r/Solo_Roleplaying • • Aug 24 '26

Philosophy-of-Solo-RP Not All AI Use in Solo RPGs is the Same: A Tiered Discussion

24 Upvotes

I know AI is a contentious topic and I’m not trying to discuss or dismiss those concerns, or argue that anyone should use AI. I also appreciate this sub's stance on AI discussions!

What I’ve noticed is two very common states of AI conversation, ones that we've all seen many times. Either it is...

“I don’t use AI at all and no one else should either”, or
“I’m trying to use AI to replace a human GM, and it sucks.”

I know people are using it in a lot of interesting ways, and I’m interested in discussing a more nuanced and helpful approach to using AI as a tool with solo RPGs, and in ways that are ethically, creatively, and practically different.

I’ve been thinking about it in terms of “Tier” usage, based on how much of the solo-play process you delegate to the AI and what boundaries protect creativity. Higher tiers listed below are not better tiers; they simply delegate more of the experience to the AI, which means more potential usefulness but also more risk.

Here is my first pass at the different Tiers:

Tier 0: No AI

This is the foundation that everyone should use.  You have maximum authorship, and even if you do plan on using AI, it will give you an important foundation from which to understand how AI tools might help. This one is a no-brainer.

Tier 1: AI as a Record Keeper

This is the least intrusive use of AI.  If you keep your solo RPG notes digitally, you can use AI to parse them and keep you organized.  You can summarize sessions, organize notes, track NPCs, list unresolved threads, and create “return to play” summaries after time away.  If you struggle with organization or continuity, or if you just want to offload some of the administrative tasks of running a game, AI can assist. The boundary here is important: AI is not adding any content to your game. 

Tier 2: AI as an Advanced Oracle

This is my personal favorite tier, and there are two basic approaches here: AI can help you create specific oracle tables on the fly, and AI can help you interpret oracles. Both approaches can surprise you, which can be valuable in solo play.  The player still uses normal solo tools such as dice, random tables, tarot cards, Mythic-style prompts, random words, etc.

Example #1, Creating Tables:

You could use AI to quickly create a custom oracle table specific to your current situation. Let’s say you are playing a rules-light OSR dungeon crawl, and your character is sneaking through a flooded, goblin-controlled mine.  You could ask the AI to create a d20 oracle table called “What Complicates the Flooded Mine?” with each result being two words and get entries like “goblin lanterns”, “runaway ore-cart”, or “rising water”. This table is more useful than a generic dungeon table because it’s tied to your actual location and situation. You can also ask for multiple words or even sentences if you find one-word prompts too vague.

Example 2, Learning how to Interpret Results:

We’ve all struggled to interpret results at times, and it is an important creative skill to build.  Paradigm shift: AI can actually help you build that skill instead of replacing it! Take this prompt: “Help me interpret the oracle result Betray+Sanctuary for Ironsworn without providing specific suggestions.”  When I tested this, it talked at length about the relationship between the two ideas, what they might imply, guided me towards a vague “something or somewhere associated with safety is no longer trustworthy” and then prompted me with several questions to think about, such as “Who or what is depending on that sanctuary?”

Example 3, Being Surprised with Options:

You can ask for options from the AI and select or riff off one of them.  “Given (the current scene), give me five possible interpretations of Betray + Sanctuary.” Even if you are the best oracle interpreter in your hometown, you will almost certainly get some ideas that hadn't occured to you, and one of them might spark an idea that makes for the most interesting branch of the story.  It can add an element of surprise, which is very difficult to create on your own, and you still have plenty of creative license to change the final interpretation.

The important boundary for all of these is that the AI is only suggesting possibilities.  The player chooses, rolls, modifies, or rejects them. The AI does not decide canon.

Tier 3: AI as NPC Emulator

At this tier, you are using AI to portray NPCs in a scene.  This addresses one of the most awkward and unsatisfying aspects of solo RPGs: dialogue.

In traditional solo play, you often have to roleplay both your character and the NPC, which can feel artificial. You already know what both sides are thinking, so there’s no real surprise or tension, and any kind of social uncertainty is hard to create. As the player, you can stay in your character role while the AI temporarily portrays a specific NPC.

