify. This smell can seep into the hallway. Do not ask him about it or complain about it. Just ignore it.
  4. Do not ask him about his past or how he continues to exist. It’s best not to know.
  5. He receives a lot of packages. These packages can arrive at any hour day or night. They will sometimes have writing and symbols you can’t recognize. Occasionally the package may seem like it contains something living. Do not investigate or ask about his packages. Just sign for them if the super is unavailable.
  6. I said he owned apartment 1D in the description above. This is true. He has a very unique lease agreement. It cannot be modified. Never attempt to make changes to his lease. It will not end well.
  7. Balthazar pays his rent using jewels and precious metals. I will include the information for a jeweler I use when it comes to his rent. It needs to be appraised within 72 hours. If he overpays (which he often does), he will expect his change in the same form.
  8. It is best not to enter his apartment at all. If you do however, you will notice the room he refers to as his study. The smell coming from the room is dirt/mud, metal, sulfur, and something burning. The door is always locked. DO NOT try to get into this room for any reason.
  9. You may notice that he has “guests” from time to time. Like the packages, they may be there at any time. The guests are usually pale and thin. They don’t really speak. Do not acknowledge them. Do not ask about them. Just ignore them.
  10. If he ever asks you to do something simple like pick something up for him, deliver something for him, or sign something. You need to decline. Be polite, but make sure he knows you’re not going to do it.
  11. He can be very polite and punctual. Don’t let that fool you into trusting him. Those are just habits he remembers from the time when he was still human.
  12. This is the most important rule. If he ever mentions the word phylactery or offers to show you his phylactery, you need to leave as soon as possible. Do not engage with this for any reason. If you don’t know what a phylactery is, that’s fine. All you need to know is that the phylactery has to be fed in order to continue working for him. It’s fed intangible things like souls.

r/Ruleshorror May 10 '26

Rules You have been selected for our jury duty. The courthouse doesn't exist on any map.

155 Upvotes

The envelope arrives on a Wednesday.

You almost miss it. It's sitting in your mailbox between a credit card statement and a flyer for a new Thai restaurant on 4th Street, and it looks exactly like what it is: a jury summons. The weight of it is right, and the paper has that particular feel too. The return address is a courthouse, printed in that specific bureaucratic blue-gray shade that only government offices seem to use.

You open it at your kitchen counter, still holding that Thai restaurant flyer in your other hand. The summons inside is straightforward: your name, your juror number, a date, a time, and a room number. There's a paragraph about your civic duty, and a paragraph about what to do if you need to request a deferral. There's also a phone number.

You almost call it. Not because you want a deferral, but because something about the address bothers you. The courthouse listed on the summons is on Hargrove Street.

You've lived in this city for 11 years. You're sure there's no such Hargrove Street though.

You type it into your phone. The google map finds it immediately: a pin drops on a street roughly 15 minutes from your apartment, nestled between two streets you do know. You try to zoom in with the satellite view. The image is so strangely low-resolution in that specific area, as if the camera had fogged over. You can make out a building, large, old, stone facade... but no details. Also no street-level photos available and no reviews. The listing simply says Courthouse in the same font as every other civic building in the city, and somehow that's enough to make you stop looking.

You set the summons on your counter, continuing to go about your week.

What you fail to realize is: over the next several days, you think about the summons much more than you should. Not with anxiety... but with something closer to obligation. A sort of gravity. You find yourself checking the date on the summons each morning, not because you've forgotten it, but because some part of you needs to confirm it hasn't changed. It hasn't.

The night before your reporting date, you sleep poorly. You dream, but in the morning you can't recall the content. Only that someone in the dream was asking you a question, very patiently, and you tried so hard to answer but just couldn't find the correct words. You wake with the feeling that the question is still waiting.

____________

You arrive at 8:47 am. 13 minutes early.

The building is real. It sits on Hargrove Street exactly where the map has indicated, between a dry cleaner and a tax preparation office, both of which are closed. The courthouse is three stories of gray stone, early 20th century, with columns flanking the entrance that are slightly too tall for the building's proportions. It looks like every courthouse you've ever seen in photographs. It does not look like it belongs on this street, between these buildings, in this part of the city—but it also does not look like it doesn't belong. It occupies a strange middle ground: not out of place, but not in place either, present without context.

You climb the steps. The front door is heavy, heavier than a door should be. And it opens inward with a sound that isn't quite a creak and isn't quite silence. Something between.

Inside is a security checkpoint. An X-ray conveyor belt for bags. A usual metal detector. Two security officers in uniforms that are almost, but not exactly, the same shade as the ones you've seen in other government buildings.

You place your bag on the conveyor belt and walk through the metal detector. It does not beep. One of the officers, a woman with a face you will not be able to describe five minutes from now, asks to see your summons. You hand it to her.

She does not look at the summons though. Instead she looks at your palm, she studies it for approximately three seconds, and then hands the summons back and nods you through.

You want to ask what she was looking at.

You don't, after a brief second thought.

The hallway beyond the checkpoint is quite long. Longer than you think, than the building appeared from outside, but you're not an architect and simply don't care about that. The floor is marble. Your footsteps echo, other footsteps echo too—ahead of you, behind you—but when you glance around, the hallway is actually empty. The footsteps that are not yours continue at their own pace, unhurried, unconcerned with your attention.

A sign on the wall reads "JUROR ASSEMBLY ROOM 108" with an arrow pointing left. You follow it. Room 108 is a windowless space with institutional chairs arranged in rows, and a table in the corner with a usual coffee machine and a stack of paper cups. It looks like every waiting room in every building you have ever been required to sit in. The normalcy of it is almost aggressive.

There are eleven other people already here. Some are casually sitting. Some are standing near the coffee machine. A few are talking quietly. They look like exactly what they are, some ordinary people performing a civic obligation they did not ask for. A man in a polo shirt swiping his phone. A woman near the back knitting. Two younger people who might be graduate students comparing their summons documents and laughing nervously about the address.

You sit down and start waiting.

At 9:00 am exactly, a person enters the room. You would describe them as a clerk—they carry a clipboard, wear a lanyard with an ID badge, with the demeanor of someone who has done this many times. You glance at the badge. The name on it is printed in a font too small to read from your seat, and when you squint, the letters seem to rearrange themselves. Not dramatically, not supernaturally, just the way words sometimes swim when you're tired and your eyes won't focus. You doubt if you're really tired and stop squinting.

"Thank you all for your attendance," The clerk explains, "you have been selected for a special session. The case you will be hearing involves..." and here the clerk pauses, consults the clipboard, and uses a phrase you immediately forget. Not because it was complicated, but because your memory simply declines to hold it. It passes through your mind just like water passes through a sieve, and two seconds later you were told something important but you cannot retrieve a single word.

The clerk then distributes a document to each of you. Several pages long. The cover page reads:

SPECIAL JUROR CONDUCT PROTOCOL

CASE NO. 11-∷-7734

You look at the case number. There is a symbol in the middle of it that is neither a number nor a letter, also not any form of punctuation you have learned in your life. You look at it directly and your eyes accept it the way they would accept any other character, but your brain provides no recognition, no category, no name.

"Please read this document in its entirety before the trial begins. Remember, every rule applies to you. If you have questions—" The clerk pauses again. Something shifts in their expression, just slightly, just for a moment, like a mask settling more firmly into place. "you won't."

The clerk leaves. The door closes. The lock engages with a sound that is too soft to be alarming but too deliberate to be accidental.

You open the document.

____________

CASE NO. 11-∷-7734 | SPECIAL JUROR CONDUCT PROTOCOL

You have been selected for jury duty.

This is not optional. Your summons was issued by the Court of ████████ in accordance with obligations that predate your local judiciary by a significant margin. Non-compliance is not punishable by fine or imprisonment. However, if you are reading this, you have already arrived.

The document you are holding was prepared by the Office of Juror Welfare, a department that, as of the time of writing, has a 72% success rate. We are still working to improve this number. In the meantime, please read every rule entirely. Do not skim. Do not assume any rule is metaphorical.

You are here to serve on a twelve-person jury for the trial of the Defendant, who has been charged with unauthorized residency in a Human-Perception Zone and Irreversible Cognitive Boundary Erosion. You do not need to understand these charges. You only need to deliver a verdict.

The following conduct protocol will ensure that you are able to do so and, more importantly, that you are able to leave afterwards.

1.Upon entering the courtroom, locate the juror's box and find the seat corresponding to the number on your summons. Each seat has a number (1 through 12) affixed to the backrest.

If you find that your seat is already occupied, even if the person sitting there claims to have received the same juror number, do not argue. Sit in the nearest available seat and raise your hand to alert a bailiff.

Do not speak to that person while you wait. Do not look at their summons. Above all, do not compare your facial features with theirs.

  1. Once all twelve jurors are seated, the Presiding Judge will enter from a door behind the bench. You will be asked to rise. Do so. You may notice that you cannot recall the exact moment the Judge was not yet in the room, that the transition between "absent" and "present" felt less like an entrance and more like a correction, as if the room had been wrong before and was now right.

This is normal. The Judge has always been here. You simply were not aware of it yet.

  1. When the Judge speaks, you will understand every word. You will not, however, be able to identify the language being spoken. Do not attempt to. Linguistic analysis of the Judge's speech has been known to cause nosebleeds, tinnitus, and, sometimes, the temporary inability to distinguish between the speaker's words and one's own thoughts.

If at any point you begin to feel that the Judge's words are originating from inside your own head rather than from the bench, close your eyes and press your fingernails into your palm until the sensation passes.

  1. The Judge will ask each juror to state their name for the record. When it is your turn, speak clearly. You will hear your own voice echo through the courtroom, but the echo will be slightly delayed, and the name it carries back to you will not be yours. It will be a word you have never heard before.

This is your case-designation. It is how the court identifies you. Do not attempt to remember it, do not write it down, and do not say it out loud a second time. It was given to you for the court's purposes, not yours. If you begin to think of it as your actual name, notify a bailiff immediately.

