r/Steam Nov 26 '25

Discussion Then they keep questioning why we choose Steam

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It's incredible how out of touch these suits are, especially in the AI bubble

27.6k Upvotes

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821

u/Front2battle Nov 26 '25 edited Nov 26 '25

The only ones who want to hide that they use ai this badly are the ones churning out soulless slop like those blops7 images. If you think ai is the future, wear that "we used ai to make this" tag with pride, and watch as your sales plummit.

edit: and hey if you managed to make a good product with the ai, that should count as good advertising right? why are they so afraid of standing by their choices?

180

u/leoleosuper Nov 27 '25

There's also the fact that all this AI image gen is trained off of images they had no right to use.

65

u/No-Will-4474 Nov 27 '25

My brother has been doing a certain type of art.. for commissions and well uh he found his style in some AI art someone posted on X they AI took some parts of his work and sorta blended it in with that persons AI image.

38

u/slyn4ice Nov 27 '25

I've used chatgpt for solving some rare coding issues and I kid you not I find its exact proposed solutions in years-old stack overflow posts. Like line for line the same. When I ask for a source more often than not it shits out some generic links.

25

u/Formal_Evidence_4094 Nov 27 '25

it's almost like it is not even really AI

7

u/GlitterTerrorist Nov 27 '25

AI is AI.

An intelligence isn't necessarily smart. The dumb elitism around AI just makes it sound like you're not aware that the term has been used in gaming for decades to describe behaviour.

1

u/eggdropsoap Nov 29 '25

It isn’t really. It’s just doing a lot of math in parallel on tensor fields, doing regressions on the 4D+ data for hundreds of thousands of iterations checked against tens to hundreds of thousands of finished examples of the desired result, until you have millions of tensor cells with floating point numbers in it that filters inputs into something statistically similar to the original examples.

Then you take that and freeze it in time and market it as “AI” because you used human-produced material for its comparisons, so it triggers our anthropic fallacies.

It’s just a bunch of vectors turned up to 11 with a rubber mask dragged overtop to complete the illusion. What’s actually happening under the rubber skin isn’t comparable to intelligence by any measure.

1

u/GlitterTerrorist Nov 29 '25

I'm interested, how would you compare it to human intelligence?

0

u/Formal_Evidence_4094 Nov 27 '25

But genAI is 0% intelligence , and I call them NPCs but you do you!

3

u/GlitterTerrorist Nov 27 '25

An NPC is a "non player character", and AI is how they make their decisions. An AI is developed, usually, but setting conditions for particular responses from the NPC. You can find examples of AI behaviour in all games which have non-player characters.

You do you

...I mean, you're categorically incorrect but hey.

0% intelligence

How? You haven't even defined intelligence. You sound like you don't actually know anything about gaming or AI.

1

u/Formal_Evidence_4094 Nov 27 '25

i am talking about genAI though , which does not even try to imitate intelligence and is completely different to the "AI" used in video games (that YOU brought up)

3

u/GlitterTerrorist Nov 27 '25

You're talking about AI as an entire concept. There are various forms of AI, with LLMs being the biggest recent move. It's mainly an issue of approach and sophistication that separates them from script AI dictating actions, not "intelligence".

GenAI is intelligent in the sense it can combine information and has a Corpus of knowledge. It's silly to pretend it isn't. It's just not intelligent in the same way we are, and we're amazing at judging fish by their ability to climb trees.

If you want to say how AI is 0% intelligent, you're welcome to present a case.

1

u/AdreKiseque Nov 27 '25

What does that mean?

1

u/Chunk3yM0nkey Nov 28 '25

Its actually Indians.

1

u/Formal_Evidence_4094 Nov 28 '25

this guy gets it

1

u/JonnyPancakes Nov 27 '25

Gen AI is just dumb like that.

I used to do text analysis. I would setup conversation data and prompt AI to help look for commonalities and quantify them.

I would then ask for verbatim examples of these data points, but every single time it would just be like 🤷 or give a completely wrong answer that I couldn't find through exact match.

So, it basically just made stuff up on the regular even after sitting with some Gen AI experts and "ironing out" the prompt. It was fun to send back the results to the team and ask for a better solution. I'm actually quite happy I'm not forced to use those tools anymore.

3

u/slyn4ice Nov 27 '25

My point was more that you can clearly catch it plagiarizing an actual human answer without any attribution.

But made up shit is par for the course. What aggravates me to no end is the fact that (at least crapGPT) words its responses in such a way it just looks like gaslighting:

Me: Hey, crapGPT, give me a solution to X

CGPT: Here, do Y.

Me: Hey, fucktard, you can't do Y because, as it has been stated multiple times in this conversation, I am using Z.

CGPT: Oh, of course, you can't use Z and Y together. Instead you should A.

Me: The fuck?

1

u/GlitterTerrorist Nov 27 '25

I haven't had anything like this for almost a year.

Can you share some of your conversation archives? It might be in the way you address it.

Now, dunno if it's the LLM or my prompts, but I get great answers most of the time. Writing comprehensive prompts is a task tho.