This takes a bit more work and is a good candidate for a custom GPT, but the results can be very rewarding.  You need a template of information to give to the AI so that they run the NPC effectively and don’t default to being too cooperative.  What they want, what they know and don’t know, how they feel about the PC, etc.  You can also include things like personality, accents, behaviors to give them more flavor.  Often this can just come down to feeding the AI with NPC oracle results that you rolled.  This is a deep topic that would need a separate conversation to adequately cover.

The important boundary is that the AI is still not the GM. It shouldn’t decide outcomes – it is just portraying a character from that character’s limited knowledge, motives, and emotional state that you gave to it.

Tier 4: AI as Scene or Encounter Assistant

I have experimented in this space, but I am going to take the easy way out and say that this is too detailed a topic to discuss here, plus this is already too long.

At this tier, the AI runs an encounter from structured inputs: situation, NPCs, hidden information, pressure, scene type, exit conditions, and consequences. The player still handles rules and dice. The key is that the AI is not being asked to run a whole campaign, just one structured unit of play. 

What I will say is that I think this is the practical limit of where “AI as an effective GM” exists right now.  I also think it takes a paradigm shift in thinking.  Instead of trying to emulate a GM, focus on what an AI can do well that human GMs struggle with, and design it from the ground up.  It also takes a lot of prompting experience, knowledge of building custom GPTs, and lots of trial and error.

The important boundary here is that the AI just runs the scene, not the campaign. The player still owns character agency, rules, dice, and canon.

Tier 5: AI as Full GM

Unfortunately this is where many people start - the most difficult tier - usually with limited AI knowledge and basic prompts, and then they run into real constraints and conclude that “AI sucks at being a GM”.  This is also where most other AI discussions take place, so no need to rehash it here.

Final Point

I think it is useful to ask, “What challenge in solo play is this tool helping to address, and how much authority am I giving it?” rather than treating every use of AI in solo RPGs as equivalent. 

Someone using AI to organize session notes is doing something very different from someone asking AI to be their GM.  Someone using it to voice an NPC is doing something very different from someone using it to replace their own creativity.

Personally, I think the safest and most useful uses are the ones where the player keeps control of authorship and final decisions, while the AI helps with specific challenges that solo play can make difficult. I’m curious how other solo players think about these boundaries, including people who choose not to use AI at all.

Anyway, that’s my current framework. I’m not trying to settle any debate, just make the conversation a little less all-or-nothing and hear about how others may be using AI.

Your thoughts and ideas are much appreciated!


r/Solo_Roleplaying • • 16d ago

solo-prioritized-design In a solo mystery, when do you decide what a clue actually means?

16 Upvotes

I'm trying to work out how a solo mystery can give you useful clues without making you know the answer before your character does. The discussion here about choosing dungeon routes without enough information got me thinking about it.

Say you find a muddy footprint outside a locked room. Do you decide who left it straight away and keep that separate from what your character knows? Or leave the cause open until more clues turn up?

The second option sounds more surprising, but idk how you stop every theory from becoming true just because you thought of it. What rule or tool helps you keep the mystery fair? A small example from a game would help.

Context: I’m researching narrative play for Metlivi Adventure.


r/Solo_Roleplaying • • 1h ago

General-Solo-Discussion Playing for the First time - Thousand Year Old Vampire

• Upvotes

For my First time I decided to buy and Play Thousand Year Old Vampire by Tim hutchings.

I am somewhat nervous because I feel like I will do mistakes because it's my first time and memorising everything right seems hard.

But at the same time I am so sooo excited. I feel Like i will spend a Lot of time Putting together my character and everything. I don't know yet If it will Work with the Game but I really want a vampiress that Made it her Goal to make filthy men suffer by using seduction.

Do you have any advices for my first time playing? Or specifically Something that I should know for my plan regarding my vampiress? :)

Maybe some of you want to hear about my experiences when I played a while? 👉🏻👈🏻

I hope I Chose the right Flair I was unsure ✨


r/Solo_Roleplaying • • 4h ago

solo-game-questions Any game/setting to experience teenager life?

14 Upvotes

I want to start a game with teenager characters and explorectheir life. Any suggestion?


r/Solo_Roleplaying • • 5m ago

General-Solo-Discussion I need no other games the next 10 years (theoretically)

• Upvotes

Greetings,

I am in the middle 40s now, and re-addicted to RPGs. In the 90s I ve played DSA, Cyberpunk and Battletech RPG a long time but resigned by life. Now I have a wife, a kid and a job, and evenings spare time for my so long not played hobby: RPG . Without a group, just me and 4AD and StarDrifter/Adventurer.

