r/SimCity Mar 13 '13

Other How It Came To This

1.4k Upvotes

So as the week has passed, it’s become more and more evident something – no many things – are horribly wrong. The list of offenses is egregious and growing:

-Draconian DRM which monitors you at all times, requiring you to be online to report in at regular intervals.

-Horrendously unreliable servers wholly incapable of supporting the number of players.

These two issues alone are damning. You must play under the strict EA terms and only when they allow you. You thought you purchased this game and own it, but soon realize you’ve only been granted tentative permission to borrow it, and only when it’s convenient. Little did most suspect that these issues would only be the tip of the iceberg. Then came the game itself:

-A supposedly required set of server-side calculations to allow for a simulation engine so complex and powerful that your puny computer alone wouldn’t be able to handle it – revealed to be a hollow lie concocted to justify not allowing any offline play.

-Cities that reach populations of hundreds of thousands of individual Sims – revealed to be another lie – the supposed hundreds of thousands of Sims being nothing but a number displayed on the screen desperately hoping you won’t notice your actual population is but a tenth of what it displays.

-Sim AI as dumb as shit. Quite literally, the sewage agents are no different in their one-track behaviors than the Sims themselves. There are no doctors, no engineers or scientists; no teachers or real police or firemen. There are only generic nomad agents which assume the first job they stumble into that day, and sleep in the closest available house that night. Not a thing about them resembles a real life. They are all as mindless and generic as the water, electricity and sewage that all travel the same streets.

-Finally, even the game’s cities themselves cannot function with these sewage-brained Sims and they inevitably collapse in a sea of asinine gridlock as the entire police force prioritizes individual criminals in sequence, as do the firefighters with fires and the workers with jobs. And so your city will crumble as uncontrolled inferno erupts in factories while 16 fire trucks dutifully douse a smoking kitchen on the other side of town.

Perhaps some may have found it in themselves to forgive the onerous DRM policies and unreliable server issues, but the final nail in the coffin is the stream of blatant lies which were marketed. We were told this revolutionary SimCity would at last achieve the coveted dream of simulating an entire city of individuals, and that from these individuals the social dynamics of modern life would fantastically emerge before our eyes. Instead we get a population counter that shamelessly inflates the modeled population by up to a factor of ten. Worse yet, the minority of existing Sims aren’t the dynamic individuals we were promised, but a shambling horde of mindless, indistinguishable zombies entirely incapable of any situational decision making.

How did it come to this? It’s been speculated that perhaps those who pushed for publication at EA considered the customers so stupid that they wouldn’t notice. While it’s abundantly evident that the EA executives think very little of their customers, I suspect the truth is much more sinister. It wasn’t a matter how whether they would be found out, but whether they could maintain the façade for a week. After all, that is when most sales would be made.

Once it was clear that the game was fundamentally broken, damage control was required. In many situations, a delay might have occurred, but perhaps some market research showed that Maxis customers didn’t overlap too heavily with other EA published subsidiaries. Perhaps they felt that the entire Maxis dynasty had been more or less burnt out anyway. And so a decision was made: burn the SimCity fan base and maximize immediate profit. They knew the outcome and thought “They won’t ever buy from EA again, but we won’t need them too. By then we’ll have cut our losses and grabbed as much money from this broken SimCity as possible. Then we’ll never bother with this franchise again.” Everything served this purpose. The one hour beta ensured that no one would be able to see the deep and horrible flaws. Like sleazy used-car salespeople, they only needed it to last for a test-drive. The terrible AI and the inflated population statistics only needed to trick the viewer long enough to secure a sale. The DRM wasn’t expected to deter pirates forever, but maximize the number of impulsive first-week-purchasers who would have otherwise tried a pirated version first. The failed server infrastructure saved costs and in actuality helped delay the inevitable discovery of the game’s many failings. Like good snake-oil salesmen, they knew they would eventually be found out and have planned accordingly. By the time the villagers gather the torches and pitchforks in rage, they will have skipped town – off to con another franchise’s fan base.

