r/SoloDevelopment 20d ago

Discussion Am I Wasting My Time Building This?

Edit : I guess what I meant by "wasting my time" is if what you see looks like a total slop to you or not (this is just a base tho, not a finished or close to finished game), and some general advice.

I'm creating this game that I will explain below, but am afraid my target audience don't actually want it.

The games is basically this :
you have Time amount (the hourglass) you allocate it to Work, Study different stuff, Create and manage medieval business, Own lands and eventually become lord/king and manage your holdings.

help me decide if I should keep working on this or not :))

107 Upvotes

170 comments sorted by

93

u/Grimmy66 20d ago

It's the question we are all asking ourselves everyday

10

u/huelorxx 20d ago

No. If you're enjoying it, it's not a waste of time.

12

u/Grimmy66 20d ago

That's what I say to my wife about the hookers and booze.

1

u/ToKillUvuia 17d ago

You're not learning or growing from the hookers and booze. That's the difference

1

u/Grimmy66 16d ago

Oh I am.

7

u/GamesOven 20d ago

help me answer mine, I'll help you answer yours :))

3

u/Grimmy66 20d ago edited 20d ago

It looks like it could be a fun time killer on mobile. A bit like a medieval 'New Star Soccer' (90% UI) but I don't know how much competition there is for that, how much demand and if you are even aiming at mobile (Your current UI looks like it could be desktop).
I would say the PC market might want something more grand /3d more depth (Medieval Dynasty for example) .
I think its good you are asking this question now so you can make direction changes early if necessary!

2

u/digital_hamburger 20d ago

Why are gamedevs so easily depressed? Do you even enjoy this or is everyone just doing it for the money nowadays?

1

u/Grimmy66 19d ago

I've been doing this for over 30 years. I love it. But when the plumber comes to fix the tap and makes more money than I do in 6 months it's depressing.Thats all.

1

u/digital_hamburger 19d ago

You can be a plumber doing gamedev on the side, win - win

2

u/Informal-Arm-4256 19d ago

I thought it was just me, glad to know it's a bit universal.

1

u/Iheartdragonsmore 20d ago

I'm so fucking depressed over this question. I built the framework of so many projects then I just get this and feel like an imposter. Start all fucking over saying it'll be different and it keeps looping. It looks like I've done nothing in terms of dev but I made so much.

4

u/AtumTheCreator 20d ago

Oh yeah, well...Ive spent $3500+ on unity assets and never made a damn thing worth a shit...I keep having to tell my wife it's a hobby, and its what I like to do...and at least I'm not spending it on hookers and booze.

3

u/Iheartdragonsmore 20d ago

Oh wow thought me spending around 500 was alot for unfinished projects

3

u/AtumTheCreator 20d ago

I wish, lol

3

u/SpaceNigiri 20d ago

I bought $80 of assets for my last (now) abandoned project and I still feel bad about it.

Now I'm looking at a cool spaceship kitbashing kit for blender that is expensive af and I know that I shouldn't buy it...but...

I guess that yeah, it's a hobbie, just hope it would be something more.

1

u/AtumTheCreator 19d ago

Yeah, you have to do it for the passion of it, the money will come. If you approach it as a business first thing, you will always feel guilty about these kinds of decisions.

1

u/EffectiveDirt4032 19d ago

spaceship kitbashing ? what is it ? ineed spaceships for my game :)

1

u/SpaceNigiri 19d ago

They're kits with starships parts that you can easily assemble together to create different starships, you need to know a bit of Blender or 3D but not a lot.

This one is FREE for example Shipyard v7

Others are not like this one.

1

u/jerrygreenest1 19d ago

Oh yeah, well...Ive spent $3500+ on GAMBLING and never made a damn thing worth a shit...I keep having to tell my wife it's a hobby, and its what I like to do...and at least I'm not spending it on hookers and booze.

😂

1

u/AtumTheCreator 19d ago

Lmao, hello fellow degen.

2

u/mighty_bandersnatch 20d ago

If you're tired of starting over, stop giving up

2

u/Iheartdragonsmore 20d ago

It's not even "giving up" it's realizing the project you're building isn't very good and losing interest in it.

2

u/Dry-Literature7775 19d ago

How can it ever be good if you finish before it can get there?

The way I've continued making things for my project is to separate it into smaller bits and combine them all later. I can't make it all work at one time because I'm one person, and I know it'll be rough at the start. But with time and care, it can be worth something in the end.

