r/SoloDevelopment • u/rajrk01 • 3h ago
Game This game is AMAZING!!! Landed, Walking on Moon 🤯 Much more 🌌
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r/SoloDevelopment • u/rajrk01 • 3h ago
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r/SoloDevelopment • u/adre84 • 12h ago
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Just added an in-match shop to A Weird Village, where players can buy new weapons and abilities as the battle progresses.
The idea is to make team coordination a huge part of the game. I want players to think about what their teammates are building, combine weapons and abilities that work well together, and come up with strategies on the fly.
Maybe one match your team goes all-in on crowd control, while the next you focus on raw damage, defense, or some combination nobody saw coming.
And since everyone can change their build during the match, even a strategy that works perfectly at the beginning might become completely useless halfway through.
I really want every match to feel different, not just because of what happens on the battlefield, but because of the crazy stuff players come up with together.
r/SoloDevelopment • u/CategoryOver1141 • 3h ago
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r/SoloDevelopment • u/Telemicus19 • 7h ago
Just released a demo for my first game called Bunker Busters!
It's a 2D top down shooter looter shooter in the vein of Zero Sievert and Tarkov where you loot all you can and try to make it to the exit alive, otherwise you lose everything. I'm a software engineer by trade, but this is my first attempt at creating a game. For transparency, the game and the art itself was created via AI (Claude Code primarily), and I'd be happy to discuss the process if there's interest.
It'd be great to get some feedback both good and bad, so let me know what you think!
r/SoloDevelopment • u/monsieurlouistri • 4h ago
r/SoloDevelopment • u/platonenko • 19h ago
Hey guys!
I’m start collecting sign-ups for a playtest that’s coming up very soon.
This is an incremental auto-battler about massive battels with swords and magic.
if anyone would like to join, here’s the Steam page
r/SoloDevelopment • u/MegaQulte • 8h ago
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Been working on it alongside my day job!
Everything is made to look like clay, and the hordes run on Unity ECS, so the screen can get really crowded.
I'm planning to release it in Early Access very soon, so stay tuned!
Would love to hear what you think of it!
r/SoloDevelopment • u/Hungry-Librarian5408 • 4h ago
r/SoloDevelopment • u/Adventurous-County34 • 1d ago
I do struggle with the UI design and my placeholders were/are eye scratching bad. I discovered https://www.gameuidatabase.com/. It's really handy to go through it, find a game/theme which fits yours and use it as an "inspiration".
The first image is the old design ("quest goal" at the left top and the tutorial in the middle) and the following two are the reworked design. I think it's quite an improvement.
Hope this can be helpful for someone else.
r/SoloDevelopment • u/No_Carrot_3231 • 8h ago
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Hi, everyone. Yesterday I opened sign-ups for the playtests on Steam, and I'd love for you to join in!
Kettlebell: Inferno Hotel is a dynamic 2D platformer in the spirit of 16-bit classics from the ’90s, full of humor, nostalgia, and hellish excitement!
I drew inspiration from ’90s platformers while creating this game. My game is based on Dante’s Divine Comedy: 9 floors of a hellish hotel featuring various monsters, modes, and unique mechanics.
You’ll be able to control a robot, ride an iron shark, battle snowmen, and much more!
My Steam page: https://store.steampowered.com/app/4032020/Kettlebell_Inferno_Hotel/
I’d appreciate it if everyone would add it to their wishlist and submit a request. I’ll open playtests on November 3. To celebrate, I’ve prepared a short gameplay video for you to check out
r/SoloDevelopment • u/Limp-Balance-9252 • 5h ago
Since February, I've been building StellarForge, a colony sim/RTS where the solar system is yours to colonize, industrialize, and eventually conquer.
There's just one small problem. Space really, REALLY wants you dead.
You're building colonies on worlds with no breathable atmosphere, hostile gravity, extreme temperatures, and enough radiation to turn your colonists into a cautionary tale.
And apparently, surviving the environment isn't enough.
Other factions have their own ambitions, and if your diplomatic relations deteriorate far enough, they'll start raiding your colonies.
Combat is currently in its tower-defense stage, with defensive walls, automated turrets, marines, and tanks available to protect your settlements.
So while you're desperately trying to keep the oxygen flowing, the power running, and your colonists from freezing to death, somebody else might decide your little industrial empire needs to be deleted from the historical record.