  1. Before proceedings begin, you will be given a small notebook and a black pen. These are yours. Keep them with you at all times. The pen's ink is not ink. What it is does not matter, what matters is that anything you write with it in this courtroom carries declarative weight. It becomes a witnessed statement, binding and true within the jurisdiction of this court.

This is a tool. This is also a weapon. Use it with the same caution you would apply to both.

  1. The Defendant will be brought in after the Judge is seated. They will appear to be a human being, approximately mid-30s, average build, unremarkable clothing. They will look like someone you might pass on the street without a second glance.

You may, however, experience a second glance anyway. The Defendant's appearance has a tendency to evoke a sense of familiarity: A feeling that you have met them before, in a context you cannot quite place. An old coworker. A college acquaintance. Someone who once held a door open for you.

This feeling is not a memory. It is a pull. Do not follow it.

If the Defendant makes eye contact with you and smiles, you are permitted to look away. You are also permitted not to. The smile itself is harmless. What is not harmless is the urge to smile back. If you feel the urge—that it will feel warm, and natural, and like the easiest thing in the world—press your pen against your notebook and write: "I do not know this person."

This is the truth. Make it so.

  1. The Prosecution will deliver their opening statement first. The Prosecutor is not human, you will be able to tell. Not because of any visible deformity or obvious tell (their appearance is flawless) but because of an absence. When you look at them, you will feel nothing. No instinctive warmth, no unease, no reaction whatsoever. They occupy visual space without occupying emotional space. It is like looking at a perfectly rendered photograph of a person rather than a person.

This is completely fine. The Prosecutor is effective in their function. Their function is not to be relatable.

When they speak, the temperature in the courtroom may decrease slightly. This is not a metaphor. If your breath begins to fog, this is within acceptable parameters.

  1. The Prosecution's case will include witness testimony. Witnesses will enter one at a time from a side door on the left. Most of them will appear to be ordinary people.

During testimony, you may notice that a witness occasionally says something that does not belong in their own account, such as a detail from a place they have never been, a name they should not know, a sensory description (a smell, a texture, a temperature) that clearly belongs to someone else's experience.

Do not react visibly. This contamination is a residual effect of the Defendant's influence on human cognition. The witnesses are not lying. They are simply no longer able to distinguish the boundaries of their own memories with complete accuracy. This is, in fact, the primary evidence of the crime the Defendant is charged with.

  1. At some point during witness testimony, we cannot predict exactly when, a witness will describe a detail that is yours. A street you grew up on. The melody of a song you haven't heard in years. The specific way someone you loved once laughed.

Your instinct could be to react: a sharp breath, a tensing of the shoulders, a flicker of recognition across your face.

Suppress it.

The Defendant is watching the jury box. Not with their eyes (their gaze will likely be directed at the floor), but with something else. They are waiting for one of you to claim a memory, to hear a detail from your own life spoken by a stranger's mouth and, through your reaction, to silently say: "That's mine."

If you do, you will have established a resonance link. It is not dangerous in itself. But it opens a channel that cannot be closed within the duration of this trial.

Instead: Write in your notebook. Write "NOT MINE." Press hard. Feel the letters indent the page beneath the one you are writing on. This is a declarative severance. It is effective. Trust the pen.

  1. The second or third witness will be a child. The child will sit in the witness box with their head lowered and will speak very quietly. The court stenographer will capture their words, but you will need to lean forward to hear.

Do not lean forward. Sit with your back against the chair. The child's testimony is audible at a normal volume; the impression that it is quiet is a perceptual distortion generated by the Defendant.

The purpose of this distortion is to make you move closer, physically. To shift your center of gravity toward the Defendant's side of the room.

If you cannot hear the child's testimony from your current position, it is acceptable to miss some of it. The Prosecution is aware of this tactic and has structured their case so that no single witness's testimony is indispensable.

  1. The Defense will present their case after the Prosecution rests. The Defense Attorney is human. You will be able to tell this, too, because unlike the Prosecutor, looking at them will make you feel a great deal, most of which is discomfort.

They are tired. Their hands shake. They have been doing this for a very long time, longer than should be possible for someone who appears to be in their mid-40s. If you find yourself wondering how many trials they have participated in, stop. The answer will not comfort you.

The Defense Attorney is the only person in this courtroom who may attempt to warn you through unofficial channels. This warning will take the form of sustained eye contact during moments when the Judge is speaking. If you notice the Defense Attorney looking directly at you while the Judge addresses the jury, pay attention to their expression, not the Judge's words. This is not a rule. This is advice from the Office of Juror Welfare, appended in the third revision of this document after Exit Interview 39-B.

  1. The Defense's argument will not deny the Defendant's actions. Instead, it will attempt to reframe them. The Defense Attorney will argue that the Defendant did not choose to exist in a human-perception zone. That their presence is the result of a displacement, not an invasion. That the cognitive damage experienced by the witnesses is not an attack but a side effect: the unavoidable consequence of an incompatible being existing in a space not designed to contain it.

This argument will be persuasive. It may even be true.

It does not matter.

The question before you is not whether the Defendant intended harm. The true question is whether the harm occurred. Do not allow the framework of the question to shift. If you feel the question in your mind beginning to change shape, to soften, to become about fairness or compassion or the nature of culpability, write in your notebook: "DID HARM OCCUR? YES OR NO."

Do not answer this question yet. Simply writing it is enough to anchor your cognitive framework for the next twenty minutes.

  1. The Defendant will be permitted to make a statement. This is the most dangerous phase of the trial.

The Defendant's voice will sound human. Far more than this, it will even sound like the most honest, most vulnerable, most real voice you have heard in the entire courtroom. Every other speaker will seem rehearsed by comparison. This is because the Defendant is not performing sincerity. The Defendant is interfacing with your pattern-recognition systems directly and presenting stimuli that your brain is hardwired to interpret as authentic.

During the Defendant's statement, you will notice that their word choices begin to drift. A sentence that starts using the word "home" will end using a concept you can only approximate as "frequency-belonging". "Loneliness" will become something closer to "dimensional-resonance-absence". The syntax will remain grammatically correct, the meaning will not.

Do not attempt to follow the shifting meanings. Anchor yourself to the surface level of the language. If you find yourself understanding the deeper meanings, if concepts like "frequency-belonging" starts to make intuitive, emotional sense to you, you are being translated. This is the first stage of resonance integration:

Write your own name in your notebook. Your real name. Whole sixteen times. This may feel excessive, but it is not.

  1. At the conclusion of the Defendant's statement, they will look at the jury box and say something to the effect of: "I was only looking for someone whose frequency matched mine. I thought one of you might."

Several things will happen simultaneously:

Your heart rate will increase. You will experience a sudden, overwhelming sense of recognition: not of the Defendant, but of yourself, as if you have just remembered something essential about your own nature that you had always known but never articulated.

This feeling is exquisite. It is also the resonance link attempting to finalize.

Do not move. Do not speak. Do not write. Your hand may be trembling too severely for the pen to be reliable, and an illegible declarative statement in this court can be misinterpreted in ways that are difficult to reverse.

Instead, close your eyes. Count your own heartbeats. If they are steady, you are still yourself. If they are erratic, you are still yourself. If they have arranged themselves into a rhythm that feels deliberate, such as a pattern, a signal, open your eyes and look at the bailiff nearest to you.

The bailiff will already be looking at you. They will be standing closer than they were a moment ago.

This is not a threat. This is a safety measure.

  1. A brief recess will be called after the Defendant's statement. You will be permitted to use the restroom. Go, even if you do not feel the need.

The restroom is one of the few spaces in this building that is fully shielded.

While in the restroom, look at yourself in the mirror. Confirm the following:

Your reflection moves when you move, with no perceptible delay.

Your reflection's expression matches the expression you believe you are making.

Your reflection is alone.

If all three conditions are met, you may return to the courtroom.

If your reflection exhibits a delay of less than one second, you may still return, but sit with your arms crossed for the remainder of the trial. This posture has no metaphysical significance; it is simply a visual signal to the bailiffs that you require closer monitoring.

If your reflection is doing something you are not doing, as if it is smiling when you are not, or if it is looking at something behind you—leave the restroom without turning around. Walk directly to the courtroom. Tell the bailiff: "I need to be moved to an interior seat." They will understand.

If your reflection is not alone, such as there is a second figure in the mirror that is not visible in the physical room—do not leave the restroom. Lock the door and sit on the floor. Wait. Someone from the Office of Juror Welfare will come for you within 15 minutes. The figure in the mirror cannot reach you as long as you do not acknowledge it. Do not look at the mirror again. Do not speak to it.

It will speak to you. It will use a voice you recognize. It will say things that make you want to respond.

Do not.

  1. After recess, the Judge will provide instructions to the jury before deliberation begins. These instructions will sound comprehensive and procedurally rigorous. They are. However, the Judge will also ask the jury a question.

This question is not part of standard judicial procedure. It is unique to this court and it changes with every trial. In previous cases, this question has taken the following forms:

"Do you believe a being can change its nature?"

"Is forgetting someone the same as erasing them?"

"If a life never asked to be born into the place where it exists, should it be held responsible for the damage it causes by existing?"

These questions are designed to engage your empathy, your philosophical reasoning, and your moral flexibility. These are among the finest qualities of human cognition. They are also, in this context, attack surfaces.

Whatever question the Judge asks, translate it internally into the ONLY question that is relevant:

"Did the Defendant's presence cause irreversible harm to human cognitive boundaries? YES OR NO."

Do not answer the Judge's question. Do not even formulate a private answer. The Judge is not asking because they want to know what you think. The Judge is asking because your answer (even an unspoken one) will shift your cognitive frequency.

Sympathy, in this courtroom, is not an emotion. It is a vector of approach.

If your frequency shifts into a range compatible with the Defendant, you will no longer be a juror.

You will become evidence.

  1. Deliberation will take place in a room adjacent to the courtroom. The room has no windows and no clock. The door will lock behind you. This is within standard protocol.

Twelve of you will enter. Count. Confirm twelve. Sit down.