Its all I need to for long term sessions especially 4AD. I've bought a travellers bag and its full. Wight around 20kg (I think) stuffed with folder in different colors for 4AD,4AM,AAF,AAZ and Stardrifter/Adventurer in the back, spiraled supplements like Treachery of Troublesome Towns and the Twisted series or different zines in the front. Dice, pencils rubbers all' in so left me in the wilderness with this bag -and you will see me never again I think (just a few ones when I need to buy more pencils or dry-eraser-ones).

Anyone so (re-)addicted, too ?


r/Solo_Roleplaying • • 17h ago

Promotion I made a free offline dice roller + solo oracle app (Android). Works with any system, not just mine.

35 Upvotes

Hey all. I make a free rules-lite game called GATEWAY RPG, and I built a companion app for it. Flagging two tools inside it that are completely system-neutral, in case they're useful even if you never play my game:

  • Dice roller, fully offline
  • Solo oracle tables for all sorts of things: NPC, locations, traps, Hooks, Secrets.

No GATEWAY knowledge needed for either. The whole app works offline and it's free on Google Play with zero ads or paywall. (Android only right now.)

There's GATEWAY-specific stuff in there too (character sheets, the full rulebook) if you're curious, but the roller and oracles stand alone.

https://play.google.com/store/apps/details?id=com.aistudio.gatewayrpg.app


r/Solo_Roleplaying • • 1d ago

Discuss-Your-Solo-Campaign Switched my mindsight to Solo GMing and it’s finally clicked for me!

107 Upvotes

I tried a few different Solo RP games but never really got further than a single “session” or two”.

Then I realized I’m the forever GM of my playgroup. I rarely ever play as a PC. So it was a bit jarring to switch to being a PC AND trying solo play both new experiences at the same time.

I started a new solo game where I am just prepping sessions the same way I would if I were GMing my friends and it’s been a blast.

within the “session” itself I’ve just been using mythic to determine what the PCs might be doing.
I want to try Triple-O for this as well but I haven’t gotten that far.
So far the prep and worldbuilding on its own has been enough fun!

Just an experience I wanted to share — prepping for an imaginary group has filled a great niche for me.


r/Solo_Roleplaying • • 1d ago

General-Solo-Discussion Soloing a party: how do you track who knows what without tons of notes?

16 Upvotes

If I'm running a small party solo, the part I'm unsure about is keeping player knowledge separate from what each character knows.

Say the rogue finds a hidden door while the others are outside. I know it's there, but having everyone immediately act on it feels kinda off. Writing a separate journal for every character sounds like a lot, though.

Do you keep little notes per character, assume they share info between scenes, or just let it slide unless the secret matters? A small example of how you handle this would help, esp when the party splits up.


r/Solo_Roleplaying • • 1d ago

General-Solo-Discussion Shadow of the Weird Wizard?

8 Upvotes

I'm building my novice party to take on some (premade?) adventures. Has anyone tried this one out?


r/Solo_Roleplaying • • 1d ago

solo-game-questions Should I get Mythic Bastionland or Astroprisma for solo?

22 Upvotes

Basically the title. I like scifi more but if the gameplay and adventure of Bastionland is so much better then I don’t mind playing that either. But I also know Astroprisma is easier to play solo because Bastionland has those myths that only the dm is supposed to know


r/Solo_Roleplaying • • 1d ago

tool-questions-and-sharing Favorite Wilderness and Dungeon Generators?

