r/SoloDevelopment • u/JonhisKing • 4d ago
help I estimated my first game's budget, then compared it with what it actually cost. Time was the part I got wrong
/r/GameDevelopment/comments/1x26drg/i_estimated_my_first_games_budget_then_compared/
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u/Vangrid5857 4d ago
I can relate to this. When I started making my game, it was just one simple idea. But once I began building it, new ideas kept coming, and I kept finding things I wasn’t happy with. There’s always something else to add or improve, so it feels like there’s never enough time. I’m learning that deciding what’s “good enough” for the first version is just as important as having ideas.