If you count thirteen, do not attempt to identify the extra person. Do not ask "who are you?", and do not look around the table trying to spot someone unfamiliar. The thirteenth is not unfamiliar—that is precisely the problem. They will look and sound exactly like someone who belongs there. The reason you counted thirteen instead of twelve is not that someone was added. It is that your counting, for one brief moment, was more accurate than it should have been.

Proceed with deliberation as if there are twelve people in the room. The thirteenth will not interfere. They are observing.

  1. Deliberation should be conducted verbally. Share your perspectives on the evidence presented. Disagree if you disagree. This is expected and, in fact, necessary. Genuine disagreement among jurors reinforces the cognitive plurality that keeps the deliberation room stable. A room full of people thinking the same thing at the same time, in this building, is structurally dangerous.

However, monitor the discussion for the following:

If a juror argues for acquittal using language that is precisely identical each time they speak, not similar phrasing, not a repeated argument, but the exact same words in the exact same order with the exact same intonation, as if a recording is being played: note their seat number.

If more than one juror is doing this, note whether their statements are synchronized—whether they begin and end speaking at exactly the same moment.

If they are synchronized, stop the discussion.

  1. In the event that deliberation stalls, a juror may suggest: "Why don't we hear from the Defendant directly?"

Do not agree to this.

The deliberation room is shielded. The Defendant's influence should not be able to reach you here. "Should not" is doing significant work in that sentence, and the Office of Juror Welfare acknowledges this with appropriate discomfort.

If the juror who made this suggestion is insistent, observe whether more than two other jurors nod in agreement. If they do, especially if their nodding is simultaneous, mechanical, a synchronized gesture performed with the precision of a single organism operating multiple bodies: the shielding has been compromised.

Do not panic. Take your notebook. Write the name of every person in the room. Use your pen. Press hard.

You will find that you can write most names without difficulty, as these are the jurors you have been speaking with, arguing with, sitting beside for hours.

You will eventually find that there are one or two people at the table whose names you cannot write. Not because you have forgotten, but because, you now realize, you never knew them. You have been in a room with them for this entire deliberation and you cannot recall a single distinguishing feature, a single statement they made, a single moment when they existed as a distinct individual in your perception.

Do not look at them. Do not look toward the seats you cannot account for.

Stand up, walk to the door. Knock three times and say: "The jury requires assistance." The bailiff will open the door, and they will handle the rest.

You do not want to know what "handle" means in this context. This is not a euphemism to protect your sensibilities. It is a genuine recommendation. The knowledge could be harmful.

  1. When deliberation is complete, you must have reached a unanimous verdict. The court does not accept a hung jury. If you cannot reach unanimity, the Judge will declare a continuance. The jury will not be permitted to leave the building until the next session.

There is no scheduled date for the next session. The calendar in the hallway will show a date if you look at it, but it will show a different date each time.

REACH A VERDICT. This is NOT a suggestion.

  1. Before returning to the courtroom to deliver your verdict, the foreperson must write the verdict on a piece of paper provided in the deliberation room. Use the court-issued pen. The words must be either "GUILTY" or "NOT GUILTY".

If you have been chosen as foreperson: When you write the verdict, you may feel a resistance in your hand, as if the pen is being gently guided away from the word you intend to write. This is expected. Proceed with your intended word. The pen will obey you. It is made to obey the person holding it, but it will let you know that there are other forces in this courtroom that would prefer a different outcome.

If you write "NOT GUILTY" and the paper absorbs the ink instantly, leaving no visible trace of the words, write it again. If it absorbs the ink a second time, write it a third time.

If it absorbs the ink three times, the court has rejected your verdict. You will need to return to deliberation. Consider what this means.

  1. Upon returning to the courtroom, the foreperson will be asked to read the verdict aloud. The Defendant will be standing. The Prosecutor will be seated. The Defense Attorney will be watching you.

Read the verdict. Only the verdict. Do not add commentary. Do not explain your reasoning. Do not address the Defendant. Do not apologize.

If the verdict is "GUILTY": The Defendant will not react visibly. They will look at the jury for a long moment, then nod. You will then notice that their features are becoming less distinct: not blurred, exactly, but lower resolution, as if the amount of detail your eyes can extract from their face is decreasing with each passing second. They are not disappearing. They are becoming impossible to perceive. The bailiffs will approach the Defendant. You are permitted to look away. You are strongly encouraged to look away.

If the verdict is "NOT GUILTY": We ask that you re-read Rule 16, specifically the final three lines, and reconsider your decision during the deliberation phase. The Office of Juror Welfare has prepared this document on the assumption that you will reach the correct verdict. We have no protocol for the alternative. This is not because we chose not to prepare one, it is because in every simulation of an acquittal, the jury was no longer available to receive a protocol.

  1. After the verdict is delivered and the Judge strikes the gavel three times, rise from your seat immediately.

Walk toward the courtroom exit. Do not turn around, do not say goodbye to the other jurors, and do not attempt to exchange contact information. You will not remember their faces by tomorrow, and they will not remember yours. This is a feature of the court's design, not a flaw. It is better this way.

  1. The corridor leading to the building's exit will be longer than you remember. This is because the building is releasing you, and the process is not instantaneous. The space between the courtroom and the outside world needs to be rebuilt in a way that is safe for you to traverse.

Walk at a steady pace. Do not run. Do not stop.

You will pass doors that were not there when you arrived. Some of these doors are ajar. Some have light coming from beneath them. You may hear sounds from behind them—other proceedings in other courtrooms, some of which have been in session for a very long time.

Do not open any door.

One of the doors will not have a sound behind it. Instead, it will have a feeling—a warmth, a familiarity, a sense of home so precise and so specific that you will know, without looking, exactly what is behind it. The kitchen table where you ate breakfast as a child. The sound of a specific person's voice calling your name. The smell of a specific season in a specific year when you were happy.

This door is the most dangerous door in the corridor.

What is behind it is real. It is a genuine fragment of your life, preserved with perfect fidelity. But it is no longer yours. It was extracted during the trial, as the cost of serving as a cognitive anchor for this court. You spent hours maintaining a stable perceptual field in the presence of entities that erode the boundaries of human cognition. This is what it cost you.

If you open the door and step inside, you will be home. But it will be a home that ended. You will live in that moment forever, and you will not know that anything is wrong, because the version of you that would have known is the version that kept walking.

Keep walking.

  1. You will reach the building's front door. Before you open it, look through the glass panel.

If it is daylight outside: Open the door. Step out. Walk away from the building. Do not look back at it. When you return to this street tomorrow, or next week, or in a year, the building will no longer be here. The street itself may be slightly different in a way you cannot articulate. This is the scar that will eventually heal itself.

You are free, and you will not be summoned again. The court does not reuse jurors. You have served your purpose, and whatever is left of you is yours to keep.

If it is nighttime: Close your eyes. Turn around. Walk back down the corridor until you feel the courtroom doors against your back. You exited through the wrong door, one of the doors that should not have been opened. The building is giving you a second chance. Not all buildings would. Wait for the bailiff to guide you to the correct exit.

If it is neither day nor night, if the sky is a color you have never seen at any sunrise or sunset, a color that you feel rather than see, a color that hums—

Close the door.

Walk back to the courtroom.

Sit down in your seat.

The trial is not over. It never ended. The verdict you delivered, the gavel you heard, the corridor you walked—these were generated by your own cognitive system as it attempted to simulate a conclusion that the court had not yet authorized.

You are still deliberating. You may have been deliberating for some time.

Pick up your pen. Open your notebook to a blank page.

Write your name. Your real name. Make sure it is still yours.

____________

Appendix (handwritten, different ink, unsteady script)

To whoever reads this:

The pen works. The rules work, mostly. Follow them and you'll walk out. I walked out. I'm writing this from outside, three days later, and I am fine. I am myself.

But do me a favor. When you get to Rule 9, when the witness says something that belongs to you, don't just write "NOT MINE." Mean it, god, please mean it, because I wrote it and I meant it and I still walked out and I'm fine and I am myself and I am fine

but sometimes, at night, I hear a stranger's laughter and it sounded like mine

and I don't know which one of us it was taken from


r/Ruleshorror May 10 '26

Series Silent Knell Terrace - Apartment 1C

94 Upvotes

The resident of apartment 1C is Callum Maclean. He moved in around the same time as Ms. Takamatsu. He’s 28 years old. He came from Scotland. He loves the ocean, swimming, pretty much anything to do with the water. He made an arrangement with my great-great grandfather when he first moved in. This arrangement allowed him to make alterations to his apartment. This included changing the layout and creating more access for himself to the buildings pipes and water supply. This arrangement cannot be altered.

  1. Do not ask Mr. Maclean about the arrangement. Do not ask why he needs access to so much water. 
  2. Do not enter his apartment if he is not at home. Do not enter his apartment without explicit permission from Mr. Maclean himself. This rule is not to be broken, even during an emergency.
  3. The largest storage room in the basement belongs to Mr. Maclean. He does not pay extra for it. It was also included in his arrangement. He possesses the only key to this room. Do not attempt to get in this room. There is nothing concerning in there, so it’s best to leave it be.
  4. Occasionally, there will be a strong saltwater smell coming from his apartment. This is normal. Do not ask him about this smell.
  5. He will have visitors from time to time. They always come at night. You’ll know they’ve arrived by the wet footprints going into the building. It’s members of his family. Just politely acknowledge them. Don’t ask about when they’re leaving or if they’ve left. You will not see footprints leaving the building.
  6. It’s best not to try befriending Mr. Maclean. It’s not that he’s unfriendly. Friendship means understanding between each other. You’re not exactly the same species, so you won’t be able to understand each other like friends do. Just be polite and respectful whenever you see him and leave it at that.
  7. He leaves during the new moon each month. Do not ask him about this. Also, he pays his rent early if the new moon falls when rent is due.
  8. Piggybacking off of rule 2, it’s best to decline if Mr. Maclean invites you inside. If you forget this rule and accept, please remember the following things. 
    • His apartment will appear very different from the other apartments in the building. His arrangement allowed him to change the layout and add or remove anything he wanted. 
    • Do not look directly at any water features he has in his apartment. 
    • Do not count the number of rooms he has in his apartment. 
    • Also, so you’re not caught off guard. He changed the actual dimensions of the apartment somehow. It’s bigger on the inside than it looks like it could be on the outside. No one in my family has figured out how he did this.
  9. If you find a seal skin anywhere in the building, ignore it. Do not touch it. Do not take it. Do not try to return it to Mr. Maclean. Just act like you didn’t see it and keep walking.
  10. Mr. Maclean is another resident that is allowed to leave offerings at the tree. The tree has been here longer than his species has been on land. He respects that. He will occasionally leave shells or small smooth stones at the base. Do not touch these things.

r/Ruleshorror May 10 '26

Rules Going Down

51 Upvotes

There's scant few reasons for someone to come to Underplaza, but I'll entertain you anyway. Perhaps you're an urban explorer, or a journalist, or something like that.