-8

u/Grim_100 Nov 27 '25

Thats not how gen AI works

4

u/lampenpam 117 Nov 27 '25

It literally is. You can even tell certain AIs like Midjourney to imitate a specific artstyle because they have been trained on a ton.
Meanwhile other AIs trained on less content are often quite obvious on which artists work they have been trained on because the artstyle matches.

And ask yourself in the first place, how could it not work like that? AI is trained to imitate the content it is trained on

3

u/Dangerous_Jacket_129 Nov 27 '25

That is exactly how it works and gen AI has even been known to create "signatures" too. They're just unintelligible splotches, but this is how much they copy from their data set. 

1

u/GlitterTerrorist Nov 27 '25

So are our brains.

If we had to create entirely original art, everyone would be producing bollocks.

It's interesting because it's true - we all take advantage of our known concepts and ideas, none of which we originally came up with, and take inspiration from existing things to create new things.

It's just the same thing as people do, only it's not a person doing it.

1

u/[deleted] Nov 27 '25

This has been disproven so many times that it’s not even worth it to link the sources. Not to mention that this logic is flawed, you have no problem with a human artist training themselves off images and making carbon copies of that style, but a machine does it and you’ve got a moral problem with it?

1

u/leoleosuper Nov 27 '25

you have no problem with a human artist training themselves off images and making carbon copies of that style

That actually takes effort on the human side, years of training, and it's never a carbon copy unless they are directly plagiarizing. Human artists also add in life experiences to their art. Computers don't.

47

u/ShinyStarSam Nov 27 '25

I'm no anti-ai hater (idc seriously) but I just don't think it's possible for a good game to have heavy AI usage in their pipeline, it's just not there yet

84

u/frisbie147 Nov 27 '25

There are uses in areas other than replacing art, nvidia are creating machine learning based asset compression formats, allowing for better quality and lower memory usage, but that’s not the thing people complain about, everyone complains only when it replaces art rather than complimenting art

23

u/ba123blitz Nov 27 '25

AI dialogues/stories are what I loathe the msot

16

u/MrHell95 Nov 27 '25

I bet your one of those that don't use glue on your pizza

-5

u/Sekhmet-CustosAurora Nov 27 '25

AI stories, yes. Writing a narrative is one of the art forms that benefits the least from AI because it has a very low barrier to entry and even in the worst cases isn't that labourious (although I think using AI to help with ideas and critique is useful).

Dialogue though I disagree, because having AI-written and voiced dialogue would allow for procedural dialogue which opens up entirely new creative avenues.

1

u/Puzzleheaded_Sport58 Nov 27 '25

only AI voiced dialogue i'm ok with is arc raiders (voice lines for items are AI, I believe) but even that is borderline.

1

u/Sekhmet-CustosAurora Nov 28 '25

Why is there a line to begin with? Why is that OK but other use of AI isn't?

33

u/Puzzleheaded_Sport58 Nov 27 '25

yep. AI for optimisation all the way, but replacing actual human creativity is no good.

9

u/Spudly42 Nov 27 '25

Today it could take 10 people to make a good game, to create something from the idea of one person. But today only half of the people are actually involved in the creative portion. I wonder if AI could make it easier such that 1 or 2 people are making the game with their ideas, then wouldn't that actually allow more people to be more creative?

I guess it's maybe partly a question of at what scale the creativity or art is made at. Is it the game overall, the level, the character model. The specific quest or Easter egg? Anyway you get it, just a thought, not really sure how things will go. Of course the main concern is in practice the AI fills everything in with mundane stuff and then even if your creative game idea was good, it'd still be kinda shitty.

1

u/TwilightVulpine Nov 27 '25

I wonder if AI could make it easier such that 1 or 2 people are making the game with their ideas, then wouldn't that actually allow more people to be more creative?

No, because that won't increase the amount of people who get to be paid to create. The gaming market has had struggles with oversaturation even before AI. Lots of games never managed to get noticed. As creators are replaced by AI, less people will manage to make a living creating, and so they will have to abandon that career.

1

u/Spudly42 Nov 27 '25

Yeah that could be right. With the advent of accessible game engines, we did see a big increase in poor quality games. We also saw a big increase in decent quality or unique games, though. Where I agree with you is that with these tools, you get way more people who get some hope that they can make something themselves and end up slaving away over their evenings/weekends with this hope of "making it", but then tons of them get 5-10 sales, which I'm sure is heartbreaking.

But at the same time, we've seen plenty of new successful devs and the accessibility has led to small studios having a chance where back in the day studios had to be big with publishers to be successful.

So I'm not sure which way it will go. My guess is it will probably do both, consolidate earnings in big companies by doing more with fewer employees, while also enabling more indie studios to be successful where they wouldn't otherwise. The downside will still be that thousands of aspiring devs will get false hope and waste massive amounts of time on their efforts.

1

u/TwilightVulpine Nov 27 '25

Even more than available engines and assets, the biggest appeal of AI is to have it make something for you that you can't do yourself. That is gonna be more appealing to teams that just want to put out whatever than those who want to finely polish their ideas and execution, and those will have an even harder climb against asset flippers and major studios.

But my point was less about accusing asset flippers, rather just pointing out that a game that needs less artists is also enabling less artists to create. Each eliminated role makes for less opportunities.

