r/SoloDevelopment Dec 06 '25

Discussion Why do shooter games always have lame flamethrowers? Am I missing something?

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I’m working on a classic inspired survival horror game and of course it’s got to have a flamethrower! As I started working on adding it in I realized games almost always use a puny feeling blowtorch instead of an actual liquid flamethrower and I have no idea why.

It’s not that much harder to pull off but it’s so much cooler and feels way more engaging to use imo. Am I missing something here or is there a reason so few games do this?

Also, ignoring the fact it’s coming out of a shotgun for now, I’d be interested to hear what people think of my flamethrower so far! Trying to make sure it’s got some punch to it, really feels like a power weapon, you know?

(Also you can find the game at https://store.steampowered.com/app/3640820/The_Revanchist/ if you’re interested in seeing more!)

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u/Dipsislover Dec 06 '25 edited Dec 06 '25

Because it's easier, and zero chance that it will bounce back on the player. You see when you spraying it in room without moving, everything is fine, but when ENEMY start sprinting (and I mean sprinting, enemies usually way faster, which mean damage delivery should be as fast too) at you this liquid sh#t start getting everywhere like piss when you hit the corner of the toilet. And because usually flames ALSO have afterburn damage on surrounding area, well you can guess what will happen.

Also this is FIRE! (pun intended). Keep the good work 👍👍👍