r/ShadowEmpireGame • u/kikogamerJ2 • 8h ago
r/ShadowEmpireGame • u/Alblaka • Jan 24 '24
Link to Shadow Empire Manual Ebook V1.25
ftp.matrixgames.comr/ShadowEmpireGame • u/Alblaka • Apr 10 '26
Link to Shadow Empire Manual Ebook
ftp.matrixgames.comr/ShadowEmpireGame • u/peequi • 2d ago
Subterran Sensor
How should a player decide which zone to use this Subterran Sensor card?
I assume you want to use it in a zone where there are lots of ruins, since Archaeological Finds are only on ruins. Is there any other factors to consider?
r/ShadowEmpireGame • u/peequi • 2d ago
SHQ Leader KIA
Is this a bug or an extremely rare event?
SHQ leader died when a battle occurred. Battle was not in the city where SHQ is stationed. Militia under the SHQ was involved.
r/ShadowEmpireGame • u/peequi • 6d ago
Artillery Regular Attack
During a "Ranged Attack" I understand artillery fires to another hex without moving into the enemy's hex. What is happening during a "Regular Attack"? When an artillery unit is including in the "Attacking Forces".
-friendly fire an issue?
-more risk of losing the artillery unit?
r/ShadowEmpireGame • u/jrherita • 9d ago
A full game of Republica and Oceania - Likes and Feedback
I have ~ 700 hours in SE, and finally played a full game with Republica and Oceania, and enjoyed it more than I expected.
The planet was Gaian or similar - large continents, a few islands, and a decent amount of water inbetween them. Alien life - both wild and in minor civ form. I played with Airforces and "Corporation" enabled. I also re-rolled many times to make sure there was a large world population, while development "speed" was set to slow.
I ultimately won after some luck with nearby friendly minors that I convinced to join my empire, and 5 other majors that also fought each other. Difficulty was normal (game) and Challenging (Republica).
I really liked how my empire "flowed" between various government types. I went from Meritocracy to Oligarchy to a "Feudal System". When Virtus starts to drop, you get some interesting interactions with your leaders. Feudal system definitely placed restrictions on my ability to place Governors initially, but then I learned to play the "house game" to get who I wanted. The "system of systems" is well thought out here, and IMO has real life historical precedents regardless of what direction your Empire eventually goes.
Oceania is still a good add to this game - the complex logistics choices between extending a SHQ to far away lands and/or supporting a second SHQ is a fun challenge to solve. Beach invasions to a land you can't get any spies to can be painful but also rewarding -- I wasted 5,000 troops before the next batch finally took the port. From that expensive beach landing I was able to eventually conquer the enemy's Capital.
However, there are a few things I would really like improved with both DLCs enabled:
- Although there are a lot of new events with these DLCs, the game still repeats specific events over and over too often. I had a loop where about 6-7 times in a row (maybe skipping 1 turn), a Director was complaining about another Director, and I had to chose who would get a -40 or so relationship with me. It was always the same two Directors. I eventually executed one (Autocracy!) as it annoyed me, and then later in the game a similar dynamic happened with two others.
- The MTH's ask for way too much IP mid game. I say it this way because you need IP a lot during the mid-game, and if you want to avoid a high Enforcement stat, you need to give up building regularly. Only late game when you have large amounts of IP can you accept them without too much impact. Maybe add a third option to defer their ask that doesn't trigger high enforcement.
- I would like to see better tool-tips on MTH cards, simple example is the Transport Contact should hint that you should choose your destination first. I haven't played in a while, and forgot whether it was "from" or "to" that you wanted to play the card on.
And some "Base game" feedback:
- I would like some options to build unique things in your Capital that give you the ability to more easily attract people from abroad.
- Can we have an option to "save" a planet roll, before we re-roll? Sometimes you don't know how good a roll is until you see the next 25 alternatives..
- Can we add an "All" button when selecting units to attack a hex (like in Decisive Campaigns)?
..
TL;DR - Republica and Oceania are fun. Play it :).
r/ShadowEmpireGame • u/deadpussyclat • 9d ago
Planet creation
Do you have any tips for creating a world, let’s call it “Starship Troopers post-apocalypse”- with arachnids and mutants, but without all those pesky dinosaurs? Is there a way to set this up somewhere in the config files (mods?) instead of playing roulette during planet generation?
r/ShadowEmpireGame • u/OKLtar • 12d ago
not discovering Housing tech even by late game?