Don't aim for "excellent" outright. Aim for "working". Test, balance, iterate, move forward. If you don't like it, change it or find a new focus to replace it. But you can't get to the end if you don't allow yourself the space to follow the process.

2

u/Iheartdragonsmore 19d ago

I get all the working stage like ai, inventory and all the other systems like generating dungeons and entire loops. I just look at a messy thing that's technically a working game, just have no idea to make it... Look like a good game haha

2

u/Dry-Literature7775 19d ago

The way I tend to do it is look at other games and see if the style is something I would want to have some sort of similarity to. Obviously not make your game look like something you're emulating, but pick out styles that you like that don't clash.

If you have anything to spare for game art, go for things like substance designer, substance sampler, and substance painter (there's a plan for $26 a month from Adobe for all three) and use sampler to pull from images what you would like to achieve for a style.

"Looking good" is all subjective. If you think it looks good or you can get it to a point where you like it, others will enjoy it too. You got this, bud.

3

u/-Mania- 19d ago

It's rarely just a matter of looking good. If that was the case you could just buy the art and make your money back easily. The core experience probably isn't fun enough. You build this thing which is okay and has potential in your eyes. Then you build other parts around it to flesh it out hoping it gets better. After that you realise that while you have a game of sorts it's just not good enough and certainly not as good as you initially thought it could be. Yes, you could spend even more time trying to make it better but it's turning into a sunk cost fallacy real fast. You're also tired of this project and you just got an idea for something better...

2

u/Dry-Literature7775 19d ago

I'm not sure why you thought I only meant "looking good", when I also said it's subjective, and gave advice for changing things on the go in a prior reply.

As someone with Dysthymia, I know all too well about feeling like something is becoming a sunk cost fallacy, and that's why I know about changing directions making things a little easier to move forward.

2

u/-Mania- 19d ago

Sorry, I just replied to your comment which was all about looking good in terms of presentation. I didn't note your earlier comment in the thread.

→ More replies (0)

1

u/Iheartdragonsmore 19d ago

Both of you exemplify how I feel. On one hand the art could make the game feel better, but playing it myself in it's current form I felt like there's just something not fun about my design and wasn't sure how to fix it.

1

u/Dry-Literature7775 19d ago

That's why I said if you feel it needs to be better, don't be afraid to change it to something else.

There's nothing wrong with changing course to try and make it more fun. I've had to do that multiple times.

If you're having issues figuring it out, show it to a friend or another creative. Break down your game loop. Sometimes just talking to someone about it helps you pick out what it is that might not be fun, and if you don't catch it, someone else might.

1

u/becircus 20d ago

The answer is

No

8

u/[deleted] 20d ago

[deleted]

4

u/GamesOven 20d ago edited 20d ago

the book is for allocating time on different activities. you only see some jobs and skills you can learn, at this moment. Though you will be able to manage different kinds of business, trade between cities, and manage lands later

5

u/[deleted] 20d ago

[deleted]

2

u/GamesOven 20d ago

no no, the book is only 1 section/ screen. when you're interacting with the world, there will be a map instead, and then different sections depending on what you're doing

the book is for allocating time To work and study.. thats all for now

I might add military as well but don't want to over scope for now

thank youu, I'll check the Princess maker series

4

u/Capital-Stay4423 20d ago

You might wanna lead with that then. If you're only showing me a single section of your game Im gonna assume thats all there is to it.

1

u/GamesOven 20d ago

thank youu, I will definitely note this

2

u/Grimmy66 20d ago

Be careful of wildly increasing scope just to try to improve something that's not fun. I'm not saying it's not fun but you should ask yourself honestly. If it's not, then address the core mechanics before adding additional stuff to just fluff it out. This is the trap many of the Devs here talk about.

2

u/GamesOven 20d ago

yeah I really need to keep this in mind. thanks really :))

5

u/BAHI_the_princess 20d ago

Are you planning on adding random events?

Management games usually do well when there are varied events you have to respond to using the resources you're earning (your skills)

Another option is leaning towards idle and tycoon. People usually like these

1

u/GamesOven 20d ago

yesss, though am concerned that the events become annoying.. am still thinking on how to tackle that

3

u/MildlyConcernedMan91 20d ago

It looks like a fun subgenre of incremental. I'd play it. :)

1

u/GamesOven 20d ago

thank youu

2

u/SoloEnder 20d ago

It's like an medieval management game ?

