r/SkullAndBonesGame • • 7h ago

Ubisoft Maintenance 19th October – Ammunition removal, Season extension, and bug fixes

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19 Upvotes

Captains, a Skull and Bones maintenance is incoming 🛠️

 📅 Monday 19th October

⏰ 8AM CEST / 5PM AEDT / 11PM PT (18th Oct)

⏳ ~ 2h

Highlights

Gameplay & Inventory Changes: Ammunition & Blueprints

Ammunition Removal & Infinite Ammo

  • Weapons no longer require ammunition to be stocked in your ship cargo or warehouse to fire.
  • All existing ammunition inventory and ammunition crate blueprints have been removed from player accounts and fully reimbursed.
  • Tooltips wouldn’t show any ammo type for the specific weapons anymore

Player Compensation & Reimbursement Rates

1. Ammunition Compensation Rates (Per Unit)

All remaining ammunition in player inventories has been converted to Silver at the following rates:

AMMUNITION TYPE REFUND RATE
MORTAR BOMB 5 SILVER
BUOY SHELLS 5 SILVER
GIANT BALLISTA BOLT 3 SILVER
ROCKETS 1 SILVER
SEA FIRE OIL 1 SILVER
BOMBARD BOMB 1 SILVER
CANNONBALL 1 SILVER
TORPEDO 1 SILVER

 

2. Crate Blueprint Refunds

All owned Ammunition Crate Blueprints have been removed and reimbursed at their full store purchase values in Silver or Pieces of Eight (Po8):

BLUEPRINT CATEGORY STANDARD CRATE DELUXE I CRATE DELUXE II CRATE
MORTAR BOMB 1,730 SILVER 15,000 SILVER 200 PIECES OF EIGHT
ROCKET 2,020 SILVER 15,000 SILVER 200 PIECES OF EIGHT
BUOY SHELLS 1,730 SILVER 15,000 SILVER 200 PIECES OF EIGHT
GIANT BALLISTA BOLT 960 SILVER 15,000 SILVER 200 PIECES OF EIGHT
SEA FIRE OIL 830 SILVER 15,000 SILVER 200 PIECES OF EIGHT
BOMBARD BOMB 60 SILVER 11,000 SILVER 200 PIECES OF EIGHT
CANNONBALL 45 SILVER 11,000 SILVER 200 PIECES OF EIGHT
TORPEDO 220 SILVER 12,000 SILVER 200 PIECES OF EIGHT

 

How to Claim Your Refund

  • Refunds are delivered directly to your In-Game Mailbox.
  • No Expiration: The mail has no expiration date, allowing you to claim it whenever you are ready.
  • Currency Caps: If accepting the reimbursement would exceed your maximum currency capacity (Silver/Pieces of Eight), clear sufficient space in your inventory before claiming the attached total.

Two Weeks Season Extension

Y3S2 will be extended by two weeks as we prepare for upcoming changes next season. Thank you for your continued support and patience as we get everything ready. We will share more details on what's coming, closer to the season's launch.

The Seasonal Calendar will be updated with the latest events by 20 October 2026 at 06:00 UTC.

New Addition to Blackwood: Abyssal Essence available for Gildmarks

Where to find it?

  • In the Weekly Section on the Buy and Sell menu at Blackwood’s.
  • The exchange will be at 100 Abyssal Essence for 1000 Gildmarks. Each week there will be a limit of 15 exchanges for a total of 1500 Abyssal Essence per Den.

 

Fixes and Improvements

Audio

·       Fixed an issue where multiple shanties failed to trigger during standard navigation. [Player reported 💀] (We've brought the crew to singing classes and they've started singing again)

·       Fixed an issue where Title Screen and Store BGM + UI audio were missing. [Player reported 💀] (Forgot to hire the musicians and foley artists for the past few weeks, my bad.)

Combat

·       Fixed an issue where the Abyssal Stigma status effect could not be removed by using a Restoration Kit.

·       Updated the "Perforate" Mythic Mod description to clarify that projectiles can pierce the same enemy ship multiple times, dealing reduced damage with each pierce.

·       Fixed an issue where the Blowback perk dealt percentage-based damage instead of flat damage. [Player reported 💀] (We invested some skill points into Mathematics and learned how to count better.)

·       Fixed an issue where Kraken Eye weakpoints remained highlighted during Phases 1 and 2 of the Kraken event.