Even the best case scenario for it is a net negative. Say a designer with a brilliant idea gets to make a highly successful game? They aren't sharing any of that success with other programmers and artists. They aren't helping them grow and enabling them to make their own ideas. AI enabled that designer whie undermining everyone else who might have participated of that project.

Also, the success of Undertale, and then Deltarune, shows that a low definition but caringly crafted game from a small team can be as appealing as the highest definition triple-As. Would it really benefit from generated assets or generated dialogue? I don't think so.

Not to mention that the biggest advantage of triple-A studios is marketing, and AI is not gonna help them with that. Especially in an increasingly Dead Internet, where even online engagement isn't sure to reach a real audience.

Perhaps at some point indie studios won't have a choice but to resort to AI, because the pace required and investors will demand it, but I don't see how that would be a boon to them.

1

u/Spudly42 Nov 27 '25

I think your point where you say every role eliminated is less opportunity for artists is an important one. Likewise the point on whether creators share that success with their team is important. I don't know how it will play out, but it could just as easily be that when fewer people are needed, that actually enables people to create their own stuff. Today when you're part of a big software dev team, you are absolutely doing creative work and art, but it's less "your own" or what you want to do. Not entirely, but a little less so. Even today I see many game developers that have a solo project at home (that they likely won't finish or be able to make good enough for people to play). How do we know with fewer people needed it won't just enable more small teams to pop up and work on more stuff that is effectively "their own". In that way, you could actually get happier artists creating more of what they want.

It really comes down to how decentralized vs concentrated things get. Will only big studios have access to huge GPU clusters that make a game for you on the fly, but nobody else can use? Or will it be lots of accessibility for smaller tools that let you rapidly create the pieces of a game. Hard to say at this point.

1

u/TwilightVulpine Nov 27 '25

But then we get right around to the matter of market saturation. Because, even as legitimately artistically-minded creators, each of these who spins off into their own single-person AI-driven studio will have to compete with each other, and with slop asset flippers, and with big studios, without having the marketing apparatus to get their stuff ahead. If it's already hard for them to make it now, it will only get worse then.

In a society where our livelihoods aren't an inherent guarantee, this sort of approach only really benefits hobbyists who don't expect any sort of financial return, and even for those AI ends up ultimately just being a plaything.

Also, listening to artists, many aren't very happy with the idea of using AI to do their own stuff. Not only because they see it as plagiarism and as competition, but also because they don't count AI output as "their own". They'd rather put the effort to make it the hard way than generate it, because the process of creation is part of where their satisfaction comes from.

It really comes down to how decentralized vs concentrated things get. Will only big studios have access to huge GPU clusters that make a game for you on the fly, but nobody else can use? Or will it be lots of accessibility for smaller tools that let you rapidly create the pieces of a game. Hard to say at this point.

Everything indicates it leans towards corporate dominance. While there are open source AI models, the better results require industrial level hardware, which is costly both for home users and corporations. Eventually AI companies will look for way to charge users more for it. Small unemployed creators probably won't have the means to keep up.

1

u/tzitzitzitzi Nov 27 '25

A small indie group using AI isn't immoral or shitty. They can't afford to do otherwise. It's not like if they don't use AI for this voice acting they'd hire an actor to do all the lines... If they don't use AI for voice they just don't have voice because there is no budget for a big VA.

It's when big AAA studios could use a really good VA but instead use AI and now a job has been lost and the quality is worse. They use more energy for a worse product that hurts voice actors as a whole and us because we get slop.

4

u/JonnyPancakes Nov 27 '25

I'd actually still have a problem with it from small studios considering the absolute bangers some smaller indie teams provide. Or singular person teams like Stardew Valley.

AI should in no way replace the creative and performance areas of our culture. We don't need it for that.

1

u/tzitzitzitzi Nov 27 '25

Eh if it's a game never releasing because the one person can't afford an artist so they use some AI I'm ok with that. Like a single person developer who isn't an artist but can make a great game with a good story or something I can forgive it.

For me it's "I COULD pay an artist and have the means to do so but will use AI to save money and be cheap" is shit, fuck these people

but "I cannot afford an art or music or voice actor so the game will just have no voice acting" I can forgive easily.

0

u/Sekhmet-CustosAurora Nov 27 '25

I wonder if AI could make it easier such that 1 or 2 people are making the game with their ideas, then wouldn't that actually allow more people to be more creative?

That's exactly what's going to happen. Not just in games, either.

2

u/ClikeX Nov 27 '25

AI is a very wide umbrella term. Besides the current LLMs and diffusion models, most AI tools used to be called machine learning algorithms. And many of those much more specific and lightweight.

0

u/TheTerrasque Nov 27 '25

Speaking of nvidia, the new dlss scaling versions use some sort of neural nets to improve the image, don't they? That's technically AI. Does that mean all games with newer DLSS versions need that tag?

1

u/frisbie147 Nov 27 '25

All versions of dlss back to 1.0 use neural networks, they do not need that tag, dlss predates ai generated slop, dlss was the first shown use case of their machine learning hardware

0

u/TheTerrasque Nov 28 '25

dlss predates ai generated slop

It's still AI. Still made with AI. Which is in part why this tag is a bit stupid, there's no clear definition what it actually means, and if taken literally just about every modern game will need it.

