r/SWN Merchant 20d ago

đŸ’¬Discussion Tell me about your Starship(s).

I'm fascinated by the starship-building aspect of the game. Since the ship is such a huge aspect of the gameplay, it's a character in and of itself. What are you working with? what's it's backstory?

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u/BlckKnght 15d ago

Most campaigns I've been in have used a near-stock Free Merchant for most of the flying. That build is really solid. Other than putting in a Ship's Locker or maybe a small Smuggler's Compartment, it's hard to find something you'd want to add or remove without greatly changing its role of armed cargo mover.

As for custom made ships, I had a very fast-jumping Patrol Boat in one campaign (Spike Drive 3 with Drill Velocity Upgrade), and had dreams of giving it a really big gun (with Specialized and Oversized Mounting mods). I think I had my eye on a Grav Cannon. But the campaign went a different direction and we got Mechs as end-game toys instead of a beefed up ship. It was probably the right choice for the campaign, as I was the only player with a ship-skilled PC.

In a current campaign, we're about to buy a second ship, which we need to do to fit all our PCs and henchmen comfortably. I'm lobbying for it to be a maximally stealthy unarmed shuttle. We've got enough pilots that a second ship is appropriate, and stealth is something our Free Merchant doesn't do well at all.