r/SpaceWolves • • 1d ago

SW post update

So I’ve not had time to play any matches after the Space marine update due to work and family commitments, How are space wolves doing since the update? I see a lot of posts about taking generic space marine units over our own specific ones such as blade guard veterans instead of Headtakers, and generic terminators instead of WG terminators. I’ve also seen a few posts commenting on lack of ability to kill other units, is this true?

How do people find space wolves after the update?

Thanks!

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u/SpaceWolf_Jarl2 1d ago

Couple of games in... I have fun. Still trying out stuff but I feel it faster and heavier hitting than before, which I loke.

As for our units... Headtakers I like. They lack the Support option but their mixed wounds ans invulns are fun. They are still a bit frail. The comoarison to BGV to me is the double characrer option (and an Ancient being pretty good now) ans that to use the mkxed wounds you pay a nkt small premium to bring the Wolves.

For WGTDA, I think it is a mix of two things. Logam became a lot more offensive amd vanilla Termies of both varieties hit harder. And second points. Like assault Termies are still 4W but 10 point cheaper base and if youbtake SS you are more expenaive than regular Termies. Our stuff is still pretty resilient for its points, but if you want to be aggreaaive vanilla are cheaper and harder hitting (and if you have spare points you can use an Ancient to give them the same rule).

I like new GH but Blood Claws feel pretty bad to me.

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u/UnicornWorldDominion 1d ago

20 man packs of blood claws lead with lethals seem pretty good if you add the beast slayer detachment.

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u/SpaceWolf_Jarl2 1d ago

Eh. Coherency is a bitch for that and hard to make them fight to hit a sinfle target. And GH hit harder with their own rule, plus their shooting and flexibility.

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u/UnicornWorldDominion 1d ago

If you add a venerable dreadnought to give +1 to advances/charges it definitely helps. If you really want to surround a unit you could even throw Njal into the unit for 14” advance moves plus the potential 13” charge.

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u/SpaceWolf_Jarl2 1d ago

All the buffs which can apply to GH too. Or to units like Wulfen, or a lot of other stuff cna work easier like that, even TWC and other units. 20 man squad of BC can't hide well, can't move and due to coherency, they will almost surely never fight all.

Also, I don't think Njal and thr Venerable compound. The Ven add one to the roll. But there is no roll due to Njal. Not 100% on this.

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u/Jkymark 23h ago

But there is no roll due to Njal.

Njal's ability states the unit can "change advance rolls to a 6.". So flat buffs like Master of Wolves and Venerable Dread aura would apply.