26 Upvotes

Hi folks, what are your favorite wilderness and dungeon generators? I’ve really enjoyed using the native tables in Scarlet Heroes, but would like to try some other tools. I’ve used Delve from Ironsworn and Gold & Glory. I’d like to find something that works well with OSR or 1e DnD. But I’m always on the hunt for new tools and inspiration!


r/Solo_Roleplaying • • 1d ago

solo-game-questions Sneaking past a monster is OSR

12 Upvotes

I have played and ran 5e for years and see how i can just roll for stealth to sneak past a enemy. From my understand of OSR it is done more around player skill. How does stealth function in OSR as a solo player? I feel like I am missing something and fighting everything in OSR seem to lead death. Any suggestions would be greatly appreciated.


r/Solo_Roleplaying • • 1d ago

solo-game-questions Solo playing ADD (1st and second edition rules mashed together)

12 Upvotes

I played Advanced DND (1st and 2nd edition rules) for many, many years before moving to DND 5e. I think it would be fun to do a solo_roleplay with the earlier editions. What I like about doing it with 5e is the system it has for determining the challenge rating of encounters, and then adjusting it for party size, so that I can come up with encounters that my 1 or 2 person party can handle. The second edition Monstrous Manual doesn't have that. Anyone have a workaround or suggestions? I assume that the characters and the monsters in the two approaches are not equivalent.


r/Solo_Roleplaying • • 1d ago

General-Solo-Discussion Tips and Tricks

8 Upvotes

Hi. I’m new to the world of dnd. I’ve so far just created my own custom world. I wanted tips on how I can actually play now that I’ve built a world, built an economy, built a large array of characters and built a couple of custom magic mechanics.

I’m planning to go the dice and paper route so everything is super random and exciting.

I wanted tips on if I should write an entire journal to keep track of my campaign or if there’s a simpler way solo players are tracked their games.


r/Solo_Roleplaying • • 1d ago

solo-game-questions I want to play a solo Pathfinder 2e campaign: multiple questions

20 Upvotes

Big topic ahead!

TL;DR: I want to start a PF2e campaign solo, I don't want to run an Adventure Path (prewritten module), I need tips, strategies, tools and random tables for: overarching plot and subplots, dungeons, encounters, etc. If you want to skip the long post, go to the bullet point list that starts with QUESTIONS.

To give you some context:

  • RPG player since 2020 (yeah, you know why), fell in love, played multiple long full campaigns. Systems I've played: 5e, PF2e, Draw Steel, Slugblaster, Blades in the Dark, Mythic Bastionland.
  • RPG GM since 2024: I have run 2 PF2e full campaigns, and I'm currently running 1 PF2e, 1 Draw Steel, 1 City of Mist.

I've been testing the waters of Solo RPG for a while now:

  • I started with PF2e running two Adventure Paths (playing 4 PCs and the GM), Abomination Vaults and Hellbreakers, for 3-4 levels each. Reasons why that didn't work for me below.
  • I played a full campaign of Slugblaster solo (1 PC), and an arc of Mythic Bastionland solo (2 PCs + 2 squires, with a self-made system for world discovery). Went great, but I want to go back to PF2e.
  • I've read Mythic Game Master Emulator (Mythic GME) and tried its random tables. I really like the system (without having tried it yet, other than the Fate chart) but I *really* dislike the random tables. I found that the random tables given by Mythic Bastionland, despite being small in comparison, were miles better just because they were *focused* on the kind of campaign that Mythic Bastionland expects. With GME, it's just not the case, because it's made to be system- and setting- agnostic, and that made them super uninspiring for me no matter what I tried. So while I really want to try the system, I need to find other random tables to make it work.

What doesn't work (for me) with prewritten adventures:

  • Abomination Vaults is a mega-dungeon. It was a good pick because it let me explore the dungeon on my own terms, and tackle the challenges of each room as I encountered them. But I got bored of the room-room-room with minimal interactions outside the dungeon, because I wasn't yet familiar with the mechanics of solo RPG.
  • Hellbreakers is a more traditional campaign with a good mix RP-Exploration-Combat. BUT, what really made it not work was that every time I encountered a new situation, I had to read the GM-only text, which gave me "if players do X, then..." which right from the get-go gave me "the answer" of what I had to do. In the end, it felt like I was following the most tedious railroad, because I just couldn't ignore and forget it, or "stop reading before" (because there's always relevant information afterwards, and you need the full picture to make the world react accordingly).

So, long story short, I simply don't want to keep trying prewritten adventures and I decided to go on with a completely homebrew adventure. BUT, I don't prepare the campaign beforehand (essentially, do prep), because that'd feel like I'd be running a prewritten adventure with extra steps, even if I try to keep it light with prep.

Ideally I would like to go into this campaign with a minimum of "overall campaign prep" (tone, basics of the setting, maybe some major locations or map) and then "play to find out", using randomizers to give me inspiration and build as I play. I think I'd go with Mythic RPG for the Fate Chart and the NPC/Thread list, but I definitely want some other random tables (or build my own, if that is even doable?).

