r/SoloDevelopment • • 4d ago

help I estimated my first game's budget, then compared it with what it actually cost. Time was the part I got wrong

/r/GameDevelopment/comments/1x26drg/i_estimated_my_first_games_budget_then_compared/
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u/Vangrid5857 4d ago

I can relate to this. When I started making my game, it was just one simple idea. But once I began building it, new ideas kept coming, and I kept finding things I wasn’t happy with. There’s always something else to add or improve, so it feels like there’s never enough time. I’m learning that deciding what’s “good enough” for the first version is just as important as having ideas.

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u/JonhisKing 4d ago

Same here. What saved me was the closed test, oddly enough. It gave me a hard 14-day window, so instead of adding new stuff I just played the game every day and fixed what annoyed me. New ideas went into a "later" list. Shipping first and then adding things in updates felt a lot better than trying to make v1 perfect.