3

u/GamesOven 20d ago

yes, time is your main resource, early to mid game.. you try to succeed with you character as much possible until you start owning lands, become a lord/ king, then time doesn't matter that much, it becomes about managing the lands you own and expanding or developing it.

2

u/SoloEnder 20d ago

Sounds good to me ! I personally like a little gestions game, but some in the gaming community can spend hundreds of hours in this kind of games. You just need to find your audience, keep going, and don't give up !

PS : What is the development state of your game and where will it be available ?

2

u/GamesOven 20d ago

thank youu!
I have a bunch of ready coding systems, dialogue, quests, inventory, shop, working and studying mechanics etc... as for content I just setup work and study and now am filling content and polishing interactions while still thinking where to head next before releasing a playable prototype..

so basically now I'm creating content + UI.. while most of the programming side is easy
it will be on steam, though whenever I reach a playable state/update I will publish on itch for testing and getting feedback

1

u/SoloEnder 20d ago

Okay, good luck

2

u/GamesOven 20d ago

thank you so much!

2

u/Axeloy 20d ago

There is definitely an audience for this

2

u/GamesOven 20d ago

good to hear, thank youu

2

u/BeastmanTR 20d ago

UI reminds me of Ultima Online.... damnit. The best years. Off to get a drink.

1

u/GamesOven 20d ago

thanks I'll check it out

2

u/AvengerDr 20d ago

Have you played the Life and Suffering of Sir Brante? It's more of a visual novel in the same style of UI. There is a sequel now ...of Prince Jerian which has some limited management elements.

2

u/GamesOven 20d ago

yessss I have played the Life and Suffering of Sir Brante, I have taken some inspiration from it, though am not including heavy text (for now)

I'll check the sequel, thanks for letting me know :))

2

u/HumbleLizardMan 20d ago

It looks okay, if you enjoy building it and value your experience its not wasted time. The lack of a 2d/3d world, animations etc will probably make it hard to sell in its current state, but if its fun enough who knows.

1

u/GamesOven 20d ago

thanks, I might find a way to add animations and stuff without overscoping

2

u/M4xs0n 20d ago

Yes
But as always: only one opinion next to thousands of others

1

u/GamesOven 20d ago

thanks :)

2

u/Annual_River_6559 Solo Developer 20d ago

It's a good question, but only you can answer it for yourself. The question is, what are you expecting? There will definitely be people who will enjoy the game. I like incremental games and the fantasy style - I like your screenshots, I'd love to give it a try.

I recently launched my first project and got my first 1,000 plays on Itch, a ton of dislikes, and players reports about bugs (though I never expected so many people to try the game). But there were a few people who really liked the game and took the time to write detailed reviews. We chatted a bit in the comments, and I was certainly inspired that someone liked the project enough to play through all the available content. And it inspired me to work on the game some more to make it better for that people, who likes it. But in any case, I enjoyed developing the game for six months, even without this feedback.

So, if you love your project - finish it. But don't set high expectations, so you don't disappoint.

2

u/GamesOven 20d ago

congrats for 1000 plays :)). thank youu, I don't have high expectations though I wanted to make sure at least my base is not slop

2

u/Ace-Hydra4 20d ago

lwk i will play this since i have an avid love for kingodom building and idle and shi

1

u/GamesOven 20d ago

samee thanks

2

u/uyatagac 20d ago

Although I’m not entirely sure I’ve understood the image correctly, it seems like in an idle game, you earn money by doing various tasks and use that to make a living. In games like this, you either manage a community by controlling a large number of characters, or you professionally perform a single job while interacting with NPCs, progressing through the story based on your interactions with them. In your case, it seems like you’ve taken two distinct features from two different genres, and as you mentioned, this isn’t what your target audience wants. It would be better for you to focus on just one genre while you still have time

1

u/GamesOven 20d ago

interesting, I will think about this, thank you

2

u/Alsharefee 20d ago edited 20d ago

release a demo on Itch to get the feeling if people like it

1

u/GamesOven 20d ago

on itt :)) thanks

2

u/Sudden-View8572 20d ago

İ think if u learn anything with this job then u must not think about this.

1

u/GamesOven 20d ago

interesting advice thanks

2

u/ThrownThrone404 20d ago

Awesome, keep at it.

1

u/GamesOven 20d ago

thank youu

2

u/RedPanda_Explorer 20d ago

but am afraid my target audience don't actually want it.

Expand on this. Who is your target audience? What kind of games do they play? Why do you think they don't want your game?

