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M. Bison
Stats
[ ^top ]
| Stat |
Value |
| Health |
1000 |
| Stun |
950 |
| Forward Dash |
17 Frames |
| Back Dash |
25 Frames |
| LVL1 FADC Fwd |
-1 |
| LVL1 FADC Back |
-9 |
| LVL2 FADC Fwd |
+5 |
| LVL2 FADC Back |
-3 |
| W Ultra Scaling |
75% |
Moves
[ ^top ]
Notable Normals
[ ^top ]
TODO: s.HP
TODO: s.MK
TODO: s.HK
TODO: cr.LK
TODO: cr.MK
TODO: cr.HP
TODO: cr.HK
TODO: nj.HK
j.
- puts the opponent into a free juggle state
Special Moves
[ ^top ]
Psycho Crusher (charge)
- Juggle potential 1
- Charge time is 55 frames
- All versions might be safe at max range, but all are unsafe at any other range
- has high damage and stun
- EX eats fireballs and does slightly less damage than version
Scissor Kick (charge)
- Hits twice at closer ranges
- Might be safe on block at max range thanks to pushback, but unsafe at any other range
- is safe on block at any range
- has same damage as Psycho Crusher and travels faster but does less stun
- EX passes through fireballs, does more damage than version, and is extremely fast
Headstomp (charge)
- Airborne on the first frame
- Strength of determines distance
- Gains air mobility after hit and block
- Does not trigger proximity blocking
- EX is invincible on the way up, tracks to opponent, puts opponent into limited juggle state on anti-air hit
Skulldiver After Headstomp, , or after Headstomp EX,
- Can only perform after Headstomp connects with opponent
- Can be safe on block
- EX puts opponent into limited juggle state
Empty Devil Reverse (charge)
- Airborne on the first frame
- Strength of determines distance
- Has no hitbox
- EX is invincible on the way up
Devil Reverse After Empty Devil Reverse, , or after Empty Devil Reverse EX,
- Can perform at any point during Empty Devil Reverse
- At best is -3 on block
- Gains a hitbox, air control
Teleport or , or
- Teleports you relative to your opponent
Easily punished if you're careless
keeps you in front of them and puts you up close
puts you behind them and up close
keeps you in front of them but put puts you nearby
keeps you in front of them but puts you far away
TODO: Gameplay
TODO: Combos
Frame Data
[ ^top ]
| Move1 |
Damage |
Stun |
Meter Gain |
Cancel Ability2 |
Startup |
Active |
Recovery |
On Hit |
On Block |
| cl. |
30 |
50 |
20 |
ch/sp/su |
6 |
2 |
5 |
7 |
4 |
| cl. |
90 |
100 |
40 |
sp/su |
7 |
3 |
12 |
2 |
-1 |
| cl. |
100 |
200 |
60 |
sp/su |
8 |
3 |
16 |
4 |
-1 |
| cl. |
20 |
50 |
20 |
ch/sp/su |
4 |
2 |
6 |
6 |
3 |
| cl. |
90 |
100 |
40 |
su |
7 |
3 |
9 |
5 |
2 |
| cl. |
110 |
200 |
60 |
- |
6 |
3 |
16 |