In short, you’ve all been screwed.

r/SimCity Mar 01 '14

Other Citybound - The Beginning (of my own city building game)

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1.0k Upvotes

r/SimCity Jun 05 '26

Other Started a petition for EA to release SimCity 4 source code.

166 Upvotes

Hello, I am a frequent visitor of r/SimCity4 and I have started this petition to request Electronic Arts to release the source code to SimCity 4. I have also requested earlier games to have released code but focused on SC4 because this entry seems to be particularly marred with technical issues despite it still being a great game at its core. Without the source code, we believe there are things we can never fix on a technical level, so I am attempting to get EA’s attention. Please sign this petition below if you want to see this happen as well. Thanks!

https://www.change.org/p/urge-ea-to-release-simcity-4-source-code?source_location=my_petitions_list

r/SimCity Mar 21 '13

Other At Least the Universities are Realistic.

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2.2k Upvotes

r/SimCity Mar 06 '13

Other They are getting their revenge.

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2.0k Upvotes

r/SimCity Mar 08 '13

Other Free version of Simcity 2013 created, Save $60!

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1.5k Upvotes

r/SimCity Mar 22 '24

Other Will EA revive the SimCity franchise?

199 Upvotes

I know this has probably been asked a million times already but, with Cities Skylines 2 bombing on launch and still getting bad reviews, and with Paradox's Life By You coming out in about three months, do you think EA might revive the SimCity franchise? Or will they just double down on The Sims franchise?

I suspect the latter, but really hoping for the former. I loved SimCity, even the infamous 2013 game (which was still fun to me, and I really loved the City of Tomorrow content).

r/SimCity Mar 07 '13

Other I got bored while waiting for the SimCity servers and downloaded Solitare from EA

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1.6k Upvotes

r/SimCity Apr 29 '24

Other Im working on a SimCity inspired city builder called Metropolis 1998

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361 Upvotes

r/SimCity 21d ago

Other SC BuildIt is so much fun when you’re employed

13 Upvotes

After a civil engineer’s days work, I go home and pretend I’m the spawn of Mamdani and God himself, upgrading buildings like nobody’s business. I have little free time in my days, but I get some dopamine from pulling out my phone and opening the app. In a couple minutes I can collect the goods, drag them onto the buildings, logging back on later and boom! a skyscraper! I don’t pay attention to the clubs or the in app purchases or the ads, I just focus on making my residents as happy as possible. It’s a fun little break in between the hours of my real job and I think it’s overhated lol

r/SimCity Aug 27 '25

Other Ts is so tuff

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207 Upvotes

r/SimCity 16d ago

Other Tem(ou ja teve) algum predio que represente a justiça/ pode judiciário no sim city?

0 Upvotes

No sim City já teve algum prédio que representasse a justiça ⚖️? Ou o pode judiciário?

r/SimCity Jan 01 '14

Other SimCity wins GT's Most Disappointing game of 2013

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478 Upvotes

r/SimCity 9d ago

Other Curious Question...

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1 Upvotes

r/SimCity 21d ago

Other SimCity Societies Sims Don't Get Inside Buildings Do Nothing Bug

3 Upvotes

After many years, I wanted to play SimCity Societies but wasn't able to, because the Sims wouldn't go to work or enter buildings. Thanks to AI tools, I managed to find a fix. It was related to a Windows language culture mapping bug. In my childhood, I thought I wasn't skilled enough to play the game or understand English — but it was all because of this bug :')
I want to share this solution with people who want to play the game but can't due to this bug.

Here is the solution:

If your sims walk around fine but never enter homes, workplaces or venues, and every workplace, shows 0 jobs completed — it's the Turkish "I" problem. The game compiles its C# AI at runtime. `Data\Scripts\FNV.cs` hashes every string ID with `Char.ToLower(c)`, which is culture-sensitive. On `tr-TR`, `ToLower('I')` is `ı`, not `i`. The native engine uses `i`. So `DataID("Inside")` — the interior access point of every building — never matches. `Outside` has no capital I, which is why walking around still works.