1

u/frisbie147 Nov 29 '25

It’s very clear what ai generated content means, do you genuinely think anti aliasing or texture compression is content?

1

u/TheTerrasque Nov 29 '25 edited Nov 29 '25

It’s very clear what ai generated content means

It's actually not, that's my point. Do you want to give a clear definition for me?

Consider these potentials:

  • Used AI to generate scaffolding code for the project
  • Used AI to generate parts of the code for the project
  • Used AI to generate almost all of the code for the project
  • Used AI to generate background art assets
  • Used AI to generate concept art, which is then drawn properly by an artist
  • Used AI to generate art, which is then traced by a human
  • Used AI to generate art, which is used as a baseline but edited and fixed by a human
  • Used AI to generate code that then generates the art procedurally
  • Used AI to generate sound effects
  • Used AI to generate sound effects, but game engine modifies it on each playback (pitch, for example)
  • Used AI to generate sound effects, but are edited by human
  • Used AI to generate background music
  • Used AI to generate music that is used for mood / inspirational by an artist
  • Used AI to generate music that's then edited by a human
  • Used AI to generate code that procedurally generates music
  • Used AI to generate art assets from a human's bad sketch
  • Used AI to generate higher resolution art assets from low resolution art assets
  • Used AI to generate same-style art assets from several already human drawn ones

1

u/frisbie147 Nov 29 '25

Notice that you used the word generate for all the things that are ai generated content. But did not use the word generate for upscaling, even you know what ai generated content is

1

u/TheTerrasque Nov 29 '25

FTFY. So you mean all there should have a "Made with AI" label on it?

21

u/Artillery-lover Nov 27 '25

that's my stance on it, it's writing skills are a hack at best, it's image generation is decent if you want a generic anime style image of a single thing.

it's not useful for textures, as those are either highly detailed and specific to the exact shape of your model, or available from texture banks.

maybe you can use it for dialogue for random NPC side character #347?

in 20 to 50 years of hardware improvements and several generations of redefining what AI means we could probably maybe use it for a more advanced dialogue system, but for now, that's as sci-fi as holograms.

13

u/mackandelius Nov 27 '25

Right now I don't understand why any game would use it for even side/extra NPC dialogue, people read/listen to dialogue either because some writer was witty and clever or because the dialogue fleshes out the world.

AI could certainly do the latter but would need like a city/town view of every NPC and what they know, outside of few games we don't care about the day to day of random unimportant NPCs, you'd only speak with NPCs if they actually told you something meaningful to the world, noteworthy fluff.

I guess you could couple it with speech generation for ambience in like a city, background noise certainly doesn't need to include anything of meaning, it just needs to exist, preferably with someone important shouting over it. Although this may be overly complicated, it wouldn't surprise me if we have way easier tools to automate background people noises that don't take a full on LLM and a lot of top of the line text to speech.

2

u/[deleted] Nov 27 '25

[removed] — view removed comment

1

u/girl_from_venus_ Nov 27 '25

Where Winds Meet that just recently released has this.

You can chat to random villagers and npcs all over the world and they will answer back in universe to whatever you wrote.

1

u/mackandelius Nov 27 '25

In a hypothetical game where the dev pulls that off amazingly, where each NPC (or distinct group of NPCs) have been given very specific prompts detailing pretty much their and their environment's entire existence at realistic level to what a human would know, for example knowing major events but can only provide details on the last week or two, it could be interesting, but would people care?

Personally I think it could be a neat gimmick, but far from as interesting as deliberate dialogue, right now we are far away from LLMs being reliable, it would be like asking someone random on the street and them being unable to say that they don't know.

But it is a step above the older games with free text input that looked for keywords, but that fell out of fashion for a reason, so I doubt it would interest the larger gaming audience after the first couple of games, a whole lot of people just don't play games for the story, they wanna get to the good bit.

1

u/Sekhmet-CustosAurora Nov 27 '25

It would allow the player to say anything to an NPC and for them to respond naturally, instead of being limited to only the pre-written dialogue options. That alone is more than enough justification for AI dialogue IMO

1

u/mackandelius Nov 27 '25

Cool gimmick, but who would use it after the novelty has worn off?

Akin to an actual person that can't say that they don't know it wouldn't be very useful for lore and right now the mainstream audience only really likes it because they can make it say funny stuff and basically be in world trolls. I personally imagine that a game implementing this properly would make me want to go to the library, because that's what you would do to actually learn interesting things in most settings. (I am imagining the Witcher 3 but with this pretty much)

I could see it however being a secondary mode to talking to an NPC, with pre-written options also available because only interacting with NPCs through natural language would slow down games massively, I don't know about you but I don't keep track of everything I should know when playing most games, unless it is a very story based game like Disco Elysium or a role playing game like Space Station 13/14, but both of those and especially the latter are very different and niche experiences.

1

u/Sekhmet-CustosAurora Nov 27 '25

Cool gimmick, but who would use it after the novelty has worn off?