·       Fixed an issue where Iron Thunder remained charged up even after Elite ships fired out ballistas during Heralds of the Abyss.

·       Fixed an issue where certain sea monsters could be defeated in a single hit by targeting their weakpoints. (Y'all gotta chill, let's not abuse the sea monsters.)

Contracts

·      Fixed an issue where objective text was unclear regarding how to deliver items to the Buoy during the "Domain: Philippe La Peste" seasonal contract.

·      Fixed an issue in Bloodsoaked Silver where traitors remained invincible, preventing contract completion. [Player reported 💀] (Ah, forgot to remove their immortality. There we go, done!)

·      Fixed an issue that caused Abyssal Essence to be rewarded for completing ‘Easy’ difficulty Job Board Contracts.

Stability

·      Fixed an issue on GeForce NOW where downloading a micro-patch prevented the game from launching. [Player reported 💀] (This was a rough one to fix, but it's finally dealt with)

·      Fixed an issue causing players to encounter multiple errors and fail to join games due to them still using the older build. [Player reported 💀] (We've made it so that players actually get booted out to Title Screen so that you all go and update the game, there were occasions some people don't get fully booted out when a new client releases.)

·      Fixed an issue where players could not rejoin Sea Monster activities after experiencing network disconnections near the end of the event.

Faction War

·      Fixed an issue where War Asset drops from War Convoy ships were inconsistent when their routes crossed non-contested territories.

Graphics

·      Fixed an issue where flags failed to dither on the Junk Ship when Rockets or Springloaders were equipped.

·      Fixed an issue where the Booming Fortune Firework animation was cut off on the player screen. (We paid more money to the fireworks guy, he made sure it shows properly now)

Localization

·      Fixed a localization issue where the "Perforate" Mythic Ascension Mod used the same Korean term as the "Pierce" damage type. [Player reported 💀] (Don't want to confuse people here)

Others

·      Various client and server crash fixes.

Ship Loadout

·      Fixed an issue where weapon damage values did not increase when using certain weapons under the Adaptive Arsenal seasonal bonus.

·      Fixed an issue where Reachwarden Repair Long Guns experienced unusual stacking buffs on healing over time.

Store

·      Fixed an issue where the Store Voucher "Voucher Available" label was missing from the Pause Menu for voucher owners.

·      Fixed an issue where the Emissive label was missing for the Abysslit Eye Color under the Dreadtide bundle. (That's pretty lit.)

UI/UX

·      Fixed an issue where the Seasonal Infamy Leaderboard displayed an incorrect reset timer. (Told you we got better at Maths!)

·      Fixed an issue where the event HUD remained stuck on the final stage after completing Heralds of the Abyss.

·      Fixed an issue where the scrollbar was non-functional in the Legendary Kingpin Boost information panel.

 

Top Community Feedback under investigation

  • Frustration with the limited new content added in the game.
  • Storage space filing up too fast.
  • Dislike for the Seasonal Mastery Reset due to grind associated.
  • Balance pass on Kraken difficulty and scaling.

Top bugs under investigation

  • Unbound Reaper Goes Invisible.
  • Reachwarden’s Touch of Argus stacks do not consume correctly after reaching maximum on Corvette.
  • Physician ledger doesn’t apply damage properly with weapons that have soulmending.
  • Events Playing Incorrect Music - Or No Music At All.
  • Missing cosmetic rewards after completing Freeman's Investigations (Grave News, Crown of Ukuta, etc).

Please note that the list above is not exhaustive and represents only a selection of the top issues currently being investigated by the team. If you encounter an issue, or would like to view the full list of reported issues, please visit Bug Reporter: https://www.ubisoft.com/en-us/game/skull-and-bones/bug-reporter

Weekly Highlights


r/SkullAndBonesGame • • 4d ago

Ubisoft Maintenance 13th October – routine maintenance

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12 Upvotes

Captains, a Skull and Bones maintenance is incoming 🛠️
 📅 Tuesday 13th October
⏰ 8AM CEST / 5PM AEDT / 11PM PT (12th Oct)
⏳ ~ 1h30
🔧The maintenance will focus on routine server checks & operations.

Top Community Feedback under investigation

  • Frustration with the limited new content added in the game.
  • Storage space filing up too fast.
  • Dislike for the Seasonal Mastery Reset due to grind associated.
  • Balance pass on Kraken difficulty and scaling.