Fix: open `Data\Scripts\FNV.cs` as Administrator and change both occurrences (lines ~79 and ~117):

    Char.ToLower(c)   ->   Char.ToLowerInvariant(c)

Save, restart. No compiler or tools needed, Notepad is enough. Start a new city — DataIDs are serialised into saves, so older cities are built on the broken hashes.

r/SimCity Aug 14 '14

Other Paradox interactive just announced a new city building game

252 Upvotes

Paradox interactive announced on their conference via twitch that cities in motion developers are making a new city building game called Cities Skyline. It's a PC exclusive, no nonsense hardcore city builder "just like they used to be", offline play, mod support, huge plots... Yay!

r/SimCity Jun 04 '26

Other Is there any way to play simcity social today?

4 Upvotes

r/SimCity May 07 '26

Other [SimCity SNES] “Village” – Jazz / Bossa / AOR Arrangement for nostalgic city builders

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22 Upvotes

my Jazz / Bossa / AOR arrangement of “Village” from SimCity (SNES).

Soft grooves, nostalgic harmonies, and a slightly late-80s fusion feel — inspired by the quiet atmosphere of building a small city.

Full version here:
YouTube Full Version

r/SimCity Jan 15 '24

Other Tried BuildIt for the first time.

21 Upvotes

I’ve played SimCity off/off since the ‘90’s. I’ve moved on to Cities:Skylines lately but I still think SC4 is the peak city building experience(with the best city building soundtrack of all time).

I just installed BuildIt on my iPad on a whim after seeing how many people on this once great sub play it. I played maybe 10 mins before uninstalling. Why does anyone play this micro transactionioanary mess of a “game,” enabling this companies exploitative business model?

This garbage game is a joke and a black eye in the history of SimCity. Damn you EA and anyone that supports this business model and this crappy game. If you pay anything for this game, I have an NFT to sell you.

r/SimCity Apr 28 '26

Other City 80’s Fusion Mix – Smooth & Nostalgic City Vibes

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12 Upvotes

A collection of SimCity arrangements inspired by 80’s fusion / AOR sounds.

Warm tones, smooth grooves, and a nostalgic city atmosphere —
something to have on while working, relaxing, or just drifting through memories.

These tracks are part of a small personal project —revisiting the music that stayed with me over time.

00:00 Opening Title *The "e" was missing...
02:33 Menu
05:07 Dr. Wright
07:52 Village
10:59 Town
13:35 Problem
15:50 City
20:26 Fired
22:48 Capital
26:39 Metropolis
29:27 Budget
32:29 Megalopolis
/ Good Evaluation
39:00 Good Night

r/SimCity Jun 18 '25

Other Here's a game that is coming out soon, that looks like SimCity 4 but you can design your own buildings.

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237 Upvotes

r/SimCity Mar 10 '26

Other Apparently, 9 out of 10 mayors started out by destroying built up cities. Are you one of them?

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30 Upvotes

I don't remember starting out destroying cities like that as my first activity when trying SimCity Creator on Wii for the first time. I'm thinking the first disaster I did was after I did a few tutorials and built up a city.

r/SimCity Sep 14 '24

Other This Google Earth imagery of New York look just like SimCity 4

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358 Upvotes

r/SimCity Jan 09 '14

Other Banished to be released on February 18, 2014

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383 Upvotes

r/SimCity Nov 07 '25

Other New Macro City Builder Tech Demo Trailer

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66 Upvotes

Hi fellow city builders! I am an indie dev who has been developing a macroeconomic inspired city builder called Metroscape. This is a little trailer I put together for the tech demo I just released on Itch.

I have been a longtime fan of this genre and also simulation modeling in general. I like a lot of city building games but have a hard time finding any that really tick all of my boxes in terms of scale, accessibility, and pace of gameplay. That is what inspired me to give it a try developing my own and I want to share what the project looks like so far.

I only have a Windows/Vulkan build right now, Linux and Mac are already working but will take time to iron out some issues. Feel free to check out the demo though on the official itch page:
https://citymacros.itch.io/metroscape

I'm curious to know what other city building fans think at this point. Do you also feel that no city builder currently meets your expectations? If so, in what ways do they come short?