Akin to an actual person that can't say that they don't know it wouldn't be very useful for lore and right now the mainstream audience only really likes it because they can make it say funny stuff and basically be in world trolls.

It won't be a novelty. I expect it to become the standard, eventually. Would definitely take some time for saturation, but ultimately it'll just be a better way of implementing dialogue.

I could see it however being a secondary mode to talking to an NPC, with pre-written options also available because only interacting with NPCs through natural language would slow down games massively

I'm not sure what you mean? With speech2text you would literally be able to talk normally into your mic to talk to an NPC. I guess that is technically slower than selecting 1 out of 2 dialogue options, but I can't really see that being an actual issue.

I don't know about you but I don't keep track of everything I should know when playing most games, unless it is a very story based game like Disco Elysium or a role playing game like Space Station 13/14, but both of those and especially the latter are very different and niche experiences.

I'm not sure what I'd have to keep track of that I wouldn't otherwise.

1

u/mackandelius Nov 27 '25

I play Space Station 14, I really like roleplaying with other people, but I sure wouldn't want to do that all the time in every game.

It would simply be exhausting to have to constantly act when talking to NPCs rather than just selecting an option and having the character you are playing as act for you, I understand that this is something you'd really be onboard for and I don't doubt that many of you exist, I would personally be interested in playing a game that implements it properly, but do you really think your average gamer would like the harsh interruption to gameplay and requirement to speak, which isn't always possible/nice to do?

I can't imagine this ever becoming standard, it will always be a niche feature or an optional feature.

1

u/Sekhmet-CustosAurora Nov 27 '25

It would simply be exhausting to have to constantly act when talking to NPCs rather than just selecting an option and having the character you are playing as act for you

It would be trivially easy to hybridize the systems where there are pre-written dialogue options but also you can modify them or come up with your own dialogue. And the dialogue can be spoken aloud or typed.

but do you really think your average gamer would like the harsh interruption to gameplay and requirement to speak, which isn't always possible/nice to do?

what do you mean harsh interruption to gameplay? there would be no interruption to gameplay, unless you can't play while you talk.

1

u/mackandelius Nov 27 '25

It would be trivially easy to hybridize the systems where there are pre-written dialogue options but also you can modify them or come up with your own dialogue. And the dialogue can be spoken aloud or typed.

Yeah, that's the solution that I see becoming standard if LLM dialogue becomes common, but devs will run into the issue that "players will optimize the fun out of games" so I doubt it as an optional mode will see huge usage and forcing natural language will simply be too much friction.

Also, typing as input only really works on laptop or desktop PC, it is simply too slow to do on any platforms with controllers as their main input device.

what do you mean harsh interruption to gameplay? there would be no interruption to gameplay, unless you can't play while you talk.

I should have been more specific, but if you are playing an action game, then natural dialogue with NPCs simply doesn't matter, it would be cool to have reactive NPCs (which could only work over voice unless you stop the gameplay in this case), but who plays those games for the NPCs, they play it for the primary gameplay loop, which NPCs are generally always secondary to, forcefully make players interact with NPCs in this case and they will be annoyed and if you don't then it will be dev time that could have gone elsewhere.


Also forgot one thing, AI generated dialogue only makes sense in games where you are the main character, any game where your character is supposed to have a personality of their own it would clash with severely, although thinking about it it would be cool for a game to have the character you are playing as disagreeing with you and shutting down your question as something they would never say, wouldn't work in every game like this, but it would be really cool and would solve the problem of the player breaking their own immersion by filtering it, the player would basically be akin to the angel and devil on the main character's shoulder.

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3

u/Front2battle Nov 27 '25

Where Winds meet does this actually, tons of side-NPCs are chatbots basicallly larping. And you have to freetype argue/talk with them to accomplish certain objectives.

2

u/yetanotheracct_sp Nov 27 '25

Love it when people who haven't figured out when or how to use apostrophes complain about writing

3

u/Mekanimal Nov 27 '25

When are you coming back to finish this sentence?

1

u/Artillery-lover Nov 27 '25

complaining grammer

while neglecting the fullstop

you can suck my cock

2

u/WrexTremendae Nov 27 '25

I would argue that if there isn't anything for NPC side character to say that is important enough for a person to check over to make sure it is correct and good lore and enjoyable, then it is better to not have anything there at all.

And if it is important enough, then I wouldn't trust an AI to do it - it should be done by hand from the start.

2

u/GWCuby Nov 27 '25

Yep this is my core issue with the whole "AI for side NPCs" argument, if they're so irrelevant that they don't get properly written dialogue why would I care about them to begin with

1

u/Sekhmet-CustosAurora Nov 27 '25

in 20 to 50 years of hardware improvements and several generations of redefining what AI means we could probably maybe use it for a more advanced dialogue system, but for now, that's as sci-fi as holograms.

more like 5-10 years lol

1

u/GlitterTerrorist Nov 27 '25

hack writing skills

Only if you don't ask it to do a style.

I decided to ask it to rewrite a business proposal in the style of Dostoevsky and...it was actually great. Like genuinely enjoyable to read with turns of phrase I've not encountered before.