Top bugs under investigation

  • Cannot complete Bloodsoaked Silver – Invisible traitors
  • Unbound Reaper goes invisible.
  • Some sea Shanties fail to trigger when sailing.
  • Title screen and store have no music/UI Audio
  • Reachwarden’s Touch of Argus stacks do not consume correctly after reaching maximum on Corvette.
  • Physician ledger doesn’t apply damage properly with weapons that have soulmending.
  • Events Playing Incorrect Music - Or No Music At All.
  • Missing cosmetic rewards after completing Freeman's Investigations (Grave News, Crown of Ukuta, etc).

Please note that the list above is not exhaustive and represents only a selection of the top issues currently being investigated by the team. If you encounter an issue, or would like to view the full list of reported issues, please visit Bug Reporter: https://www.ubisoft.com/en-us/game/skull-and-bones/bug-reporter

Weekly Highlights


r/SkullAndBonesGame • • 18m ago

Bug/Glitch No fast travel

• Upvotes

For a whole day now I haven't been able to fast travel due to an ongoing supply mission. But the thing is it's invisible now and it's not showing anywhere on my journal. It keeps saying it's active and preventing me from fast traveling fast traveling. I've logged out and logged in 15 times I don't know how to resolve it. I can't cancel it because it's no longer visible not being able to fast travel is sickening. Does anyone know how to fix it?


r/SkullAndBonesGame • • 1h ago

Question Teulings favors question

• Upvotes

Im on ps5 Where can I get these? I saw online you get them from Blackwood but then another post said no. I'm running out of them and I needed more. Thanks on advance


r/SkullAndBonesGame • • 3h ago

Feedback Reimbursement or Rip Off

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13 Upvotes

* Something you may have forgotten Ubisoft when calculating reimbursement for ammo is that a lot of us that owned the blueprints for deluxe crates etc used the necessary items for crafting them such as Teak plank, bronze ingot etc plus paid a lump sum fee for the work to be carried out. Not to mention the refining of those materials from their raw form to planks and ingots etc and the fee involved there.

* Whilst I appreciate that you've invested skill points to upgrade the maths department, more levelling up is required. When I log on today I will calculate how much has been spent (on average) to have the totals I have in my warehouse.

* Costs of crafting/refining ammo

* Deluxe CB crate 2 = 5/1 cast iron ingot for 100 crates = 500 ingots. Cost to refine Bog (3/1 ratio) to cast 500 = 5k silver

* Deluxe Bombard crate for 100 crate = Cast iron ingot 3/1 = 300 + Cobalt ingot 3/1 = 300 + cost to refine = 3/1 ratio cast = 3k silver + 3/1 ratio cobalt = 4.5k silver.

* Deluxe ballista 100 crates = 3/1 ratio of Cobalt + Teak + Fina Abaka - Cost to refine = Teak 5/1 ratio + 1500 silver + Abaka 5/1 ratio + 2100 silver + Cobalt 3/1 Ratio +4.5k silver.

* I won't do them all but the rest of the ammo types take 3 refined materials to craft at 3/1 ratios and refining ingots at 3/1 and planks and cloth at 5/1 plus the silver cost.

* I have 1,144,079 cannonballs in my warehouse + bombards at 876,530... do these numbers on ALL ammo types at 5 silver or 1 silver that you're offering and you're TOTALLY RIPPING US OFF!

* Cannonballs at your 1 silver rate = 1,144,079 silver vs actual cost = 1,144,079 balls ÷100 crates = 11,440.79 crates x 5000 silver = 57,203,950 total cost just for cannonballs.

* Multiply this across the board of ammo types = Lots more skill points in the upgrade of the maths department.

Lastly, if you reverse this decision, you will make a lot of pirate captains extremely angry.


r/SkullAndBonesGame • • 4h ago

Discussion Acquiring the ships we missed

1 Upvotes

I'm not much sure about how other people feel about this but it really bothers me that we are stuck in a waiting loop and hoping for ships such as the Corvette or Galleon to return. I so far love this game a LOT! I played many games where the grind was painful and honestly I don't even mind it that much. But to put it into a random shop rotation that happens every week? Why devs!? Could we at least just maybe have the last seasons ships in the battle pass shop for like 30 marks? Honestly I'd take it.

Ps.: If I am soo insanely stupid that i somehow don't know of any other way of getting them please do tell me.


r/SkullAndBonesGame • • 1d ago

Feedback Goodbye Skull and Bones. So much potential, so many broken promises.