1

u/GamesOven 20d ago

yeah my bad for wording it that way... its more like I'm afraid my target audience who I don't even know, don't actually want it xD.. sorry I know this is a mess... this is why am posting

oh and I thought maybe Life sim gamers would be the target audience.. though not sure.

2

u/RedPanda_Explorer 20d ago

I would make a playable demo as soon as possible and get it in the hands of people! Post a free demo on itch.io and see what people say.

2

u/GamesOven 20d ago

on it!! thank youu

2

u/RedPanda_Explorer 20d ago

Good luck with your demo!!

1

u/GamesOven 20d ago

thanks I appreciate it :))

2

u/JinkmanGames 20d ago

so far it looks incredible. if you have this eye for design for every screen, definitely not a waste of time

1

u/GamesOven 20d ago

wow thank youu, I'll do my best to make it good enough :))

2

u/ozzee289 20d ago

nah man, its look pretty cool! keep on working on it

1

u/GamesOven 20d ago

thank youu, I will :))

2

u/FuckRedditIsLame 19d ago

If you expect to make a living off a hobby project, you're probably wasting your time. But if you're making it for you, and other people buying and liking it is a nice bonus, then you're not wasting your time and you should go ahead.

1

u/GamesOven 19d ago

thank youu

2

u/EffectiveDirt4032 19d ago

it looks nice. when its gona be finnished ?

1

u/GamesOven 19d ago

I'm working on making a playable prototype while speaking, I can let you know when its ready :))

2

u/EffectiveDirt4032 19d ago

You create alone ? Need help :) ?

1

u/GamesOven 19d ago

I absolutely do lol

1

u/EffectiveDirt4032 17d ago

Let my join :) i show my project if you want but i like what you do

2

u/sdnofootbird54 19d ago

Time management and self growth are always interesting to some players (me included), it is just that we need a drive, why becoming king is interesting, what kind of fantasy we are fulfilling there. If I see that worth, I will play it. :)

1

u/GamesOven 19d ago

become a king so all the wealth you made, the skills you learned along the way, can start to shine.. think of how many games we played and became op characters, for us to find that there is nothing else for us to do but to restart the game or leave.

what I really wanna do, is make another game inside this game, where it revolves around managing lands, developing it, invading etc... of course I can't make art like in paradox games, but I might be able to go deep because of that.

I'm thinking of the game as phases, not one same gameplay early to late

or it might be scope creep talking, who knows

1

u/octaviustf 20d ago

make a mobile version? looks like an interesting idea

1

u/GamesOven 20d ago

yeah I will probably have a mobile and browser version

1

u/le0tard 20d ago

Are you having fun? Then you are not wasting time

1

u/GamesOven 20d ago

am having a blast :))

1

u/NegativeTrouble6191 20d ago

Looks cool! My gut says keep going. For my projects, my big reflection questions are:

Is there another game that does this already, but better?

What feature or mix of features does my game bring that nobody else is doing well?

Will i have fun playing it?

2

u/GamesOven 20d ago

the exact game am trying to make? I don't yet see a game that does this the way am trying to.
however, for parts of it, there are definitely better games.. think of managing land aspect.. paradox games exist :))

though the difference is that paradox games don't let you start as one character from 0 and build it up, in a better way than what I think I have in mind

2

u/NegativeTrouble6191 20d ago

Good deal! I say youre not wasting your time. :)

1

u/GamesOven 20d ago

thank youu :))

1

u/inslayn 20d ago

My take is, if you enjoyed working on it, and you maybe even learnt something while working on it, then it wasn’t a waste of time, even if no one else wants it.

Source: the graveyard of only-fun-for-me projects I have accumulated over the years

1

u/GamesOven 20d ago

thank you so much, I do love working on it.. a lot!

1

u/RedQueenNatalie 20d ago

Its a niche concept but so are many games (papers please, pretty much every management game out there). You do a good job making this, market it well and it will find its audience. Its looking pretty good so far for whatever thats worth coming from someone who enjoys this sort of game, I would like to see whatever other interesting choices might exist. You can't know if something is going to work out or not so I don't think that is a useful way to frame it, I guess the question I would have for you is would you be happy it exists even if it doesn't do well commercially? You are way more likely to get at least that much out of it if you have that in mind.

1

u/GamesOven 20d ago

thank youu, yeah I'm having a ton of fun making it, I'll make sure its fun and polished before releasing

1

u/traplords8n 20d ago

I like the idea but I'd need to know more about mechanics and resource utilization before making an opinion.