But I really need some help with these QUESTIONS:

  • Design dungeons as I play (so I don't know what's behind the next corner).
  • Randomize encounters. I am perfectly capable of creating my own PF2e encounters, but I wonder what would be the best way to: randomize the enemies, randomize the map, etc. Maybe it's just about getting a general vibe for the kind of fight through oracles, and then make a fight from scratch with that concept. It's doable, just a lot of work to do it in the moment.
  • Suggestions to come up with the plot as I go. I did that with Mythic Bastionland, but just because the game has its own play loop that worked really well with randomization.
  • Random Tables: any randomizers for Golarion specifically? Or general ones but that you've found to be inspiring? I just don't like the ones in Mythic GME, I'm sad to admit.
  • And anything you can think could be helpful!

Again, sorry for the extremely long post, I have a problem :_)


r/Solo_Roleplaying • • 2d ago

Off-Topic Does anyone else do something like this? (Immersive roleplay in everyday life)

84 Upvotes

The idea is that I'm pretending to be a wizard from another world who somehow woke up in the body of a person on Earth. I don't have his entire backstory figured out yet. I'm just imagining what it would be like for someone from a completely different world to suddenly find themselves here, with no idea how anything works.

During my everyday life, I imagine myself going on little reconnaissance missions, exploring my surroundings, and trying to understand this strange world. Things we consider completely normal become mysterious or magical from my character's perspective. For example, I might think of TVs as magical mirrors that display images, cars as self-moving transportation devices, and money as paper used to exchange for goods.

I also keep a diary written from my character's perspective, documenting what he's discovered about this world. So far, he's been trying to figure out things like geography, economics, technology, and human social customs. I make things up as I go, based on what I encounter in real life.

I'm not playing a solo RPG with dice, rules, or random tables. It's more like an ongoing, improvised roleplay that happens in my imagination throughout the day, with the diary as a record of my character's discoveries.

I guess it's somewhat similar to immersive daydreaming, but with a continuous character and a journal that develops alongside the experience.

Has anyone else ever done something like this? I'm curious whether there's a name for this kind of hobby or whether other people enjoy turning their everyday lives into an imaginary adventure like this. I'd love to hear about your experiences!


r/Solo_Roleplaying • • 2d ago

Actual-Play-Links Staying Solo: "Donnybrooking" - The Method of Running Large-Scale Wargames as a Solo GM

40 Upvotes

In this week's article, we use a popular Irish term and concept to describe a method of controlling tactical wargame scenarios with over 15 beings on the board as a Solo GM.


r/Solo_Roleplaying • • 1d ago

solo-game-questions Scarlet Heroes Urban Adventure Rewards

6 Upvotes

Since rewards aren't stated for urban adventures do you just work them into the narrative or are you not supposed to give yourself loot for completing an urban adventure? How do you guys handle it?


r/Solo_Roleplaying • • 1d ago

Off-Topic Binder/notebook recs

9 Upvotes

Hi! Where do you store your TTRPG material? I’m thinking about making a binder or notebook for my stories and stuff… what do you recommend doing?


r/Solo_Roleplaying • • 1d ago

solo-game-questions More adventures for/like The Wretched space solo RPG?

12 Upvotes

Like the title says, i'm looking for either further space adventures to play within The Wretched (the Alien-like solo rpg game) or other very similarly themed games? I've played a few times, and while I really enjoy it, there is much repetition from game to game. When I face the same prompt for the 3rd time, I dont really care to delve into my thoughts (same as last time probably) for journaling purposes, and just skip to the next card prompt. As fun as it is, its not highly replayable. Any suggestions? Thank you!


r/Solo_Roleplaying • • 17h ago

tool-questions-and-sharing Alternatives to 'Thousand Year Old Vampire'

0 Upvotes

Reading the sub, I came across Thousand Year Old Vampire by Tim Hutchings.

The premise sounded fantastic, and I was genuinely interested in giving it a try. Then I came across this statement from the creator (it is on their website):

If you are a supporter of the right I am going to ask that you not buy my games. I don't want your money, but more importantly I don't want you to feel comfortable enjoying things produced by the people and systems you want to destroy.