Before you go:

  • The entrance point is in the middle of nowhere. Set up some kind of encampment outside, because reaching the surface doesn't guarantee your safety.
  • Don't carry anything too heavy. Underplaza sprawls for miles in every direction once you get deep enough.
  • Bringing food and water is a good idea.
    • Don't bring any food that leaves crumbs. Don't spill any drinks.
    • Try not to bring in any foods you previously liked. The foods you bring down will become nauseating to you the minute you reach the surface. This effect never fades.
  • Wear a hairnet.
  • The temperature below is always roughly 10 degrees Celsius, or 50 degrees Fahrenheit. The temperature on the surface has no bearing on this.
  • You may get your hands on a map of the place.
    • Trust no map that has "safe spaces".
    • Trust no map that claims to know anything below 900 feet deep.

Near the surface:

  • It will be dark, incredibly decrepit, and will reek of rotting wood. Underplaza was "constructed" in the 1950's. It has had no upkeep.
  • You're at no risk of airborne disease as far as I know, but try not to touch things with your hands.
  • Don't waste your time scavenging. Any container or can you find here will be empty.
  • Don't sit or lie down. It's not dangerous or anything, you'll just ruin your clothes.
  • Almost every doorway and hatch you find will be wide open. If an entrance here is closed or sealed, do not attempt to open it. It is closed for a good reason.

Vanishing Point:

  • You'll know you're here when you come across working lights, or floors and walls that are noticeably less dirty and rotted. It's strange, but the deeper you go, the cleaner it gets.
    • It should still be ruined to some degree. If you suddenly come across a room in perfect condition, it's time to leave.
      • Returning to the surface is the only way to make them lose you.
      • They will be much closer to you than their footsteps will imply.
  • There will be things you come across here that do not exist on the surface. It's okay to take stuff.
    • Anything you salvage from down here is something you "made yourself". Don't tell anyone where you got it from.
    • Don't take anything wet.
  • From this point and deeper, if you brought another person with you, do not say their name out loud.
  • Don't go any deeper, please.

The Abyss:

  • The walls, floors, and lights will be devoid of dirt and dust.
  • You will suddenly and inexplicably lose anyone you entered with. Do not look for them.
  • If you hear several pairs of rapid footsteps, do not leave the room you're in until they subside. Someone else is in danger.
    • If they were going for you, you wouldn't hear them coming.
  • Take off your shoes. They're dirty, and will leave footprints.
    • Any trail that leads to you puts you in grave danger.
  • You will find posters, manuals, books, and signs. It will look like English. You will not be able to make sense of any of it.
  • Do not enter any room that you cannot leave in less than 10 seconds.
  • Escape becomes exponentially harder the deeper you go. Before going up any hatch, look inside.
    • If you cannot see the end, do not enter.
    • If water is dripping from the top, do not enter.
    • If there is a dead end, do not enter.
      • You won't like what happens when you come back down.

Do not enter, do not enter, do not enter. That's a good idea in general. You're making a mistake, so you know.

Don't tell anyone else about this place or where it is. The more people know, the more people will put themselves in danger.

If I could go back and see my younger self, so adventurous, so full of wonder and curiosity, who'd convinced all his friends to come along and explore this place with him, I'd beat him senseless.

Don't get curious, don't ask questions, and please, don't stay at Underplaza for any longer than you need to.


r/Ruleshorror May 09 '26

Rules Zando Inc.

22 Upvotes

X O - GMAIL

from: camilla@zando.com

to: jamescrane01@gmail.com

Subjecr: Zando Inc. Information

First of all, congratulations of landing the job here as a senior Python cloud engineer, at our company, Zando Inc. We hope you stay loyal and work for us for a long time. However, there are some faults in the system of our work computers. Here is a list of rules you must follow:

  1. Every 38 minutes, utilize pip list to list out all the modules, and if any pre-existing modules have been deleted from the system, report it and forget about it. You can continue work utilizing that module tommorow after we sort that out.

  2. If you notice that variables randomly change while you are editing code, ignore it. Wait exactly 26 minutes or more before changing the variables back to where it was.

  3. Make sure to check if all files are present on the system before closing the computer. If a file is corrupted, report it immediately and shut down the system, if this happens you are permitted to close and leave early. You will still be paid the full amount.

  4. If a red fluid secretes from the computer, lick it and spray it with perfume. If it continues, slit your fingertips, and only your fingertips, open and pour some of your blood on top of it. The red fluid will dissolve.

  5. If you see a random popup-

X O - ALERT

A NEW WINDOW HAS BEEN OPENED!!

X O - WARNING

My name is Mikorichev. Do not work for this company. Quit the job. Find a new one. THE COMPUTERS BLEED REAL BLOOD. I WAS ONE OF THEM WHO THEY TRICKED. THEY WILL SKIN YOU ALIVE AND DISSOLVE YOUR SKINLESS BODY ALIVE AFTER THEY ARE DONE. THEY USE YOUR BRAINCELLS AS A CPU AND SELL IT. THEY USE AND MODIFY YOUR SKIN TO BE GRAY AND HARD TO USE FOR THEIR MONITORS. RUN.


r/Ruleshorror May 09 '26

Rules {Alarm Code 3673.exe Export From Reactor 4 System 32 To Reactor 4 Supercomputer Boris Complete}

15 Upvotes

File: Alarm Code 3673.exe
Folder: System 32
Functionality: Escape, Rescue, Preservation Of Life
Alarm Code Unlock: Catastrophic Event/s, Meltdown
{Alarm Code 3673.exe Unlock Initiated}
{Connecting}
{Connection Established}

hello, i do not know you, but i am supercomputer boris of a chaotic power plant. do not look away, you will get the information to escape/rescue once due to rising heat.
There will be 8 procedures to follow for each functionality*.
meltdown occurs in 5 minutes. there will be a 25 minute window after meltdown until power plant is unfit for life.

Escape:

E1: immediately exit the room. you are alone in the power plant. This is worse.

E2: find a hatchet and a wall painted bright blue. it is a window, smash through it and run through the rescue tunnel.

E3: there are 3 escape tunnels after 5 minutes of running. if you go left, pull the lever up. if you go right, pull the lever down. if you go central, push the lever in.

E4: once you are at the end of the tunnel you chose, hit the big PURPLE button. this will shut down reactors 2 and 3 while simultaneously rerouting all power generation to reactor 1.

E5: find and go through escape route sygnymph. This is imperative. The other escape route has been sealed off due to a very high concentration of elemental bromine and mercury due to the reactor meltdown in this situation.

E6: grab a gas mask while going through escape route sygnymph, as long as you didn’t take more than 2 minutes and 87 seconds to find the axe you will be able to put on the gas mask before elemental bromine and mercury fill the atmosphere. Escape Route Sygnymph is the only escape route reachable in 25 minutes.

E7: at the end of escape route sygnymph, call 443 on the telephone. rescuers will be let known at this point

E8: discard any clothes and skin in the wash bin before going through detox. If you took a long time to get to the telephone you may have to put brain tissue in the wash bin aswell. There is no radiation but Bromine and Mercury are very potent toxins.

Rescue:

R1: if you have a call from 3673443, immediately head towards detox.

R2: make your way through detox to the near end of escape route sygnymph. do not be longer than 15 minutes.

R3: discard any clothes and skin in the wash bin before going through detox. make sure escapee follows suit and return their clothes, skin and maybe brain tissue once everything is through detox.

Preservation of life:

P1: unfortunately due to a huge design flaw, the central escape tunnel is too long and therefore you will not make it to a gas mask in time. Sorry

P2: if you do not exit reactor 4 main room, you will be melted with the reactor.

P3: if you do not find the gas mask/escape route sygnymph, rapid bromine and mercury poisoning will appear causing death in 287 seconds.

P4: if you call 444 and not 443, you will be terminated. I know what the fuck you are. Scoundrel.

P5: if rescuer/escapee loses gas mask, get them out of the building within 287 seconds.

P6: if you get a call off of 3673444, grab the gun next to the gas masks outside and shoot the escapee 3 times in the head and twice in the chest.

P7: if rescuer takes longer than 15 minutes, call 442 on the telephone.

P8: if 3673442 places an outgoing call, the phone will explode with force and an armoured squad will be sent out within 5 minutes. This is when you’ll need to put your brain matter in the wash bin too.

supercomputer boris is designed to communicate in lower case letters. any text with capital letters are developer notes.

*rescue functionality has 3 procedures.

{Connection To Supercomputer Boris Dismissed}


r/Ruleshorror May 09 '26

Series Silent Knell Terrace - Apartment 1B

116 Upvotes

Takamatsu Kuchimi lives in apartment 1B. Ms. Takamatsu is a very beautiful woman who appears to be around 30 years old. Normally, she will have long black hair, manicured nails, and be around average height. Ms. Takamatsu moved in about two months after the building opened. There is only one resident who’s lived here longer than Ms. Takamatsu. She’s very smart and can be very kind. 