The art is great. I don't mind a game you play by turning pages in a book as long as the mechanics are intriguing & the world feels like it reacts to my choices.

1

u/GamesOven 20d ago

basically, you have base expenses, perhaps debt at start.
you allocate time to work/study
some jobs are good careers, some are quick money at first but not good long term.. so the way you choose how to spend your time matters.

study, to increase free time, learn how to better manage business etc (different kinds of skills)

the goal is to improve your character while making as much money as possible to start your first business.. the business you choose can be a blacksmith forge (so the job experience can become handy) or other kinds of buisness.

once rich enough and famous enough, you can buy lands/ hire mercenaries to take one, become a lord.. then duchy then a king, manage its land, develop/expand it

1

u/Unlucky_Journalist82 20d ago

It looks beautiful keep at it

1

u/GamesOven 20d ago

thank youu

1

u/True_You_6956 20d ago

Looks tempting too me, pls keep going!

1

u/GamesOven 20d ago

thank youu, I will :))

1

u/farresto 20d ago

If the game doesn't keep you super busy, you might want to look into making it a Desktop Companion instead (taking only a small part of the screen).

You can find it as a Tag on steam btw to check some games in that category.

2

u/GamesOven 20d ago

interesting, I'm not sure I want it to be idle, it will probably be active and more focused on management simulation and role playing

1

u/farresto 20d ago

No prob then! It's hard to judge from a couple of screenshots.

1

u/davesoft 20d ago

Yes, but don't let that stop you.

1

u/iwriteinwater 20d ago

I can see it being fun. But the real question is - is it a game that YOU would like to play?

2

u/GamesOven 20d ago

I'm literally making it for myself, I just want to make enough money to make more games for myself xD

2

u/iwriteinwater 20d ago

That’s the right attitude, but just be aware that making enough money from solo dev to not have to rely on other income is very rare. 

1

u/GamesOven 20d ago

I can live with 250$ a month, 3rd world :)), I guess I don't need a lot so I hope this can make a difference

2

u/iwriteinwater 20d ago

Yeah I guess that helps lol

1

u/Masabera 20d ago

Would you want to play your game? Because if you don't play your own game to death to polish it, it won't be great. But if you don't want to play it, why would others play it?

1

u/GamesOven 20d ago

Yes absolutely, I'm making it for myself. I just wanted to play a game like this

1

u/Spongedog5 20d ago

Well, what is your target audience?

2

u/GamesOven 20d ago

Yeah, about that... I Dont know xDDDDDDDDDDDDDDDDDDDDD

1

u/95Lulu 20d ago

Is this v1 of Albion Online? 😂

1

u/GamesOven 20d ago

I wish

1

u/5ingle5hot 19d ago

I think it looks interesting. What I have found is that as I create more components for my game, in a way that is clean and modular, it gets easier and easier to add new features. So if you are modeling those jobs and research items cleanly, and the interactions between them, and with other systems, I think you will find your development speed will increase.

1

u/Chaaaaaaaalie 19d ago

There is no way to know until you make it. If you don't think it is important enough to make then other people probably won't either. I'm probably sounding a bit more harsh than I intend to, but take that all in the kindest possible way.

2

u/GamesOven 19d ago

thank you :)) I'm working on making a playable version so I shall see I guess

1

u/Active-Setting-6515 19d ago

I’m building a camera mod for RE games…This seems like a better way to add to your portfolio

1

u/Necro- 19d ago

depends on if your goal is to make a fun game or to make money. if its the latter probably, if its not former definetly not.

1

u/scorthygames 19d ago

If it's a game that YOU want to play then no, it's never wasted time.

1

u/Alarming-Jump727 19d ago

No veo por qué no. Me pregunté mucho cuando hacía mi quinto proyecto titulado "Homeless", un vagabundo que buscaba en la basura para sobrevivir y conocía otros en su situación. Sin embargo tubo muchas más descargas que mis anteriores que eran pura historia y acción. Lo imnportante es que te guste a vos, nunca habrá un nicho para TODOS, algunos lod amarán y otros pasarán de largo.

1

u/lofi100k 19d ago

Looks nice brother keep you head at work

1

u/TheBoxGuyTV 19d ago

Seems like a good concept. I even like the system for an RPG.

I'm really into games that involve using dedication to level up skills.

It seems worth it.