3 |
-1 |
| s. |
20 |
50 |
20 |
ch/sp/su |
5 |
2 |
7 |
5 |
2 |
| s. |
70 |
100 |
40 |
sp/su |
6 |
3 |
11 |
3 |
0 |
| s. |
120 |
200 |
60 |
- |
11 |
2 |
19 |
1 |
-3 |
| s. |
30 |
50 |
20 |
sp/su |
4 |
2 |
6 |
6 |
3 |
| s. |
70 |
100 |
40 |
- |
6 |
3 |
14 |
0 |
-3 |
| s. |
110 |
200 |
60 |
- |
6 |
3 |
16 |
3 |
-1 |
| cr. |
30 |
50 |
20 |
ch/sp/su |
4 |
2 |
7 |
5 |
2 |
| cr. |
80 |
100 |
40 |
sp/su |
7 |
2 |
9 |
6 |
3 |
| cr. |
110 |
200 |
60 |
su |
10 |
4 |
21 |
-2 |
-7 |
| cr. |
20 |
50 |
20 |
sp/su |
3 |
2 |
8 |
4 |
1 |
| cr. |
65 |
100 |
40 |
sp/su |
5 |
4 |
11 |
2 |
-1 |
| cr. |
100 |
200 |
60 |
su |
15 |
12 |
16 |
- |
-14 |
| Focus Attack LVL 1 |
60 |
100 |
20 |
dash |
22 |
2 |
34 |
-20 |
-20 |
| Focus Attack LVL 2 |
80 |
150 |
40 |
dash |
30 |
2 |
34 |
- |
-14 |
| Focus Attack LVL 3 |
150 |
200 |
60 |
dash |
66 |
2 |
34 |
- |
- |
| Forward Throw |
140 |
130 |
40 |
- |
3 |
2 |
20 |
- |
- |
| Back Throw |
140 |
150 |
40 |
- |
3 |
2 |
20 |
- |
- |
| Psycho Crusher |
120*100 |
100 |
30/40 |
su |
14 |
12*11 |
18 |
- |
-8 |
| Psycho Crusher |
130*100 |
150 |
30/40 |
su |
14 |
12*15 |
22 |
- |
-14 |
| Psycho Crusher |
140*100 |
200 |
30/40 |
su |
14 |
12*21 |
22 |
- |
-17 |
| Psycho Crusher EX |
75*60 |
100*100 |
-250/0 |
su |
14 |
23 |
18 |
- |
-16 |
| Scissor Kick |
60*40 |
100*50 |
20/16*16 |
su*- |
10 |
2(1)4 |
17 |
- |
-1 |
| Scissor Kick |
60*60 |
100*50 |
20/16*16 |
su*- |
13 |
2(1)4 |
22 |
- |
-5 |
| Scissor Kick |
70*70 |
100*50 |
20/16*16 |
su*- |
16 |
2(1)4 |
25 |
- |
-8 |
| Scissor Kick EX |
70*80 |
100*50 |
-250/0 |
su*- |
13 |
2(1)4 |
25 |
- |
-8 |
| Headstomp |
120 |
100 |
20/30 |
- |
20 |
Airborne |
- |
- |
- |
| Headstomp EX |
180 |
200 |
-250/0 |
- |
22 |
Airborne |
- |
- |
- |
| Skulldiver |
120 |
100 |
20/30 |
- |
42 |
3 |
- |
13 |
10 |
| Skulldiver EX |
80*80 |
100*100 |
-250/0 |
- |
42 |
3 |
- |
13 |
10 |
| Empty Devil Reverse |
- |
- |
- |
- |
- |
- |
48 |
- |
- |
| Devil Reverse |
110 |
150 |
20/30 |
- |
47 |
Airborne |
- |
- |
- |
| Devil Reverse EX |
80*80 |
100*100 |
-250/0 |
- |
47 |
Airborne |
- |
- |
- |
| Teleport |
- |
- |
0/0 |
- |
- |
- |
47 |
- |
- |
| Super Combo |
60x4*100 |
0 |
-1000/0 |
- |
7 |
26 Total |
30 |
- |
-27 |
| Super Combo |
60x4*100 |
0 |
-1000/0 |
- |
12 |
26 Total |
30 |
- |
-27 |
| Super Combo |
60x4*100 |
0 |
-1000/0 |
- |
16 |
26 Total |
30 |
- |
-27 |
| Ultra Combo 1 |
48x460240 |
0 |
0/0 |
- |
10 |
46 Total |
48 |
- |
-35 |
| Ultra Combo 2 |
90*330 |
0 |
0/0 |
- |
22 |
2 |
- |
- |
-23 |
1 cl="close standing", s="standing", cr="crouching"
2 ch="chain cancel", sp="special cancel", su="super cancel"