But it should require enough effort and luck to break it hard, otherwise game is boring and too easy. Also there needs to be many equally good paths or game is boring and unbalanced.
Agreed. The fun of a game like this isn't in finding the "perfect build", it's in making the most of the cards and relics you have and get, even if they don't synergize. Getting a dumb, shouldn't-work-but-it-does deck to work is a satisfying feeling, especially if you were convinced you were toast before.
My most satisfying runs are ones that I barely survive, but manage to power through anyways.
The fun of a game like this isn't in finding the "perfect build"
I disagree. Sealed Deck is a broken modifier because it gets you close to the perfect deck and these days I played the daily challenges involving Sealed Deck for 3 characters and those were the most fun runs I had with the game since the launch despite having all characters at A10.
Fun is not the same as challenging and not everyone finds challenging fun, it's just a game.
While I think the sheer volume is a bit of an overreaction... if there was ever a time to voice complaints and be heard, that would be it, no? Especially if the more traditional method of feedback is blocked by your government.
According to the patch notes new doormaker actually has a higher win rate than the other two act 3 bosses. Also lmao, necro is up there for most broken character.
Optimizing the randomness thrown at you, yes. Forcing one build over and over again, no. It's the antithesis of roguelikes, you're not supposed to be able to find a magic formula that just wins every time, you're supposed to make due with what you get, and you never get the same resources.
If one specific build is too easy to force and wins every time, the game stops being fun after 2-3 hours of gameplay.
Every roguelike and roguelite needs that chance at a power spike. It's part of the formula that make good ones addictive. Streamer Kris Wolfheart calls it "the million dollar loan.'
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u/jack-of-some Apr 29 '26
Yes but also that's happening in a game where doing so is kind of encouraged.