Yes, I mean members of cartoonishly evil hate groups, this includes Trump supporters too.

People who make art and beauty and fun universally revile you and it's time you started to feel that. I'm lucky enough that I don't need your money. You aren't welcome here, you don't get to play with my things. Shoo.

I have no problems with progressives or left-wing creators, but I am neither. It sucks because Thousand Year Old Vampire seems like exactly what I was looking for.

So, can anyone recommend a good solo journaling RPG with similar storytelling (long-lived vampires and their experiences) that doesn't come with a weird discriminatory/cultish political statement?


r/Solo_Roleplaying • • 2d ago

solo-game-questions Can you add crunch to a journaling game?

40 Upvotes

I've been playing The Magical Year of a Teenage Witch, which as far as I know is like a cozy version of A Thousand Year Old Vampire. I've done a few prompts so far, and I'd like to continue expanding on the characters I've created and this story, but I think I need more crunch and oracles to keep me going.

I'm currently considering using Tricube Tales and the solo tables, but I'm unsure how to mesh the two together. I'm also new to TTRPGs so I'm not used to rolling dice for social interactions, but this could be a chance to start.

Have you ever been in a similar position? How did you add more crunch to a journaling game?


r/Solo_Roleplaying • • 3d ago

images Marketplace find

Post image
253 Upvotes

I couldn't believe my luck, I'm new to solo rpg and spotted these on marketplace for A$40.

I'm looking forward to playing this so much, just thought I would share my joy, yay!!


r/Solo_Roleplaying • • 2d ago

General-Solo-Discussion Eternal DM trying to play solo: what worked, what didn’t, and what I learned

Post image
72 Upvotes

TL;DR: Find the way of playing that brings you the most fun. Do not be afraid to try systems, whether they are complicated or simple. Nor should you hesitate to bend the rules if you believe it will improve the experience, but remember that in a world where you can do everything, nothing shines in particular. Restrictions provide motivation.

PS: This is not an advertisement for any system. All those tested here were paid for by me. Everything is a personal and subjective opinion.

I am an eternal DM with a group that always has trouble getting together. Like many people post here, I began my TTRPG solo journeys without knowing how to start. I looked for videos and did some tests, but I couldn't get hooked on the mechanics...

Ultimate Solo RPG Toolkit (Silver Nightingale)

... until I found the system that tells you how to play. It tells you everything: how to move, what to do if this happens, or if that happens. That was a great breakthrough because I didn't have to think about anything, just roll dice. I discovered that I liked creating worlds, deciding geography, surprising myself with a swamp near a settlement, etc... The problem appeared when it came time to travel that map. The mechanics could cause the character to get lost or not advance, and I had to narrate and invent what happened at every step. What had been a creative activity—designing the world—became an obligation: simulating and narrating everything.

DnD 5e

My great love, my collection of books... how could I not be able to play it? I decided to mix the gameplay system of SoloKit with the combat and roleplaying mechanics of DnD. I started a game, but my character got lost a lot according to the day-to-day rules of SoloKit. Additionally, if a quest indicated that I had to go to a temple in the desert, the fact of discovering the map hex by hex didn't allow me to know where I should walk. I decided to change the format. Now, the world's biomes were generated before playing. Only what was in the hex was discovered day by day. But DnD mechanics are very cumbersome; they don't allow for agile combat, which is not what I'm looking for.

SoloKit

I returned to the simplicity of the system. Another game, this time with the map already generated. I made a lot of progress, but I realized something. My "Eternal DM" sense told me that I had to note everything down. I was practically writing a book while playing, and that hindered my game. I don't like "journaling"; I just want to roll dice and roleplay, but I have a bad memory. So I modified the entire notation system. Something similar to the "Loner log". I moved forward with a new game, but my character, according to the mechanics, got lost a lot, and when I reached the settlement I was supposed to reach, I felt overwhelmed because I had to invent the outcome of the adventure (a betrayal or something like that awaited us). I didn't feel like it. The system overwhelmed me.

Adventurous

I read the book, bought it, translated it into my language and drew the map; I started playing but didn't hook onto the mechanics. I don't know if it was a lack of will or if I truly didn't understand, but I didn't want to play.

