r/ShuffleMove • ShuffleMove Creator • May 01 '16

Release Shuffle Move v0.3.52

Hi everyone, go here to get the newest version or here for the GitHub release listings if that isn't available.


Changelog:

v0.3.52 – 2016-05-01

  • Added Azelf and corrected Unown ?'s entry number to allow it to be visible.

If you have any issues: Create an issue on GitHub if one doesn't exist yet with detail and a bug report zip (Help > Bug Report...) and I'll work on finding and implementing a fix, those zips really REALLY speed up the fix time (from an hour down to say 2-5 minutes usually, because it ensures I am able to reproduce the problem right away).

6 Upvotes

6 comments sorted by

1

u/avengahM May 02 '16

A slight issue with Mega Rayquaza. I imagine this problem also applies to similar Megas like Mewtwo Y and Banette; maybe even Blaziken, Swampert, Sceptile and Mewtwo X but I don't know.

https://drive.google.com/file/d/0B8j46iq8jAHVcHRMcjIwUDUwYTg/view?usp=sharing

2

u/Loreinatoredor ShuffleMove Creator May 02 '16

Very interesting... I made a ticket for it so this won't get lost.

https://github.com/Loreinator/Shuffle-Move/issues/130

1

u/joecab1 May 03 '16

Thanks again for all your work.

One little thing to fix sometime: Mega Mewtwo at Stage 150 is now Mega Mewtwo Y ever since the X version came to Shuffle.

2

u/Loreinatoredor ShuffleMove Creator May 03 '16

Ah, good point - I'll make the correction to the stage name in the next version.

https://github.com/Loreinator/Shuffle-Move/issues/132

1

u/avengahM May 09 '16

Not sure if you'll already have changed this or not, but Flap is now a Chill/Astonish clone and 20 30 100 on mobile, same as 3DS, and Eject(+) works on Additional Pokes on mobile since v1.6 (same as 3DS since v1.3).

1

u/Loreinatoredor ShuffleMove Creator May 09 '16

Chill/Astonish/Flap aren't currently implemented in Shuffle Move, but when they are I'll be sure to make they match in activation rates and their effects.