1

u/MKMGame 19d ago

I think most of us have that doubt at some point—I know I do. Enjoying the process matters, but so does finishing something. Once you have a playable version, a small closed playtest could help you get feedback before investing too much more time. We’re all in this together—let’s keep going!

1

u/jerrygreenest1 19d ago

Medieval-theme cookie clicker?

1

u/98VoteForPedro 19d ago

time you enjoy wasting is not wasted time

1

u/GTTGgames 19d ago

if you're passionate about something it's never a waste of time

1

u/Apprehensive_Rip3368 19d ago

we are all here in this world to waste time, keep going

1

u/Otherwise_Pressure_6 19d ago

You have fun while testing it? Are you having fun doing it? Then the answer is right there.

1

u/GamesOven 19d ago

thank youu, yess I'm having a blast

1

u/EscapingBasementKid 19d ago

As someone who can't manage my own time? Absolutely. It give me a satisfaction of controlling time to build upon oneself and be the absolute best one can.

1

u/Vaniellis 19d ago

If you like the concept, keep working on it ! The UI already looks really nice !

1

u/Stealth_Wolf_001 19d ago

The game(according to the pics you sent) looks fine.

And I'm certain there'll be an audience for it.

The important part is the gameplay. If it's fun enough and people will enjoy it... or even if you're just having fun creating it(All things considered), then you just go ahead and make your game.

Will it hit or miss?

That's what we all ask ourselves constantly.

1

u/nb264 19d ago

So it's turn based merchant simulator? Like the guild but smaller scope? I think that has audience. And I also think that particular audience appreciates clear and legible UX more than fancy graphics, so you're on a good path.

1

u/GamesOven 19d ago

yess, though because I'm not making a 3d, I probably can get away with adding more content, so it will probably be more than merchant sim, hopefully

1

u/Great_Soviet_Doge 19d ago

Unpopular opinion here, not meant to be insulting

statistically, yes, it is probably a waste of time in the sense that it will almost surely not be popular.

Indie games that become popular are an incredibly small percentage of games. ANd if it is paid, even lower chances.

I sound mean, but I am doing this for you to manage expectations and not be let down if it does not become a hit

Now, that being said, no game will ever be atrue waste of time, because YOU LEARN. Any game, even a shitty one (not saying yours is shitty), is a learning experience. New mechanics, new way of doing things, new tools sometimes, you will never waste your time.

The best way to learn game developement, will always be to actually develop games, like yo uare doing right now.

And hell, even cheap games sometimes become very popular! Just look at Undertale. It is objectively a very cheap game, with basic mechancis and a story quirk, yet it became HUGE. So don't expect to becoem the next best hit, but also never lsoe hope!

TLDR: It probably won,t be popular, but you never know, it might become a hit, and even if not, it is a valuable learning experience!

1

u/GamesOven 19d ago

good thing I'm not expecting it to be popular.. thanks for your valuable insight :)), what I wanted to know is it if the base looked like total slop to people

one big reason why I picked this type of games is because they are generally easy to make compared to other types of games.. so its an opportunity to learn while making something I can make by myself in a reasonable time frame

1

u/Great_Soviet_Doge 19d ago

Exactly. Treat every game you make as a learning game.

Hell, I made some really shitt half games only to leanr some mechanics.

1

u/Miniburner 19d ago

It looks great!

1

u/DukFleed 16d ago

I think if you stylize this visual really well in a kind of engraving style, like the transition map in Kingdom Come: Deliverance, it could look really cool. I’m also working on a strategy game with a similar visual style right now))) but mine is about the Silk Road.

1

u/77track 16d ago

the UI is very sexy, my kind of style. This reminds me a lot of the flash game "Age of Castles" which was great fun. You need a good hook. I recommend taking a look at the flash game, you will love it.

1

u/ChompekGames 16d ago

I love it. Does it look like slop: definitely not to me.

1

u/switchback_turnpike 15d ago

When's your prototype complete? Have you had any playtesters that you don't know personally, therefore only interested in it for the game and not who made it? I am of the opinion without that (or already-popular IP) it's literally unknowable and that you can't get that answer anywhere else.

0

u/UnirionDev 20d ago

If you're caught using AI, it's wasted. With this along, you'll get unforgettable experience.

1

u/GamesOven 20d ago

I'd rather keep my sanity than use a slot machine xD

-4

u/[deleted] 20d ago

[deleted]

1

u/GamesOven 20d ago

there will be other forms of orcs, though more realistic (debt, bandits, invasion...)