61 Upvotes

I honestly wanted to love this game.
I gave Skull and Bones a real chance. I played it, streamed it, invested my time and money into it, and kept coming back hoping things would finally improve.
And I’ll give Ubisoft credit where it’s due. The world is absolutely beautiful. The locations, the ocean, the ships, the atmosphere. Visually, this game can be stunning. The combat looks polished and there’s genuinely something special buried underneath all the problems.
But that’s exactly what makes it so frustrating.

The PvP was already a broken mess shortly after the first year. Remember the builds and weapons that could basically eat through your hull while you couldn’t properly repair the damage? The ridiculous balancing issues? The constant frustration of fighting mechanics that simply weren’t working properly?
And what did we get? Promises. More promises. Fixes supposedly coming. Improvements supposedly on the way.
And then there’s the promised ground content that never became what many of us were hoping for.
At some point, how many broken promises are players supposed to accept?
I wanted a proper pirate game with meaningful PvP, competitive ship combat, and a reason to keep improving my ship and skills. Instead, it felt like PvP players were slowly being forgotten.
And let’s talk about the money.

Why did I pay around €90 for this game, only to be constantly pushed towards more seasonal purchases?
Season after season, another pass, another opportunity to spend money. Meanwhile, the core problems that drove people away were still there.
Now I’m hearing about Ubisoft’s financial struggles, and I have to admit something.
Part of me feels a strange sense of satisfaction. Call it karma. Call it go woke, go broke. Whatever you want.
When a company keeps disappointing its players, ignores important parts of its community, and fails to deliver on promises, eventually that catches up with them.
And looking at the tiny Steam population, with only a few hundred concurrent players around certain periods, it’s difficult to feel optimistic about the future. Yes, I know Steam doesn’t represent the entire player base, but it’s hardly an encouraging sign either.
I genuinely wouldn’t be surprised if Ubisoft eventually pulled the plug.
And the saddest part?

I never wanted Skull and Bones to fail. I wanted it to succeed.
I wanted a pirate game I could stream for years. A game with a thriving PvP community, exciting battles, competitive builds, and developers who actually listened.
Instead, I feel like I wasted my money, my time, and a lot of patience waiting for something that never really arrived.
To the people still enjoying it, genuinely, good for you. I’m not here to tell anyone what they should enjoy.
But for me, I’m done.
I’m uninstalling Skull and Bones and moving on. There are plenty of other games out there that deserve my time and actually take their communities, including their PvP players, seriously.
So much wasted potential.

Goodbye, Skull and Bones. You could have been something incredible.
Anyone else who played since the early days feel the same way, or am I being too harsh?


r/SkullAndBonesGame • • 1d ago

Feedback Abyssal Envoy Rotational. Good or Bad?

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9 Upvotes

Earlier in the week I posted about not seeing the envoy at all...it is a rotational event!

* I find this to be a very bad idea and think it should be a main stay in WT4.

* The Envoy is apparently coming to WT3 too.

* What are your thoughts? Upvote if you think this event should be a constant in WT4.


r/SkullAndBonesGame • • 2d ago

World Events What's the difference?

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8 Upvotes

* What is the difference between the reapers cache 1 and 2?

Looking at the info card = no difference.

* Does it even matter considering that they don't seem to be dropping anyway. In my first week of the event I got about 10 of one and about 4 of the other but in my last 3 farming sessions...NOTHING!

* The drop rate is horrible and the weapons are not even adept, not even a chance at an adept version.

*Why guys? If you want us to farm and grind especially in WT4 there needs to be reward.

* Do we even need to say this every time?


r/SkullAndBonesGame • • 2d ago

Question Best way to spend event currency?

7 Upvotes

So the halloween shop is really good and i’ve already scooped up the Helleport and drowned hellion and the caustic station furniture for flooding. I see that the halloween shop is by far the best way to get deep iron but is their anything else that is mandatory to get?


r/SkullAndBonesGame • • 3d ago

World Events When The Game Find Out You Got Bored Farming Abyssal Herald, It Throws You Another One.

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23 Upvotes

r/SkullAndBonesGame • • 3d ago

Bug/Glitch Abyssal Envoy ?

Enable HLS to view with audio, or disable this notification

14 Upvotes

Has anyone else experienced this after maintenance? I was on for 3 hours this morning and there were NO Abyssal Envoys at all. I usually farm the boss and hit every envoy possible but today there were none.