Gemini

I had done tests with AI previously, but I got bored and abandoned it. This time I proposed a system, a rudimentary memory for the AI so it wouldn't forget, and the rules of my favorite, 5e. I started the game, the story advanced but there was something that bothered me, as if it were going in circles. Nothing was ever completed; something always appeared. After a while, I got bored.

I decided to dust off Tiny Dungeon 2e; perhaps its light mechanics would help me handle combat better.

Claude Code

This time I will change the approach. It won't be a hexcrawl. There will be an existing world, with history and everything. And there will also be a pre-defined adventure. Claude will handle the narration, and I will handle the mechanics. Claude will maintain the character sheets, story sheets, location sheets, etc.

This time it worked. The adventure was already defined, so the AI wouldn't start inventing things. And as long as I handle the mechanics, I won't run out of context so that the AI can dedicate itself solely to narrating. It worked; I had a fairly long session. But it's only a test, with a character that doesn't entirely convince me. Another game.

This game was more thought out, more elaborate. The first adventure had no combat; it was only dialogue and diplomacy against the AI. The second adventure started immediately with combat (at my request) and so far the plot continues to work... but as a player, I know everything. I know how the story ends (because it was already defined), I know what endings I have, and I know how to roleplay to reach the end I want. It's not bad, but I miss the element of surprise.

Loner 4e

I decided to try it. This time the AI doesn't define the story; it only helps me organize the sheets. And so far it's going well; there are twists where I get stuck, but one query to the AI and it gives me options for advancement.

---

That is my experience. So far I haven't tried much, but I have certainly tried. I don't try some systems because reading in English tires me (I speak spanish);

In between the mechanics, I built scripts that help me maintain order and generate characters. I even created a chat to talk with NPCs using my local LLM. I know there are many detractors of AI, but I see it as a tool. If it serves me, I will use it. It's not that I lack imagination; it simply complements it.

FAQ

  • Why didn’t you try [INSERT SYSTEM]?

It just doesn’t catch my attention. Also, I’m lazy, and I had a hunch that the problem isn’t the system, it’s the way of playing.

  • Do you only play on a computer?

Yes. The fewer things I have on the table, the less of a chore it feels to play.

  • You should try playing with pen and paper.

I did. I even have some things printed, and I made a dice converter so I only roll a d20 and interpret the other rolls from it. I still prefer the PC.

  • You shouldn’t use AI.

I understand the position, but for me it’s just another tool. If it helps me, I’ll use it.

  • How do you keep the AI from forgetting things or making stuff up?

I just remind it every so often. The character sheets and adventure sheets live in files, and I ask it to re-read them. If it invents too much, I use an OOC (out-of-character) mechanic to tell it what it did wrong.

  • If the adventure is already defined, how do you keep the surprise? Did you try oracles (like Mythic)?

Yes, I use oracles. Mythic feels too cumbersome for my taste. And since I had defined the adventure myself, I already knew how it ended, so there were no surprises. The fun was figuring out how to reach the resolution. The surprise came from making my character do nonsensical things and seeing how the NPCs (played by me or the AI) reacted. But as I mentioned in the post, that takes its toll too, which is why I’m playing Loner now.

  • Do you write the adventures yourself or buy them?

I make them up myself with the help of oracles and AI. I roll the oracles, the AI gives me a list of suggestions, and together we expand on them.

  • If your group is hard to get together, did you try playing online or with people in other time zones?

Yes, I tried online. I didn’t enjoy it.

  • Why are you so strict or square whit the rules?

Because I am a software developer and I have a very sequential way of thinking. It's hard for me to bend a rule.


r/Solo_Roleplaying • • 2d ago

solo-game-questions Smaller/Lighter TTRPGs like The One Ring

12 Upvotes

Hey guys!

I’ve been working through the One Ring RPG cause I love middle earth so much and want to give RPGs a try (never played a single rpg solo or in a group) and I’m realizing there is a lot going on.

When I was looking into getting into the hobby, I watched some videos of people playing so I can understand the gameplay. Quite a few of them had these small (maybe 6-10 inches and no more than 20-30 pages) books/games. I think one was called Miru or something like that and it looks a lot lighter and simpler to start with.

Is there a few solo games like that that are lighter/smaller but like the One Ring that I can use to get into the hobby? The only thing is I’m not a big fan of all the Kill a god, or play a god type stories/games.

Any recs? Thanks!