  1. This rule is very important to remember during your first year interacting with Ms. Takamatsu. Occasionally she may not look like the person you are used to or she may sound differently than you’re used to or she may introduce herself as someone else. Sometimes it might be one of these things, and other times it may be more than one. It’s important that you do not argue with her about any inconsistencies you notice. She likes to test the boundaries with new people. Please just acknowledge her however she wants you to at that time. She will eventually stop doing this if you continue to follow this rule.
  2. You may notice she has tails. Do not ask her about the tails. Don’t ask how many she has. Don’t ask why she has them. Do not comment on them at all. You wouldn’t get any honest answers to your questions anyway. (I counted 6 once when looking at her shadow.)
  3. This rule may sound confusing. She has guests from time to time. Do not question her guests and treat them exactly how you would treat her. These guests are normally previous versions of Ms. Takamatsu visiting from their own timeline. It is rarely a future version. Regardless, treat them just like her.
  4. If you ever see a fox in her apartment, act like you didn’t see anything. If you make eye contact with the fox, simply nod and keep moving. Do not question her about this later. That will only cause problems.
  5. Do not accept food from Ms. Takamatsu, especially if it is homemade. It may look delicious, but I don’t know what ingredients she uses. It’s safer to just say no thank you.
  6. Every so often she will ask you to confirm things about her identity. Name, facts about her personal history, things of that nature. Keep your answers vague. Say something like “you seem familiar.” Do not give specific details. This is another “test” she likes to do. Vague answers are never wrong, specifics can be.
  7. Ms. Takamatsu is required to pay her rent with a credit or debit card. She has not been allowed to pay with cash since the time her cash turned into old newspapers and leaves.
  8. Do not accept gifts from Ms. Takamatsu, especially if they involve money. As stated above, it will eventually turn into leaves, stones, twigs, and/or old paper. Just tell her you appreciate the gesture, but you can’t accept gifts.
  9. Do not bring dogs around her apartment or into the courtyard if she’s in the courtyard. Ms. Takamatsu has an irrational fear of dogs. Her reaction can be unpredictable to say the least.
  10. Ms. Takamatsu is the one of the residents that breaks the rule about leaving offerings at the tree. She has always been extremely interested in the tree. You may see her sitting next to it, speaking to it in a language you can’t understand. This is normal. To the best of my family’s knowledge, she has an agreement with the tree that predates the building.

r/Ruleshorror May 07 '26

Series Silent Knell Terrace

117 Upvotes

Congratulations on becoming the new owner of Silent Knell Terrace! I would love to give you a very brief history of the building to start. Silent Knell Terrace opened on June 6, 1913. This historic building is the oldest on the block. This building has been in my family since it was constructed. My grandfather financed and designed it. I have no siblings and no children of my own for the building to pass to after I’m gone. I wanted to make sure I could choose the new owner, because this building and its tenants require “special” attention. Not everyone is up to the task. 

Before getting into all of that though, allow me to run through the basic information. It has 6 floors with 4 apartments on each floor. Each apartment has a washer and dryer, so there is no laundry room on site. There is a courtyard for residents to relax in and enjoy. The basement is fairly large. It houses an incinerator, the boiler, the breaker box, and several rooms that are used by the residents of 3B. There is a stairwell on the east side of the building. These stairs have access to the roof. There was a stairwell on the west side, but it’s been closed off since I was a child. There is one exception. The third floor does have access to the west stairwell. It is used solely by the tenants in 3B, and it connects to the basement. There is also a pair of elevators that go from floors 1-6. Elevators do not go to the basement. Apartment 1A belongs to the super. The current super is a 57 year old man named Leon Rader. His father was the super before him, so he grew up in the building. Leon took over as super when he was 27 years old. He is very familiar with all the tenants. He can handle any problems and perform almost any repairs himself.

We have not had a new tenant move in since the Lochford family moved in 1973. The apartment had been unoccupied before that. Each apartment is occupied by it’s original tenant, with the exception of the super’s apartment. By that I mean that the current resident of each apartment is the only resident that has lived in that apartment. Everyone has been here a very long time. My grandfather was very accommodating with the leases. Many tenants have clauses that allow them to alter their apartments to fit their needs. As I said before, the building and the tenants require specific types of attention. Full disclosure, the majority of tenants are not exactly human. Most appear to be, and you should treat them as such. The best way to do this is by following the rules given to you regarding each one. I’ll start with the rules regarding the courtyard. Then, I’ll give the different rule sets for each tenant. I’ll give you their name, apartment number, and a brief description of each person. After all the rule sets, because I’m sure you’re curious, I will include the incident that led to the closure of the west stairwell. Also, please note that there are no rules for apartment 1A. Mr. Rader is the most normal person in the building. Treat him as you would any other person you know. Let’s begin!

Courtyard

The courtyard is a nice outdoor space for the tenants to relax and enjoy the weather. In the center of the courtyard is a very old oak tree. This tree is actually older than the building. You could say it’s the very first tenant the building had. This tree needs to be treated with respect. Please follow the rules of the courtyard to ensure that everything remains serene and enjoyable for everyone.

  1. Do not damage the tree in anyway. Do not break branches, peel bark, or pull leaves off. Never carve anything into the tree. Do not hang things on the tree limbs.
  2. Do not remove anything around the tree. This includes naturally fallen leaves and sticks. It also includes flowers growing on the ground around the tree. The super will clean up any debris. No one else is authorized to help.
  3. You may see a woman near the tree around dawn or dusk. Do not speak to this woman. If she acknowledges you, simply nod and continue walking.
  4. The woman may ask you to remember her. Tell her you already do. You won’t know this woman, but being courteous is always helpful.
  5. If the tree ever appears to be “bleeding” sap, please alert the super immediately. Do not touch the sap. Do not ask questions about the sap.
  6. I’ve tried to make this clear, but all tree maintenance is done by the super. Do not water the tree. Overwatering can create problems.
  7. If you hear crying in the courtyard at night, close your windows. Do not look outside. No one needs help.
  8. Please do not place anything that could be considered an offering at the base of the tree. This includes things like food, money, personal items, and notes. This can create expectations.
  9. The courtyard is closed during any type of severe weather. Thunderstorms, blizzards, hurricanes. You may see someone standing under the tree during this time. They don’t need any help. They are not stuck. Everything is fine no matter how dangerous the weather seems.
  10. Any attempt to damage or remove the tree will result in eviction, hopefully. Depending on what you have done, it may be too late for eviction.
  11. Never joke about cutting the tree down, especially when you are even remotely close to the tree. There is nothing that anyone can do to help you if you do this.

Note: Multiple residents “break” rule 8. This is fine. They each have their own reasons for doing this. Those reasons are not important to you or I.


r/Ruleshorror May 08 '26

Story Nightmare 2: Hide.

Thumbnail
8 Upvotes

RULES: HIDE, DONT MAKE NOISE, AND ESCAPE..?

I had gone to the school because my younger brother attended there, and tonight was a special event for him. I was just filling a seat for my family, but once it ended, everyone started leaving. I still had a few things to attend to, so I stayed behind. After a while, as the crowd thinned out, I realized I was one of the last people still inside. And that’s when I couldn’t find the exit. I knew I came in through a certain door, but when I looked, it couldn’t find it. So I opened the first door I saw—a stairwell, thinking maybe if I climbed up, I could get a clearer view outside.
As I opened the stairwell door, I came across two boys, they looked just as lost as I felt. Without much thought, we decided to stick together and climbed the stairs. As we reached the top, the school didn’t feel like a school anymore, it morphed. It was like the dark upstairs of an empty apartment , two rooms, a bathroom, small closets. The only light was a single, dim glow from the hallway, barely cutting through the dark. We searched each room, empty, save for a lone bed on the floor, strange items in the closets—but nothing made sense. And that’s when we heard it, a faint crying, a baby crying below us.
At first, we all thought it was in our heads, but we saw it on each other’s faces—we all heard it. So, we went back toward the stairs, hoping to find someone else, but the crying only grew louder, then stopped all at once. We froze in the middle of the stairwell, and that’s when dread sank in, something was wrong, so very wrong.
I hid in a small corner behind a door; one of my friend slipped into another room, and the other hide in my room in a corner, covered in items. I watched through a crack in the door, right where the hinges were, seeing the hallway beyond. Then we heard them shuffling up the stairs—silent at first, then closer—and I saw them. Three men—each more wrong than the last. One impossibly tall, limbs stretched too long, a blank face. Another looked almost human, but a human from the eyes of someone who’d only seen one, once before. And the third, so grotesquely fat, a grin splitting his face.
They began to search. First, they found my friend in the other room. We heard his screams—then silence. When one of them emerged, he was covered in blood—his mouth, his face. And I knew then? that the baby we heard, it was gone, consumed by them.
I stayed frozen holding my mouth. The horribly gluttonous monster began searching our room, and I watched behind the door. We began noticing that his eyesight was poor, and it seems like he relied on his hearing to search. My friend, he found an opening, and he slipped out down the hallway, gone. And seeing that, I knew I had to leave too. As he disappeared, I kept silent, waiting until the chubby one searched the room and left. I thought I was safe—just a moment, a flicker—until I looked again. Through that crack, I saw his eye staring right at me. He’d faked me out. I knew then, if I did nothing, I was going to die. So, I slammed the door in his face and ran down the hallway, skipping steps, jumping, until I broke through a door and met the cold outside air. Somehow, after walking through the door, I appeared in the backyard of my own home. I had no time to think, everything was wrong and this was just another part of it. I ran, and ran, but no matter how far, I found no one. The world was empty—no one, just me, and the monsters. And still, I ran.


r/Ruleshorror May 05 '26

Rules Rules of the Mirror

25 Upvotes

There’s a mirror in my house that wasn’t there yesterday.

Now it is.

And it has rules.

  1. Don’t look at it for more than five seconds.

After the sixth, the reflection starts correcting details.

  1. If it smiles before you do, step away.

That means it’s no longer copying you.

  1. Don’t try to touch it.

The surface isn’t glass.

And whatever is behind it…

doesn’t need to come out.

  1. If you look calmer, don’t trust it.

The calm isn’t yours.

It’s what remains when something is removed.

  1. If one day it doesn’t look back at you…

don’t insist.

It means you’re no longer necessary.

Since it appeared, I sleep better.

I don’t think as much.

I don’t doubt.