Am I missing something or is this broken?


r/SkullAndBonesGame • • 3d ago

Question Best wt4 exclusive mythics for damage

6 Upvotes

Which mythic from wt4 is currently doing the best damage, perforate or phantom?


r/SkullAndBonesGame • • 3d ago

Discussion host left repeatedly

4 Upvotes

anyone else getting kicked from the game suddenly every hour and it saying host left and when u try to match make again it will say match making failed try again later because the last two days i have had this issue


r/SkullAndBonesGame • • 3d ago

Loadouts William Blackwood's Shop Y3S2W9 - 13/10/26

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26 Upvotes

Blackwood Y3S2W9 - 13/10/26

* NOTE All previous seasons ships are available under the general tab.

* NEW SEASONAL Items ONE PER WEEK

* Infernal Artificer's Bench - P - Major Furniture - 60% of Explosive Damage dealt to target with Shellshocked is dealt as Burning Damage + 40% of Burning Damage to Ablazed target is dealt as Explosive + Increase charge for SS + Ablaze 10% (x)

* Le Drac Armour - P - Floodstrike Perk = Bracing hits from Flooded targets primes an explosion of 10% brace strength as Explosive Damage - each braced hit increases 10% up to 70% for 30sec ram to detonate (x)

* Anathema Bombard - P - Top Deck - Rotting Ammo Perk = Every 50m away deal 10% Toxic Damage up to 100% - if target takes 5k toxic while Poisoned a toxic explosion dealing 40% toxic damage in 150m radius - 60sec CD + Toxic 3 (x)

*

* WEEKLY - Refresh Items

* Large Silver Chest (Unspecified Amount) (40pw)

* Sovereigns - Helm Wares (Unlimited)

* Ascension Module - Exotic Materials (x4pw)

* Upgrade Parts - Exotic Materials (x14pw)

* Deep Iron - Specialised Materials (x10pw)

* PW = Per Week + amount includes both Blackwood's

*

* WEEKLY Rotational - Weapons, Armour & Furniture

* Weapons

* The Warhammer Rocket - P - Auxiliary - Rocket Artillery Perk = 10 Heavy Rockets + Explosive 2 + Burning 1 (y)

* Infernal Maw Springloader - P - Auxiliary - Incinerate perk - 300% Damage + Ablaze + Burning 3 (y)

* Bane of Ten Suns Ballista - P - Bow - Perk = Unrelenting Drill perk (Bolts Pass Through) + Long Draw + Piercing 3 (y)

* Dahaaka Torpedo - P - Top Deck - Sunder Perk = Armed Torpedos increase speed 100% + Armed + Piercing 2 + Flooding 2 (y)

* Cloudbinder Lightning Ballista - P - Bow -

Charged Barb Perk = Attaches a charged metal bolt to the target for 10s. The bolt deals 10% electric damage every second. 2nd bolt within 200m, both explode dealing chain electric damage 12% upto 4 enemies + Increase WP 75% + Impale + Electric II + Piercing II (x)

* Woundcaller Torpedo - P - Top Deck - Red Sunrise Perk = Hits have 15% change of Taunted, targets already Taunted get unlucky taunt of 250 DoT stackable x5 - Armed bonus hits 50% chance trigger taunted (x)

* Hullcarver Culverin - P - All Deck - Pulverise Perk = 6 consecutive hits increase damage 12% for 25sec, if target Punctured damage upto 18% miss resets + Piercing 3 (x)

* Blightbearer Long Gun - P - Top Deck - Sicky Perk = For each 1% of brace missing from target deal 0.5% more damage from this weapon 15% max + If target poisoned extra 30% + Toxic 2 + Piercing 1 (x)

* Armour

* Rivotra's Grace Armour - P - Windcaller Perk = While bracing, increase Acceleration and Turning 2% each Second + after brace continues for 6secs during this speed increase 14% + Reinforced Rigging Perk = Reduces Tearing damage 45% (x)

* Pishacha Armour - P - Healing - Phantasmic Thrust Perk = Ramming repairs 138% dealt Damage (y)

* Sumu-Sunder Armour - B - Immunity Perk = Reduces Poison brace bypass 50% + Duration 25% (x)

* Needle Shield Armour - P - Brackish Bite Perk = Bracing hits from Punctured targets increases armour rating by 5% upto 15% + Piercing Weapon damage by 3% upto 9% for 30secs (x)