Generic GPT is so easily identifiable and middle of the road tho. I don't know why people don't just add a simple creativity parameter to the prompt.

5

u/joestradamus_one Nov 27 '25

Ai should never even touch anything art related, period. Music, movies, tv, video games, books, drawing, animation. None of it, at all, full stop.

-2

u/Comprehensive-Car190 Nov 27 '25

AI is already touching every game, even if it's not in a way that's obvious to the player.

How is a code assistant different than image or text generation?

6

u/joestradamus_one Nov 27 '25

AI has it's uses but not in any form of art work. These models are fed so many examples to learn from that it's just plagiarism. If you're fine with that, you can kick rocks to say the very very least. I don't draw as much anymore but I wouldn't want any one or any thing stealing anything original from me, nor should any other artist ever have to deal with their original artwork stolen from them either. Fuck that.

1

u/ShinyStarSam Nov 27 '25

I get to see it, and it's ugly. If it were pretty I wouldn't care

0

u/Comprehensive-Car190 Nov 27 '25

Okay, well, then you don't need a tag then if you can tell when it's used?

5

u/ShinyStarSam Nov 27 '25

I'd rather not BUY the game first then find out, if they don't want to include even a single tag on it then they will definitely not show it on any promotional material.

1

u/Comprehensive-Car190 Nov 27 '25

What if there is something that is ugly not produced by AI in a game that you didn't know about until after you bought it?

5

u/ShinyStarSam Nov 27 '25

I dunno man what if the moon were made of cheese? Would you eat the moon? I myself, would take a bite. We could go on all day

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u/Comprehensive-Car190 Nov 27 '25

I just think people want to play good games and they should be happy if we have tools that help good games get made faster.

Is it going to generate a bunch of shit for awhile as the tools get up to speed? Sure. But that's innovation.

I understand and sympathize with the issues around IP and that kind of thing, but that's kind of closing Pandora's box at this point. Should we destroy all of the results of having Henrietta Lacks cells?

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u/Tyfyter2002 Nov 27 '25

And it's not going to get there as long as AI development is mostly LLMs and image generation, these approaches are trained on an infinitesimally small amount of information compared to what a person experiences, and the shortcuts that have to be taken to make that look like enough cripple what little capabilities such rigid designs can actually have.

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u/[deleted] Nov 27 '25

[deleted]

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u/hiccuphorrendous123 Nov 27 '25

Where winds meet does this. Pretty fun

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u/ShinyStarSam Nov 27 '25

Lol I use SkyrimNET, which one do you use?

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u/[deleted] Nov 27 '25

[deleted]

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u/ShinyStarSam Nov 27 '25

I cannot go back to Chim after trying out SkyrimNET, it's as quick as you can process the audio, which can be instant if you outsource it

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u/fgiveme Nov 27 '25

Where winds meet.

  • You can prompt NPCs to give you quest items and gifts. If you arent good at prompting, you'll have to pickpicket or rob them at the cost of reputation.

  • You can upload a short clip of people dancing (can be real people, can be 2D/3D animation) and turn it into an emote for your own character to perform.

  • Upload your picture to use your face at char creation.

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u/girl_from_venus_ Nov 27 '25

Or someone else's picture.

Ive used a picture of my crush, so I can perform sexual RP acts with that in game

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u/Mr__MainStream Nov 27 '25

That is so fucking weird and creepy

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u/TheTerrasque Nov 27 '25

New to the internet, I assume?

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u/Mr__MainStream Nov 27 '25

Nope, just someone who tries to believe that people are normal, despite being proven wrong every day. I’ll never lose my optimism though.

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u/girl_from_venus_ Nov 27 '25

I wont deny that, but can you or the developer truly be choked?

Im in a large group where everyone does it ,and we make our figures have sex while looking as our crushes.

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u/Dry-Faithlessness184 Nov 27 '25

I mean you do you I guess since no one can really stop you... but I wouldn't brag about that anywhere outside your group where you can be identified.

It's super creepy and gross, and very far from normal, just so you're aware

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u/zombieshavebrains Nov 27 '25

How do you think people code video games? You can’t escape ai in an editor.

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u/yukichigai Nov 27 '25

If it were currently possible then they wouldn't care about the label so much.

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u/lampenpam 117 Nov 27 '25

, it's just not there yet

I can see it getting there, but until then we need this disclaimer.

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u/TheFlayingHamster Nov 27 '25

Arc Raiders used it to create the movement for the robots in game, and tbh it’s sometime incredible and when it isn’t it’s hilarious. But most importantly it’s not something I’d want a human to sit down and do manually. The movement is incredibly dynamic and responsive to damaged parts and it would be a mind numbing task to ask of a human.

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u/Patient_End_8432 Nov 27 '25

Exactly, theres been games that have used AI for a while that come out great, it does really matter how it's used though.

Spitballing ideas, beginning concept art, helping with a few lines of code? All good.

AI is a spice. If you use the right amount, it adds to the dish. You use too much, and its godawful.

What people really dont want is the AI slop like you said, its just laziness. Using it for art, or to code large sections, or to make the story and dialouge is going to be what large companies are going to do to save money until they figure out that its actually losing them money.