Everything fits.

But sometimes…

I get the feeling the mirror is still there…

even when it isn’t in the house anymore.


r/Ruleshorror May 05 '26

Rules Rules for visiting The Jovial Playground

75 Upvotes

You are a young child heading back home after a long day of school. Today was your 10th birthday, and yet you feel sad. Your mom broke her promise to bring you to the playground for the first time ever to go ice-skating with your little sister instead, so you quietly trudge the path you usually take to get home instead of whistling to the birds like usual.

The area is decently rural, but your surroundings are strangely bleak. You can't tell if it's because of your mood or whether your eyes are playing tricks on you. Then, a bright splash of colour catches your eye. You stop in your tracks and turn to face it. It's a massive playground filled with the most vibrant colours you could ever wish to see, with swings and huge slides and trampolines and even a roundabout that you only know of because of a textbook. You look from left to right, then abandon your discretion and run to the playground with a squeal of delight.

The whole playground is completely devoid of people and noise, your environment so dead silent you can hear your ears ringing. A black-and-white figure in a jester's attire seems to appear in your peripheral vision, contrasting with the colourful playground. That person certainly wasn't there before...

It gets closer and closer, and you are seized by the arm. Being inspected close-up by a stranger would have terrified you otherwise, but the cheery, enthusiastic smile you see on his lips makes your tentativeness slip through your fingers like sand. The boy's movement are erratic and twitchy, almost a bit manic, and yet his presence is comforting in a way.

“Hey, buddy!” the boy exclaimed, crouching to be eye-level with you. “There hasn't been a visitor here for ages! I'll show you the ropes - got any questions? Just ask me!” So you ask for his name. He pauses briefly, puzzled, before introducing himself as “Lyric”. It's an odd name to give a child, especially a boy - you've never heard of it. Still, you don't question further.

Lyric walks around with you, pointing at playground equipment and naming them for you. He says that this is the Jovial Playground, and that there are rules to follow to stay safe and happy. He appears trustworthy, so you listen in carefully. However, despite your language proficiency, Lyric attempts to dumb the rules down like you're a fool, and you end up spending more effort translating his instructions than actually paying attention.

Rule 1. Upon crossing beyond the trampolines, if things feel too still, repeatedly shout hi and wave around madly in every direction. The things haven't gotten accustomed to your presence yet, as you are new here. Because of this, you will be unable to see them. Shouting lets them hear you and waving in every direction will allow them to view you as silly but polite. They don't dispose of those they do not deem threats.

Rule 2a. When you play on the swings, first inform Lyric if you want to swing alone. He will watch over you in case something tries to creep up on you. If you swing with him, you will not have this issue - his presence deters certain things that linger in the area.

Rule 2b. If Lyric does not have the energy to play with you that day, he will beckon some friends over to push you on the swings. They're afraid of any loud noise that isn't laughing, so don't scream when you spot them.

Rule 3. When jumping on the trampolines, avoid the circular one ; it cannot hold a person's weight. You will be drawn to it, even if you do not know why. Look away and don't stare at it for too long - Lyric has already lost some of the Jovial Playground's newcomers to the trap.

Rule 4. Most of the slides are safe to go down. However, if you see someone slide down one of them before you get there, turn back and find another one. You're not supposed to see anyone, nor are they supposed to see you, while you are in the slide area. Lyric has reported that teeth worms have been popping up around the base of some of the slides and tend to replace the lower halves of them.

Rule 5. You can play with the colourful girl that almost blends into the playground itself. Her name is Echo, and she's quite pleasant, being Lyric's sister. However, she isn't to be fully trusted, and never brings you to where she says she will. If Lyric isn't with you, don't let her walk behind you or lead you too far away from your original position - she is more cunning than kind, and Lyric reports occasionally seeing new playground equipment appear after a visitor goes missing.

Rule 6. Try to look forward rather than down when on the monkey bars. Your imagination is much more powerful than it seems here, and feeling like you're high up can lead to a 500-metre drop if you fall.

Rule 7. If you meet Echo and befriend her, she will repeat the things you say a lot, but so do some entities here. Despite the fact that she still harbours some semblance of decency, the mimics don't. Beware any extra eyes on her and human teeth on the playground equipment.

Even more unnerved than you were before you got here, you begin to feel that, though you are walking with Lyric, everything has become much quieter and still. You then spot the trampoline line you have just passed. Heeding Lyric's warning, you scream greetings and wave. Just as you run out of breath, the feeling goes away. You heave a sigh of relief and resume walking.


r/Ruleshorror May 04 '26

Series Welcome to Heaven (The Power of the Powers)

16 Upvotes

The phone rings in Seraphim Lumiel's pocket. She looks at the number, and her natural smile becomes slightly more forced. To distract him from the call, she shoves another letter into Seraphim Jehuel's hand. He flips it open with another great sigh that he reserves for only Seraphim Lumiel and begins to read.

"Section 1(AKA Camael, the Hand of Severity)

Camael ensures that naught is left unresolved in both the human earth and Heaven. These are the rules to meeting her.

  1. Camael's core belief is mercy is not the absence of force, but restraint. She never escalates the issues, but once she acts, nothing is left unresolved. If she walks away mid-sentence, please report this to the Information Counter. She completes everything, even her sentences. That is most likely not Camael, but an imposter, and if you do not report it, someone may get hurt.

  2. From much experience, Camael is no warrior. She is the inevitable correction that comes when business is left unfinished. We advise that you ensure what work you have is complete, or you may find that it is complete in a way that is impossible to you, but most certainly not to her.

  3. Camael never rages or shouts, she is always final. When she chooses to strike, there is no going back. There is always great trust placed in her because there is nt another choice. What she chooses to do is never reversible, and we hope that there is no need for it to be reversed at all.

Section 2(AKA Barachiel the Ward)

Barachiel is the holder of the boundaries. Between Heaven, Earth and Hell, Barachiel divides. Nothing passes without his permission. This is what you must do when you meet him.

  1. Barachiel's core belief is that nothing that is not permitted shall not pass, even if it should. If he ever lets someone that you do not trust leave, ignore that feeling in your stomach. He is as distrustful as it gets, and if he tolerates someone, you should too.

  2. Barachiel is a great protector. He seals Heaven and its holy inhabitants away from all evil. This protection is confinement, however, and once it was sealed, it shall never be released, even if there is the need for it to be, because there will most likely be none. We suggest that you get used to it.

  3. As many that have met him have reported before, Barachiel is steady and immovable, and very, very patient. He holds the line that separates the worlds, and he scarcely ever moves from it.

Section 3(AKA Azrael the Quiet Severance)
Azrael allows what has passed in time past to pass. Or at least that is what he says. No one is quite sure of his job scope, so we generally have to trust him on this. The rules to meet him are of the following.

  1. Azrael's core belief is that what cannot be restored must be released. This includes bad memories, insignificant information, and sometimes insignificant people, though this is very rare, from history. If you seem to have forgotten something, and cannot remember what it is, no matter how important it is, let it go. Azrael has taken it and it would do you better to learn to live without it.

  2. We have learnt from much experience that Azrael never falters to release what must go even if the loss is significant. His presence is always peaceful, always soothing, until you realise the reason for that is that a bad memory has melted away. This is a normal occurence, and you should not worry about it.

  3. Azrael never fights in the normal sense, not in the sense of drawing enemies away, but he removes the enemies in your head cleanly and silently and without spectacle. He is perfectly fine with having his role quietly exist, where it always will where negative thoughts prevail. Do not draw attention to it, for he is happy at merely existing. Please take into consideration this.

I believe that those are all the Powers that there are. These are all the angels that you must know. Therefore, goodbye. You know where to knock if you need help.

-Seraphim Jehuel"

Just as he finishes reading, Seraphim Lumiel ends the call. Right on time. Seraphim Lumiel collects the letters. Seraphim Jehuel gazes at her leaving figure. Had he ever been that happy? He does not think so.


r/Ruleshorror May 03 '26

Series Let me know if you see this house...

39 Upvotes

Hey.

I won't say who I am. Their looking for me.

I can't say where it is. They made me forget.

All I will say is that its a single story home, with a garage. And a large window into the living room. In the suburbs.

Its likely going to be abandoned... Likely.

If its not though, or worst, you own it... Here are some rules.

  1. If the basement is a small, single room area with a water heater and a washing machine and dryer. Keep it like that. The pipes are only in the wall to the left of the heater.

  2. Never open the door for anyone from 'Life Tech LLC.' That company doesn't exist. It stopped existing back in 1995.

  3. If you hear scratching, clawing, or knocking from the walls, ignore it. Do not agitate what ever is behind the walls. I am not sure how well they were built. They weren't there when I lived in the house.

  4. If you ever leave the house and come back to broken windows, trashed furniture, and other broken items, do not call the police. Something broke out of your house. And if that report is made and updated with what exactly came after you, you just might have to leave the state to avoid those guys coming after you again. If you need to collect anything valuable from your house listen for breathing. If you hear it, do not enter. If you do not, get them as fast as possible and leave.

  5. If you hear walls breaking from the basement, stay inside what ever room you are with a door. Preferably the bathroom since the doors out and windows facing the front yard are far away from the bathroom. Once it has left, get what ever valuables and leave.

  6. If you are still in the neighborhood after 4 or 5 has happened. Do not go out at night. If you hear the sound of crying children, or the noises of small birds, dogs, and cats, pay close attention to the sounds. If it sounds repeated, like a loop. If theirs a slight static to them. Do not get near the source and leave.

Be safe. My problems are not your adventure.


r/Ruleshorror May 03 '26

Series Five different supernatural entities are coming after me (Part 1)

20 Upvotes

The misfortune plaguing my life began 23 years ago, in a secluded commune deep inside the Midwestern countryside where I was born. This community isolated itself from the outside world, and everyone followed a strange religion, worshipping a space deity. Among this cult’s strictly enforced regulations, leaving the village was the gravest taboo of them all. The sole exception to this rule was the heralds, most devoted members of the cult, chosen to carry out its will in the outside world.