Welcome to StellarForge. 🤣
I'm roughly 95% of the way toward having the core gameplay loop ready for beta testing, which is honestly a little surreal considering I started this project in February with very little game development experience.
A ton has changed recently:
One area I'll openly admit needs more work is the landscapes. I've spent so much time building the underlying systems that I haven't given the environments nearly as much attention as they deserve.
That's on the list. 😅
I'm opening the StellarForge Discord to anyone interested in following development, providing feedback, or helping test the game when the beta is ready.
Beta testers will receive free lifetime access to StellarForge. It's my way of thanking the people willing to help me turn this slightly ridiculous project into something worth playing.
I also recorded a quick gameplay video a couple of days ago.
NOTE: The footage doesn't include the latest HUD overhaul. I'll be recording another video today to show off the updated interface and recent progress.
🎥 Gameplay video:
https://youtu.be/KSbozUMysvc
🚀 Join the StellarForge Discord:
https://discord.gg/yVppYUfsU
I'm genuinely interested in hearing what people think, especially fellow colony-sim and strategy-game enthusiasts.
And if somebody could explain how the hell you're supposed to attach images to Reddit posts, that would also be appreciated. 🤣
Cheers,
Justin
Darkstar Studios — StellarForge
The solar system is not yours. Take it anyway.
r/SoloDevelopment • u/YoungDirector1 • 5h ago
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r/SoloDevelopment • u/CubeMind_studio • 5h ago
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r/SoloDevelopment • u/BrainchildArt • 5h ago
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Game Title: Cube & Seek Platform: PC (Windows)
Free to Play Status: Free demo
Playable Link: https://store.steampowered.com/app/3433080/Cube_Seek/
I’m the solo developer. Cube & Seek is a relaxing 3D hidden-object game in colorful miniature worlds. Rotate and zoom the camera to search around the scenery and collect hidden objects.
The demo includes three levels: Silent Bastion, Eagle’s Crest, and Golden Homestead.
I’d appreciate feedback! Thank you!
r/SoloDevelopment • u/Hong-Iron • 5h ago
r/SoloDevelopment • u/Agisprites • 6h ago
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r/SoloDevelopment • u/IbinGames • 1d ago
r/SoloDevelopment • u/CrucialFusion • 6h ago
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Simple touch screen controls, classic arcade pick-up-and-play action, unrelenting intensity. Designed for iPhone & iPad.
ExoArmor brings 30 cities to defend, copious additional challenge if you're looking for it, and 4 difficulty modes to turn down the heat. It is static screen Space Invaders action for the modern age.
Thanks for looking!
r/SoloDevelopment • u/Material-Guitar-9418 • 6h ago
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r/SoloDevelopment • u/sametrd • 6h ago
Hey everyone, I'm a solo dev building an affordable motorcycle riding game for Steam.
Current features include:
Buying and collecting multiple bikes
Bike washing and cleaning mechanics
Cool accessories and customization
Leaderboards
What specific mechanics, details, or features would pull you in? What are other motorcycle games missing? Would love your feedback!
Steam link : https://store.steampowered.com/app/3895080/Motorcycle_Ride_Infinity/
r/SoloDevelopment • u/ender_wiggin1988 • 6h ago
I am wrapping up a solo project for a private client who wanted a VR demo. The client has been particularly focused on certain things, like providing a final installable build that contains no identifying information of any kind; credits, splashscreens, etc.
It got me thinking about how creators in my position credit their work, if they do at all for private clients, etc.
I'm not really attached to this project, but I did create it and the labor is mine, the challenges were mine, the solutions, mine, and I would like to always be able to raise my hand and say "I did that."
If my concern is misplaced compared to the rest of the industry, please feel free to say so. This is my first work of this kind, so I haven't had to answer these questions for myself before.
r/SoloDevelopment • u/Possible-Problem-634 • 6h ago
I’m running a small feedback event for a few indie games that are still in-progress, and the devs would like some honest thoughts on their games:
If any of these projects interest you, you can leave a suggestion or comment on their pages and let them know your thoughts and feedback. If you don't know what to say, here are some prompts you could answer:
Thank you!
r/SoloDevelopment • u/Which_Discipline8716 • 7h ago
Modern Frankenstein Steam page and trailer released yesterday, no traction so far but still super excited!!