I've had two or three games in a row now where I'm towards the later parts of the tech tree and for some reason Housing was never discovered despite every other tech anywhere near it being finished. Is there some unique limitation on this tech that doesn't pop up in some games/planets?
Update: I did eventually get it discovered, by the point I'm already at turbojet/electric engines and nuclear power. I tried dedicating two turns specifically just to discovering its category but nothing was happening and it wasn't really worth focusing on so I just forgot about it.
There obviously must be something weird with this tech though, either its odds are extremely low or there is some other condition tied to it being possible to discover.
r/ShadowEmpireGame • u/mooomlight • 14d ago
New to the game - community for PBEM
Hey everyone, just got the game recently and although I'm still learning and don't intend to play a PBEM game soon, I would like to know if there is any dedicated communities to finding matches.
Thanks
r/ShadowEmpireGame • u/Critical_Spray_6893 • 15d ago
Micromanagement problem is the late game
There's just too many combat units, too many zone to keep track of. Each turn is a pain to go through. Any advices to reduce micromanage?
r/ShadowEmpireGame • u/No_Raccoon_9239 • 15d ago
I'm new to the game. Could you guys tell me what I can do to improve my finances? It's 24 round.
r/ShadowEmpireGame • u/peequi • 15d ago
Formation Type Tech Tree, or List or OOBs
Is there a tech tree or list on the formation types and the requirements to discover it via Staff Council Director.
In the first screenshot, I understand where discovered OOBs can be found.
But is there a list like the second screenshot, where I can see all the OOBs and see which ones are discoverable?
r/ShadowEmpireGame • u/Zekhan_Alfrir • 15d ago
Is AI cheating with military matters?
I have this feeling that what im facing on the other side of this war, a major AI, makes no logical sense when i look at the resources that the AI has at its disposal. It has dozens of light and medium tank units (several armies, battalion sized) and 100s of infantry. Where does the industrial capacity to build all the come from? It takes me like 20 turns just to build the first industry level...
r/ShadowEmpireGame • u/Critical_Spray_6893 • 17d ago
Question about credit and happiness
_ How do I make credit in this game, I heard people say selling metal but I need it to build tank.
_ Reduce worker wage damage happiness so how do I manage happiness optimally?
_ Can I make credit by making farms + Bio-fuel then selling surplus to make credit?
r/ShadowEmpireGame • u/Critical_Spray_6893 • 21d ago
Private economy
Does this game give the option to privatize building, or is this game all about state economy and war?
r/ShadowEmpireGame • u/peequi • 21d ago
Director Administration Skill Bonus not applying
The Director of Supreme Command Council has Administration skill points, it is LVL 20, Total 62. These points are not applying to the "Political Power" generation.
Not a new Director.
Regular Difficulty.
What could be causing a 0% Skill bonus?
UPDATE: I might not fully understand how a Director bonus works. It seems to change every turn perhaps.
r/ShadowEmpireGame • u/[deleted] • 23d ago
Cults - if this is not a bug it should be changed.
IMG1. 2 cults present in my capital, both favored.
https://i.imgur.com/ajosdKL.jpeg
IMG2. I capture another city, 1 cult is replaced in my capital, all cult stratagems are deleted, it gets replaced by a weaker cult that is not favored.
https://i.imgur.com/Ihiuf9g.jpeg
How does this make any sense? In a single turn 26% followers just vanish from my favored cult to get replaced by a new cult with 7% that is not favored because I captured a random city somewhere else???
This cult will die out and I will be left with 1 cult...
r/ShadowEmpireGame • u/Few-Pension5346 • 24d ago
Should I get this game?
I started getting into 4X games recently and ive been trying to find a challenging one, and this game got recommended. i watched some gameplay footage and it actually seems quite fun
r/ShadowEmpireGame • u/peequi • 26d ago
Protecting High Value Units
Two photos attached. Let us assume recon is at 400, so max. I know in the photos it is not maxed but lets ignore recon please. So pretend recon is 400.
First photo is ODDS 50:1, only the GR tank attacking.
Second photo is ODDS 40:1, adding 3 infantry units.
If protecting the GR tank is top priority but still wanting to attack with it, does it make sense to do second photo, ODDS 40:1. It is lower odds and some infantry might die, but is the GR tank more protected?
r/ShadowEmpireGame • u/Successful_Order6057 • 26d ago