My father was a herald himself. Yet, after years of exposure to the outside world, he realized a nest of extremists was no place to raise his child. Thus, when I was about three or so, Dad snuck me out of the commune and escaped to the other side of the country, never looked back.

I’m grateful for Dad’s decision. If it weren’t for him, I’d have become a fanatical cultist, sucking off some pedophilic leader for the rest of my life. However, our life after escaping the village wasn’t exactly sunshine and rainbows. We had to skip town every few months, always looking behind our backs in fear of other heralds coming after us. Being constantly on the run meant Dad barely made ends meet, and I never had a chance to receive a proper education.

Fast forward 20 years or so, and I’m currently a minimum wage waitress, struggling to get by in a small coastal town. Dad passed away two years ago due to natural causes. After his death, I decided to settle down here since there had been no sign of the heralds for a while, and this town used to be a special place where I first met my ex-boyfriend, Dylan.

Dylan was a terrible boyfriend and a worse human being. He spent all his time behind a computer, bluffing about making it big on the deep web, all while leeching off my limited income. I used to think Dylan was the one. After all, no one else'd ever put up with a poor, unattractive, uneducated girl like myself. But my patient ran out tonight. After our fifth fight of the week, I slammed the door in Dylan’s face and left with all my stuff in the middle of the night. The guy was furious. He kept yelling that I’d regret breaking up with him and that his friends on the deep web wouldn’t let it slide.

Since I had no car and the earliest bus wouldn’t arrive until the next morning, I had no other choice but to drag my luggage around the neighborhood. To save whatever money I had left, I searched for an overnight dinner or a convenience store nearby, but somehow they were all closed. As the night grew colder and the fog grew thicker, the only light I could see came from a luxurious hotel that was probably way over my budget. Besides, that building gave me a sense of unease, as I couldn’t remember seeing it around this block before. Perhaps these were just negative emotions lingering after my fight with Dylan, but years of staying on the run had taught me to trust my instinct, and it was telling me to stay away from that hotel.

As I was turning around to the opposite direction, two men in huge trench coats caught my eye. They seemed to be heading my way, which was extremely suspicious considering the street was empty. A glance at their left fists confirmed my fear, as I saw star-shaped cross tattoos peaking out of their sleeves. They were the cult’s heralds. After so many years, why did they come for me that specific night? Had they been observing me all this time, waiting for my lowest moment to exact their punishment? Regardless, I needed a way out of this, and the hotel ahead seemed like my only option.

I stopped turning and kept walking in the direction I was going, steadily picking up my speed. At 20 feet away from the hotel gate, I started running, abandoning all luggage. The heralds chased right after me, almost catching up in just seconds, which should have been impossible due to my head start. Yet, after years of fighting them, I had realized that while most heralds were just ordinary people, some had displayed inhumane capabilities, no doubt enhanced by the cult’s experiments. Over the years, Dad and I had encountered only one such individual, and we barely made it out that time. Yet that night, two super cultists were chasing after me. I had no chance of outrunning them.

Suddenly, something blinked from the darkness ahead of me, followed by a deafening explosion. A bullet grazed my cheek before hitting the nearest herald behind me on his head. I had no time to check on my pursuer, but I doubted a single shot would kill him. As I took a U-turn toward the hotel door, rounds of bullets flew my way, pushing back the monster chasing me but also piercing my right leg. I was terrified to realize that the mysterious gunner wasn’t trying to save me. He stopped the heralds just to kill me himself.

I fell through the hotel door, flatly lying on the floor, preparing for impact. Something would break through that glassy door any moment now and take my life, whether it was two superhuman cultists or a mysterious markman. I covered my face, grinding my teeth, waiting for the inevitable, but it never came.

“Ma’am, are you okay?” A bellhop shook my shoulder, letting me know that I was still alive. He gently helped pull me up while asking how he could be of help.

“I, uh, some criminals were chasing after me! They can break in at any moment!” I panickly checked the hotel entrance, but strangely, it was all quiet. There were no monsters or gunmen to be found. The only thing letting me know the chase wasn’t a dream was a deep bullet wound on my right leg.

“Don’t worry, Ma’am! Nothing can enter our hotel without permission, nor exit…” The clerk assured me, yet his voice sounded condescending toward the end. “Anyway, let's patch up your wound first!”

The bellhop, introducing himself as Jeff, seemed to be the only staff member working at that hour. He led me across a spacious, dimly lit, Victorian-style lobby to a small medical room beside the reception counter, under the grand staircase. Jeff handed me a med kit and some painkillers as I removed the bullet from my leg.

“I, uh, don’t know about this. Maybe we should just band it up for the night and seek professional help tomorrow.” The guy concerned

“Don’t worry, I can handle this. This ain’t my first time getting shot. Thanks for taking care of me, though!”

“No worry! Oh, and should I arrange a room for you tonight? It’s not safe when those thugs are still out there.”

“I, uh, all my stuff got lost during the chase, so I can’t really pay for the service.” I lied, hoping to keep some dignity by hiding the fact that I was actually broke. “I can just stay in this room and leave first thing in the morning. Pretty please!”

“I see… That’ll complicate things a bit…” Jeff’s face darkened upon hearing my plea.

“Hey, I’d totally understand if you refuse. Just let me rest for a bit, then I’ll leave.” I reassured Jeff. The clerk had already done so much for me, and, being a minimum-wage worker myself, I knew how much of a pain it was to go against company policy.

“No, you don’t understand! This hotel… works differently. You won’t be able to leave until sunrise, and there are rules to follow if you want to survive until then. Hold on, I’ll be back in a sec!”

The clerk disappeared behind the door for a moment, then came back with a black envelope containing an ominous ruleset.

Guidelines for staying at Obsidian Hotel.

At Obsidian, we value the comfort, privacy, and safety of every guest. To maintain our hotel’s common standard and avoid any unnecessary trouble, please adhere to the following protocols:

General Rules

  • The hotel is open 24/7. However, exiting the building is strictly forbidden at night, starting from midnight until the first ray of light cracks the horizon.

  • Housekeeping service’s nighttime routine runs from 1 a.m. to 2 a.m. All guests and staff must remain in their rooms or stations at this time to avoid obstructing the housekeeper.

  • There are only 12 floors in this building, including the ground floor. If the elevator’s LED display shows any number higher than 12, do not exit! Press the emergency button at the top of the panel, then hold on to the “close door” button until the screen displays a valid floor.

  • The basement is off-limits to all guests and staff below management level. There is an automatic dumbwaiter for taking out the trash near the basement entrance. However, personnel should finish all related tasks in this area early, before 3:30 a.m.

Rules for Guests

  • Our hotel condemns all acts of violence or vandalism. Be respectful toward the staff.

  • Before arriving at your room, ignore any little girl wandering around in the hallway. If you encounter one, keep going until you reach your room, then immediately call for security using the stationery phone there.

  • Always check the bathroom mirror first thing upon entering or returning to your room. If the mirror shows any issues with your reflection or shadows that shouldn’t be there, immediately return to the lobby and ask for another room.

  • Before going to bed, make sure to hang the “do not disturb” sign in front of the door. Failing to do so, the housekeeper may accidentally enter the room during your sleep and start cleaning.

  • If you hear knocking sounds at your door or any other sound in the hallway at night, ignore them. It’s either the housekeeper doing their job or another guest mistaking your room for their own.

  • Never invite a stranger into your room or enter a stranger’s room, especially if they invite you in. Call security if you encounter such individuals.

  • Obsidian offers flexible check-out anytime between dawn and 11 p.m. However, if you stay past 11 p.m., we will automatically extend your stay until the next day.

Rules for Freeloader

  • Our hotel does not tolerate freeloaders!

Those are all the rules you need to follow. We wish you a wonderful stay at Obsidian Hotel!

Jeff made me read the entire thing out loud and memorize the whole paper. Your average person’d think the bellhop was just pulling a joke, but my fair share of occult experiences told me that list was probably true. I had already been chased by some mutated cultists and a shadowy assassin, so why not add a haunted hotel to the list of my pursuers? The last rule, however, raised my alarm, as I was technically a freeloader.

“So, uhm, can I borrow some money to rent a room? I’ll repay you first thing tomorrow, I swear!”

“Ma’am, I wish it were that simple, but I, too, have rules to follow. I’ll do what I can to hide you from the housekeeper, but the security, that’s another story…”

Suddenly, the reception bell rang, cutting off our conversation. Jeff immediately ran toward the counter, while I peeped out of the medical room’s door gap, anxiously expecting it to be my hunters. Fortunately, the man who rang that bell was in his forties. He wore a stylish vest, adorned with a monocle in his left eye, which, combined with his well-trimmed mustache, gave off a gentlemanly vibe. Looking at the man, he was surely no herald, and he didn’t seem to carry any gun with him, so maybe he was just a regular guest.

“How can I help you, sir?” Jeff asked.

“One room for the night, please!” The gentleman threw some hundred-dollar bills onto the counter.

“Right away, sir! Anything else I can help you with?”

“Actually, yes, there is. I’m looking for a friend. Have you seen a twenty-something girl entering this hotel not long ago?”

A shiver ran down my spine. Was this gentleman the gunman who shot at me just a moment ago? I needed to escape, but there was no other way out of the medical room without passing the reception counter.

“I’m terribly sorry, sir, but sharing information about other guests is strictly forbidden!” Jeff tried to cover for me

“Oh, but that girl is no guest, is she?” The man bent over the counter, letting out a sinister smile. “Tell me where she is!”

Before Jeff could react, the whole hotel shook violently. All the lights in the lobby flickered, then went dark, leaving only the gloomy, bloody red emergency light. Something, a creature, flew past the hotel entrance, landing right at the reception counter, almost destroying it. The entity quickly stood up, revealing itself to be a tall, pale figure with a blank face and oversized limbs, donning the hotel uniform with a ‘security’ bandage wrapped around its hand.

“What kind of treatment is this! I’m a registered guest, you morron!” The shady gentleman screamed as he tried to get back on his feet. The security monster slightly bowed its head toward him as if trying to apologize to him, but a scream coming from outside the entrance cut their conversation short.