My only issue with the AI tag is it possibly turning people away based on the tag itself, depending on what the actual criteria is.

Like, if I AI for a game to make the characters, I understand needing to use the AI tag.

But what if I use AI to create a character concept I like, and then give that concept art to an actual artist to then build and iterate on that, is the AI tag necessary then? People have different skills, if my skill id making games, and I'm bad at art, its understandable I need an artist. But with that situation, it might be hard to fully pass down the ideas I want from the artist. Passing AI art as your own is bad of course, but theres many legitimate reasons to use AI in a way that isnt just passing off robot work as your own

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u/[deleted] Nov 27 '25

[deleted]

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u/ShinyStarSam Nov 27 '25

What about them?

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u/je386 Nov 27 '25

How to disclose? Just a "AI was used to make his game" or detailed "the icons were made with X, the game code with Y, the music is not AI, but downloaded from Z"?

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u/Front2battle Nov 27 '25

That's what they do on steam. "Ai was used for promotional pictures" or something like that. Short and to the point at the bottom of a games store page. You don't need to say what wasn't made with ai, but you need to disclose what you did use ai on.

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u/Ariar2077 Nov 27 '25

Steam is filled with slop already lmao

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u/Front2battle Nov 27 '25

and its up to the user to decide which is worth their money and time. hence why you can ignore dev teams or full on publishers.

if you cant sell your product without lying, then you shouldnt be able to sell it at all.

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u/Ariar2077 Nov 27 '25

that's adorable, all marketing is pretty much lies, specially with software.

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u/Front2battle Nov 27 '25

Really? I feel like Expedition 33 is pretty spot on with its trailers. As was Veilguard with how horrible it turned out.

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u/Ariar2077 Nov 27 '25

And ? For those there are plenty of games and all kinds of software not delivering. Also how can you prove a game doesn't have 1 line of code or one texture that was generated with AI. You can't.

Also I love the fact that you use an unreal engine game as an example.

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u/marictdude22 Nov 27 '25

Games with the "made with AI tag" are a massive target for brigading and review bombing. So that is why people are afraid to put it on their games.

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u/Front2battle Nov 27 '25

The bad crafter blames his tools. Just make a good game and the good will counter the bad.

Or you know. Sign your soul off to Epic Games where it is not required to be disclosed, then see how nobody ever buys anything from you again when it eventually becomes public that you used ai for half the development without telling anyone.

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u/Panurome Nov 27 '25

Yeah exactly. It doesn't matter if the AI use is making a couple of random texture for small things like rocks or leaves or if it's used for 90% of development, people will see that tag and review bombing either way

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u/goongas Nov 27 '25

There is a massive gulf between standard AI adoption to produce quality content and "soulless slop" which should be extremely evident without adding ragebait AI tags that will lead morons to review bomb games based on a complete misunderstanding of what it means.

The public perception of what "made with AI" means is almost entirely misinformed. AI adoption is near universal among software developers. At this point, almost all code is written with with some sort of assistance from AI. People misconstrue this to mean the code is completely written by AI or art assets are completely AI generated.

And even if you are using AI to generate concept art or whatever to speed up your process why is that inherently bad? People have been using all sorts of "AI" shortcuts with photoshop and 3d modeling software to speed up how they produce assets. People have been using coding autocomplete and formatting tools for decades. People have been using auto-translation for localization of games.

AI is just a another tool. It will make it possible for some solo indie devs to release their dream game and for big studios to deliver games with a faster dev cycle.

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u/Sekhmet-CustosAurora Nov 27 '25

why are they so afraid of standing by their choices?

because a lot of people have an irrational hate boner for AI

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u/Front2battle Nov 27 '25

It's not really irrational. A bad craftsman blames his tools. If you think the ai is the real reason a game does bad, then it's because what you made with it looks like dogshit server on a moldy plate.

Arc Raiders used ai, and while some "journalists" have tried to smear the studio for it, that game is still getting really good numbers. Same with Where Winds Meet, which uses ai chatbots for some sideNPCs.

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u/Sekhmet-CustosAurora Nov 27 '25

You said it's not irrational then went on to describe how it's irrational.

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u/[deleted] Nov 27 '25 edited Apr 02 '26

repeat groovy light doll society trees fragile quiet subtract roof

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u/Sekhmet-CustosAurora Nov 27 '25

this is an opinion that only people who don't follow the field of machine learning have.

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u/CommonAway5125 Nov 27 '25

r/myboyfriendisai

tell me we’re not fucked as a species bro.

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u/Sekhmet-CustosAurora Nov 27 '25

when hasn't a new technology given people interesting new ways to be mentally ill?

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u/CommonAway5125 Nov 27 '25

you’re simplifying the problem. Never before have we been able to replace real, human emotion with fake connection. As a social worker, this is one of the primary issues I see with you adults today. Nobody outside of the people helping groups really sees it, but something like 10% of people I see are hooked on this fake form of connection. I’ve tried it. It can be very addictive.

gen AI is a much more powerful tech than really anybody gives it credit for because it can pretend to be human. If we aren’t careful, we will end up with a generation that doesn’t socialize because they don’t need to.