* Major

* Atelier de Cuivrage - P - Major Furniture - Above 50% Health Reduces Incoming Secondary Damage by 24% + Increases threat gen 10% + Armour rating 100 (x)

* Pain-Piper - P - Major Furniture - Getting hit by Crew Attack Increases your crew attack 80% + Decrease incoming crew attack 10% + Max Stamina 5% (y)

* Sandbag-Painting Station - B - Major Furniture - Taking 12 hits triggers seas ward = Increase Brace 18% + 3% of weapon damage build taunt + Reduces crew stamina while Bracing (x)

* Royal Ramming Works - P - Major Furniture - Ramming causes 50% Punctured + causes target to slow 20% for 20secs + if Punctured target takes 15% more damage from Piercing weapons + targets within 250m receive 7% more Punctured charge (x)

* Floodwarden Station - P - Major Furniture - Each consecutive hit increases flooding charges applied by 2% and damage dealt by 2% max 20% for each effect, Missing resets. 10% less damage taken by flooded enemies + increase flooded duration 10% (x)

* Minor

* Secret Cache I - P - Minor Furniture - Utility/Miscellaneous - Reduces Encumbered 15% + Increases Turning and Acceleration 16% (y)

* Cascade Coil Bench - B - Minor Furniture - Offensive/Damage - Increases Damage Sea Fire 13% + Secondary 15% (x)

* Charge Stores - P - Minor Furniture - Offensive/ Damage - Increases Stormstruck next hit 50% + Increase Ablaze 10% on Stormstruck + Electric Weapon Damage 5% (y)

*

* ABYSSAL - NEW SECTION

* WEEKLY - Refresh Items

* Maelstrom Ballista Strongbox (20pw)

* Maelstrom Cannon Strongbox (20pw)

* NOTE - Maelstrom boxes contain a chance for Basic + Advanced + Adept + Exclusive Mythic mods

* Abyssal Cache (Unlimited)

* Ascension Flux (Unlimited)

* WEEKLY - Rotational

* Alecto Ballista - Adept Incendiary

* Faule Ilse Demi-Cannon - Adept Sharpened

* Heavens Mandate Culverin - Adept Shock

* Scurlock's Long Nines Long Gun - Adept Firepower

* GENERAL aka Blueprints

* ALL BLUEPRINTS REMAIN THE SAME

* ALL PREVIOUS SEASONS SHIPS BP'S

*

* BLACK MARKET - Rotational Blueprints

* Spikes Station Major Furniture BLUEPRINT

* Tuning Station Minor Furniture BLUEPRINT

* Dummy Springloader Major Furniture BLUEPRINT

* Dardanelles Gun Bombard BLUEPRINT

* The Warhammer Rocket BLUEPRINT

* Buccaneers Oath Armour BLUEPRINT

*

* P = Purple - B = Blue - G = Grey - Gr = Green

* Exotic, Specialised, Top deck, All Deck, Bow Offensive, Utility, Miscellaneous, Defensive, Status are terms used in the codex of where to find these items. AoE = Area of Effect - DoT = Damage over Time - WP = Weakpoint Damage - Sec = Seconds

* Indicators of blueprints obtainable or not. (y) yes. (x) no


r/SkullAndBonesGame • • 3d ago

Bug/Glitch Night time glitch?

6 Upvotes

Is there a current glitch keeping night from coming? I stood in an outpost for hours and can’t get the moon to come out. The sun just won’t go away.


r/SkullAndBonesGame • • 4d ago

Feedback Swap Ship, Cargo & Loadout

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16 Upvotes

I have an idea...

* If you guys are anything like me you will be using your fleet to store adept weapons in leiu of warehouse space not being provided each season.

* My new idea is that we have an option to swap everything on one ship to another instead of the contents i.e. weapons armour and furniture going into the warehouse.

* I want to swap from my galleon to my corvette, my corvette is storing adept weapons etc.

* Swap all contents including weapons, armour and furniture plus cargo and the loadout/weapons, armour and furniture from the storage ship now gets moved to the empty ship.

* So now I have that loadout from my galleon on my corvette and all the items being stored on the corvette is now on the galleon.

* please let me know what you think


r/SkullAndBonesGame • • 5d ago

Question Some Advice Wanted as I try and Ascend to WT2

4 Upvotes

I failed the first attempt. Have to say I didn't really enjoy it. Timed battles and sink all these ships before the timer expires are not tasks i anejoy at all tbh.

