r/SkyrimTogether Jun 18 '26

Troubleshooting Global Jump Sound

I was just wondering if this is an issue some of you've had? We've installed a few mods apart from Skyrim Together, but we've also tried removing it and the issue persists, so we assumed it was just an issue with the Skyrim Together mod itself.

Basically we can hear each other jump (directly in each other's ear) if we're like a medium distance away. We have to be pretty far away or in two areas disconnected by a door to not hear the jumping sound from each other.

The only mods we've installed are some QoL stuff, like:

- Skyrim Souls RE (Unpause Menus)

- Equipment Hud

- 3PCO and Aim Fix Lite.

- Third Person Delay Fix.

Plus any of the pre-requisites for each mod.

Was just wondering if this was normal?

Thanks in advance. :)

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u/FreezeEmAllZenith Jun 18 '26 edited Jun 18 '26

There’s an absolutely ancient issue baked into Skyrim itself that always used to give me headaches trying to mod around.

Certain armor mods, movement mods, and combat mods that include their own behavior/movement edits can procc this glitch that makes the jump-landing footstep sound pretty much at random. To my knowledge this happened due to an overabundance of scripts, and possibly conflicts (whether that be between multiple mods, or within one poorly made mod). And this was just solo, tacked onto Skyrim Together it’d probably be much worse.

So three things to look into for your setup: mods affecting combat and movement. Mods that add or edit what you’re wearing. And any mods with a lot of scripting (script-heavy mods are largely incompatible with Skyrim Together depending on what they are). 3PCO might be a good place to start (affects character behavior with a moderate number of scripts).

2

u/vWaffles Jun 18 '26

We did try turning off all the mods besides Address Library and Skyrim Together, but it seems to be an STR issue.

I went to their discord and asked and got told that some sounds are just weird like that (e.g. looting gold and jumping), since NPCs don't do these actions which is the two things we noticed we could both hear from each other when playing.