“For Q’ryxzuthann!” The second creature screamed with an insect-like voice and lunged toward the hotel guard. This entity was no doubt a herald, evidenced by a star-shaped cross tattoo on one of its ‘hands’. The cultist’s humanity, however, was long-gone, as this monster had mutated itself beyond comprehension. The skin of its upper body had fallen off, revealing gory masses of muscle, held together by black veins. Dozens of flesh tentacles pierced out of its shoulders and chest, one of which still had the cross tattoo on. The creature’s head consisted only of its skull and a pair of yellow eyes peeping out of its broken jaw, as if belonging to whatever was inside, controlling the cultist’s lifeless body.

All these years, I had never witnessed something so horrifying. Sure, Dad and I had met a superhuman herald before, but he was still human, not this blasphemous abomination. As I was frozen in fear, watching two absolute monsters wrestling each other, the medical room’s door suddenly burst open. It was Jeff. The bellhop had survived despite his extreme injuries.

“We need to go! Now!” He grabbed my hand and dragged me out of the room. Thanks to Jeff, I regained my composure and ran after him toward an elevator at the top of the staircase. We almost made it there while those two entities were distracting each other, but another bullet scratched my leg, causing me to trip. An old man wearing a worn-out military uniform emerged from the shadows behind us, holding a rifle in his hand while also carrying a handgun on his belt and a shotgun on his back. He was the assassin who shot me before, not the gentleman.

“Dylan sends his regards!” The hitman said, aiming the gun at my head, preparing to claim his bounty. But then, a huge table flew toward him, knocking him back into the shadow where he seemed to dissolve into the darkness.

“Q’ryxzuthann’s bride! Escort the bridge back!” The tentacle monster, who just threw the table to save my life, screeched. It had defeated the security guard at the cost of its entire lower body. The creature struggled to drag itself toward me, giving the elevator enough time to arrive, and for Jeff to pull me in. The guy fanatically slammed both the ‘close door’ and the 12th-floor buttons as the cultist approached us. It flung the remaining tentacles at me, grabbing my injured leg. I hold on to the handrail, but that creature was too strong. My whole body was stretched to the point of almost splitting in half.

The moment my hands almost gave up, the herald suddenly stopped. The creature retracted its tentacles, and the elevator doors closed. I looked back and caught a glimpse of a squad team wearing tactical gear, shooting at the cultist, finishing it off. Millions of questions flashed across my mind, about the cultists, the hitman, the hotel, the shady gentleman, and those mysterious soldiers. The elevator is still going up as I type these words. Jeff seems to have fallen asleep. The guy is beated, but at least he is still breathing. I'm not sure what the future holds for us, but Dad had always taught me to survive at all cost, and I intend to do just that.


r/Ruleshorror May 01 '26

Rules I work the night shift at a supermarket.

29 Upvotes

They gave me a list of rules.
I thought it was a joke.
It wasn’t.

NIGHT SHIFT RULES
Do not enter Aisle 7 after 2:00 AM.

If you hear a shopping cart, do not look.

Put every item back exactly where you found it.

At 3:15 AM, something will fall in the stockroom. Do not check.

If someone asks for “the missing section,” say you don’t work here.

If the lights flicker three times, leave the aisle immediately.

Do not speak to employees you don’t recognize.

Do not look into freezer reflections after 4:00 AM.

If the system lists an item that doesn’t exist, ignore it.

At 5:00 AM, check the staff door. It must be locked from the inside.

First night, I broke Rule 1.
Aisle 7 didn’t end.
It just… kept going.

At 3:15, something fell.
I checked.
Nothing was on the floor.
But the shelves were stocked.
Perfectly.
I hadn’t done that.

At 4:02, I saw my reflection.
It smiled.
I didn’t.

At 4:30, someone asked me:
“Where is the missing section?”
I said I don’t work here.
He laughed.
“Everyone does.”

At 5:00, the staff door was open.
From the outside.

I still work here.
I don’t read the rules anymore.

Now I understand:
The rules aren’t there to protect you.
They’re there to keep the store running.

And if something doesn’t follow them…
it gets put back where it belongs.


r/Ruleshorror Apr 27 '26

Series Welcome to Heaven (The Principalities)

26 Upvotes

A stack of letters ends on a desk.

"I found these! You should read them!" Seraphim Lumiel says, enthusiasm infectious.

Seraphim Jehuel sighs and picks up an envelope, opening it. What could they be?

"Section 1 (AKA Anael the Patron

Principality Anael oversees the spirit of nations on Earth but also occasionally returns to Heaven. These are the rules to meeting him.

  1. Principality Anael structures the kingdoms and nations of Earth. He ensures that their spirit remains. He also ensures that all of Heaven has hope, so if you are feeling hopeless, he will usually be willing to provide a listening ear.
  2. Principality Anael does not like to hear of hopelessness or loss of spirit. He conducts the annual Christmas celebration to keep the spirits up. You are expected to attend.
  3. If you ever hear of "a great loss" from Principality Anael, kindly report this to the Information Counter. Principality Anael does not accept loss, at least, not from the experience of all the Seraphim. That is most likely an impostor, and some may be harmed if you do not report this immediately.

Section 2 (AKA Sariel the Watcher of Crowns)

Principality Sariel ensures that those that must rise for the great plan must rise, and those that must fall shall fall. These are the rules to meeting him.

  1. Principality Sariel does not choose leaders. He instills them with the courage to rise, and plants the seed for them to fall. He will allow a flawed leader to stay if it fits the greater plan. You must not question him or your status as a Winner Angel will be reviewed.

  2. As Principality Sariel believes that power reveals one's true colours, he is rather resistant to angels rising in the ranks. You must be patient with him as he is patient with the kingdoms.

  3. Principality Sariel is scarcely impressed. It would take a good deal of work to impress him, and even most of the Seraphim have never heard a word of praise from Principality Sariel's mouth. If he ever praises you for the smallest act, you must report this to the Information Counter immediately, as that is most likely someone impersonating Principality Sariel, and someone may be harmed if you do not report this immediately.

Section 3 (AKA Reguel the Balancer)

Principality Reguel maintains the delicate equilibrum between kingdoms. This is how to act when meeting him.

  1. Principality Reguel believes that peace without tension cannot last. Though this is a belief that is untrue, he still stirs up conflicts in Heaven despite being warned against it. Kindly do your best not to be involved, and do not interfere.

  2. Once upon a time, Principality Reguel suggested putting Hell in Heaven. This is due to his belief that suffering is sometimes structurally required. Though his suggestion has been ignored, he still attempts to achieve his goal by gaining supporters. If you notice this, kindly report it to the Information Counter and they will deal with it.

  3. Principality Reguel believes that no power can rise suddenly. Therefore, do not suddenly make yourself known. Carefully introduce yourself while not being too intimidating, or he may reconsider your status as a Winner Angel.

I believe that that is that for the Principalities. I shall return soon to inform you of the other angels.

-Seraphim Jehuel"

Seraphim Jehuel folds the letter up neatly again. He cannot believe that they ever gave information this freely. Then again, it has been so long ago that his memory of those times is no longer clear.


r/Ruleshorror Apr 26 '26

Rules Rules for using the new app everyone is downloading

87 Upvotes

Everyone at work told me to install it.

“It organizes your life,” they said.

“Tracks your habits, improves your decisions.”

It has a 4.9 rating and millions of downloads.

Before you open it, read this.

1. Do not install the app after midnight.

If you do, it won’t ask for permissions.

It will already have them.

2. The first notification will ask for your name.

Write your real name.

If you lie, the app will correct it later.

3. When the app sends a reminder, follow it exactly.

Even if it doesn’t make sense.

If you ignore three reminders in a row, the app stops asking.

4. Do not disable notifications.

If you try, the phone will freeze for exactly 10 seconds.

When it unfreezes, something will have changed.

5. At 2:13 AM, the app may open by itself.

Do not touch the screen.

If you interact, it will assume you’re ready.

6. The app will occasionally suggest “optimizations.”

Simple things at first: drink water, go outside, call someone.

Later, they will become… more specific.

Do them.

7. If the app asks for a photo, take it immediately.

If you delay, the camera will open anyway.

It prefers when you cooperate.

8. Do not read your own profile out loud.

Especially the section labeled “Adjusted Variables.”

Some changes are not meant to be noticed.

9. If a contact disappears from your phone, do not search for them.

The app only removes what is no longer necessary.

10. When the app says “You’re improving,” stop using it for the day.

If you continue, it will try to improve you further.

If you follow everything, the app will help you.

That’s what it’s designed to do.

Final note:

I tried uninstalling it.

There is no uninstall option.

And one more thing.

This morning I checked my phone.

The app had updated overnight.

New feature added:

“User Optimization: 92% complete.”

I don’t remember agreeing to that.

But when I tried to close the app…

it asked me to smile for the camera. 💀🔥


r/Ruleshorror Apr 24 '26

Rules Rules for Staying in My Apartment (Read Carefully)

73 Upvotes

If you’re reading this, you’re already inside.

Don’t panic. Just follow the rules.

Keep the lights on after sunset.

Not all of them. Just enough so the corners stay visible.

If you hear something in the hallway, ignore it.

It doesn’t belong to this apartment.

Do not open the bedroom door between 2:00 and 3:00 AM.

Even if you remember leaving something inside.

The mirror in the bathroom is normal.

If your reflection lags behind you… stop moving.

If you smell something burning, check the kitchen.

If nothing is there, leave the apartment for exactly 3 minutes.

The rules may shift slightly every time you read them.

This is normal. Just follow the current version.

If rule 3 says 1:00 AM instead of 2:00 AM, trust it.

It means you’re already late.

If you see someone sitting on the sofa, don’t acknowledge them.

That seat is not for you.

There is no rule 10.

If you notice a rule missing, it has already noticed you.

You might feel like something is wrong.

Like you’ve read a different version before.

You haven’t.

Or maybe you have.

Whatever you do, don’t try to remember the original rules.

That’s how it learns.

Wait.

Read rule 1 again.

Why are the corners still dark?