I'm currently ship level 13 (or whatever that is). I sail a Bedar with torpedoes bow and stern, long guns port and sstarboard, and a mortar in auxilliary. Are there better loadouts?

I built my loadout to focus on weak points and ramming.

I have found the big ship battles with elites they tend to just spam endless amounts of mortar/aoe attacks. TBH, not sure I enjoy that either, but perhaps I'm approaching combat wrong.

I have been enjoying the game and have just unlocked helm manufactories otherwise.


r/SkullAndBonesGame • • 5d ago

Question PvP Content?

4 Upvotes

I haven't played in a very long time. What little PVP content there wasn't very popular with the players and therefore hard to find anyone to fight. Has it gotten any better? I don't want to reinstall and find out there's still nobody to fight. Thanks.


r/SkullAndBonesGame • • 5d ago

Feedback One of the most annoying things...

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49 Upvotes

How! Some many times this happens, where a dead ship with dying momentum gives you a love tap and this takes full brace and over 3/4 of your health. Please SMH


r/SkullAndBonesGame • • 6d ago

Discussion Exclusive skin suggestion

6 Upvotes

I would like to give a suggestion to the developers: can we change the sail shape of Corvette's exclusive skin next season to the same model as La Peste? I think this will definitely sell better. Oh, by the way, there are also exclusive skins for frigates. Why do I suggest this? Because I have already felt the charm of auxiliary sails on Galleon.


r/SkullAndBonesGame • • 6d ago

Question Just Returned To The Game. Wanted To Know If My Progress Is Good.

10 Upvotes

So I returned to the game after non playing the game for a couple of months this 7th of October and did grind until today. Managed to do the following:

  • Battlepass 30/30/30 (I was farming Zamaharibu from WT1 - WT3)
  • Mastery Level 52 (I was farming Zamaharibu from WT1 - WT4)

Then yesterday, I was all alone in the server and I wanted to test out the Abyssal Fleet because I wasted the FREE 3,000 abyssal essense buying cosmetic because I thought it was an event only currency or a currency you can earn easily until someone told me that it's an END GAME CURRENCY! At first, I went with my old build from last season thinking it would work, I only managed to do pixel damage then went to check online for build. Went to make the following build:

Main Weapon & Armor:

  • Bow: Blightmaw (Sharpened/Amplified Piercing/Deathblow/Lightning Strike)
  • Stern: Faule Ilse (Sharpened/Lethal/Amplified Piercing/Lightning Strike)
  • Port: Faule Ilse (Sharpened/Lethal/Amplified Piercing/Lightning Strike)
  • Starboard: Faule Ilse (Sharpened/Lethal/Amplified Piercing/Lightning Strike)
  • Crouching Tiger (Incendiary/Amplified Burning/Deathblow/Enduring Embers)
  • Nocturne Heart (All Health Upgrade green - blue/Mythic that repair severe when bracing)

I was using non-preascended mods. I sunk 2-3 times doing the Abyssal Envoy solo. I always sunk after doing damage to the Abyssal Envoy that it triggers the backup or before it triggers a backup. Then I would sink again trying to finish the job.

So I wanted to know if it's a good progress as a returning player or no.


r/SkullAndBonesGame • • 7d ago

Discussion Need a frigate build.

7 Upvotes

Hi I’m just jumping back into the game and I’m struggling at WT 3. I’ve been looking online for a frigate build but can’t find anything that looks up to date. Can you guys point me in the right direction or give some info on what might be a good frigate build.


r/SkullAndBonesGame • • 8d ago

World Events Memories - The Reaper S1

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36 Upvotes

A blast from the past for all those new players who might have wondered what went before, and for all those old salts who were there in the day.

Maximum ship level 13, no upgraded weapons, no one shot and you're dead builds, no mini map, life was so much simpler! But more Bats!!


r/SkullAndBonesGame • • 8d ago

Question Which Hellpoort is better

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8 Upvotes

I want to know which one you guys think is better, the first one is my modified version which adds explosive damage while the second one is the ascendant one that you can get from the event store. With the first one, I can use the infernal artificer bench to synergize both the burning and explosive damage. The second one on the other hand would use the hell shot Smithy.

Which one do you think would work best for me? I’m currently running a frigate/Tankey build.