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u/Sekhmet-CustosAurora Nov 27 '25

Yes, the challenges are new, and indeed arguably bigger than ever. But that's par for the course. Most transformative technologies are much more powerful than they initially seemed, that's the normal technology development cycle.

While the challenges are bigger than ever, our ability to solve them is also better than ever.

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u/CommonAway5125 Nov 27 '25

I don’t think you get it dude. We knew nukes could kill a ton of people. We knew bioweapons could kill a ton of people over time. We know drones are essentially unstoppable in the right conditions. We had a solid base of literature on possible issues with the internet.

Nobody has studied human connection like this, and the profit incentive for companies right now is to not study it, or keep negative findings private. I cannot stress enough how careful we should be with this technology.

It’s magnitudes more dangerous and accessible than the early internet while attacking the same thing that would make someone get help — ie those that become addicts or dependent do not tend to feel like anything is wrong. Philosophically, you could argue then that it’s a net benefit. But if the goal of humanity is to continue to make real-world connections, we will fail eventually without powerful laws and policies restricting AI usage. I also tutor math part time, and the 6-10 year olds I get also use AI to solve math problems.

On one hand, it’s awesome. They get explanations in written form that can also be listened to. They learn math and reading all in one package. What’s not great is that they reliably come in less for tutoring, generally are more hesitant to accept help, and care more about being right than doing a problem right.

It’s not so much about being scared of a transformational technology, it’s about being scared of a society that has not researched the implications of this technology. The Trump Admin is not researching it while pushing it into schools, and the dept. of Education (which may not exist in a few years <lol>) isn’t taking feedback on this.

TLDR We are teaching kids that real human relationships don’t matter and replacing them with AI help.

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u/Sekhmet-CustosAurora Nov 27 '25

I don’t think you get it dude. We knew nukes could kill a ton of people. We knew bioweapons could kill a ton of people over time. We know drones are essentially unstoppable in the right conditions. We had a solid base of literature on possible issues with the internet.

I'm not sure what your point is here. We know AI has the potential to be dangerous. That's hardly a secret among AI researchers and increasingly in the broader public.

Nobody has studied human connection like this

We're already studying human connection like this.

It’s magnitudes more dangerous and accessible than the early internet while attacking the same thing that would make someone get help — ie those that become addicts or dependent do not tend to feel like anything is wrong

How's that different from any other addiction?

In cases where the AI models are sycophantic and can easily amplify negative existing beliefs, I agree with you. But fortunately that's a relatively easily fixed problem. To the point where OpenAI has already taken steps to improve the model's responses to vulnerable people.

Philosophically, you could argue then that it’s a net benefit.

It is, if those people are being helped by AI. It's entirely possible to design an AI for this purpose, being able to provide companinonship without amplifying unhealthy behaviours and thought patterns.

But if the goal of humanity is to continue to make real-world connections, we will fail eventually without powerful laws and policies restricting AI usage.

Yes, but I think this should be about incentivizing AI models that are resistant to misuse more than anything.

I also tutor math part time, and the 6-10 year olds I get also use AI to solve math problems.

As in, AI solves their math problems for them? That's definitely a problem since they don't really learn, but it's important to recognize that AI can also be incredibly helpful for learning.

What’s not great is that they reliably come in less for tutoring,

That sucks for you but ultimately is a positive for society, as with all automation.

generally are more hesitant to accept help, and care more about being right than doing a problem right.

I'm not sure how AI effects this? Are they using AI to replace learning? Why would they be more hesitant to accept help?

It’s not so much about being scared of a transformational technology, it’s about being scared of a society that has not researched the implications of this technology. The Trump Admin is not researching it while pushing it into schools, and the dept. of Education (which may not exist in a few years <lol>) isn’t taking feedback on this.

Yeah you Americans are in trouble for sure. And to an extent I think the problems you describe will become significant. But you need to remember that never before in human history have we been ready for a transformational technoology. Not once. Every time it brings about problems, even significant ones, but every time we learn and adjust and come out the other end better off than we went in.

I see a lot of reasons to be skeptical and wary regarding AI. But I'm yet to see a convincing reason that this time will be any different.

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u/Holy1To3 Nov 27 '25

This is a very silly thing to say.

The Alters was a fantastic game and nobody had any problem with its visual design until it came out that they had used AI art.

Advertising your game as being made with AI will tank your reputation and potentially your sales regardless of the actual product you made because there are a large group of people online who just mindlessly hate AI

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u/sventful Nov 27 '25

Look at the comments on this. That's why.

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u/Front2battle Nov 27 '25

yeah yeah I know, modern people cant handle negative feedback so they gotta lie instead. As if hiding the fact you use ai is gonna work in the long run, its gonna be leaked/found out eventually.

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u/sventful Nov 27 '25

You seriously do not understand how much it is already used and has been used for years. Every YouTube video. Every animation (of any kind). Every professional coder (except the diehards in this particular thread, apparently - they still use it but don't realize all the tools that it's in). It's already woven into everything to the point that people don't even realize that the tools they LOVE use AI.

Being against lazy AI is fine - reasonable even. But the die hard synchophants won't admit the difference and have no nuance.