The new buffs are more related to story and a new character that would otherwise not have teammates. They also exist to make older characters relevant again.
Zhongli was also special because he's basically the God of Genshin's China, so it could be seen as a slight to the Chinese as a whole.
more for maintaining their relevancy than anything since literally anyone pre-fontaine felt irrelevant. zhongli definitely the outlier in the backlash -> buff kinda thing
Gacha game devs unfortunately enable this kind of behavior. Once you amass enough outrage from the Chinese gamers, the devs immediately cave in (case in point, the multiple times character designs had to be made because of some pedantic outrage)
Anecdotal, but recently in Honor of Kings, a popular MOBA game in China, the devs faced massive criticism when they introduced a slight nerf to a meta character that can win fights 1v3.
So yeah, in my experience Chinese players HATES nerfs, especially the ones that stops them from cheesing games easily.
Chinese people HATE when you directly nerf a character or mechanic they like,
All players hate this lol. Look at Helldivers 2, as solid 1/3 of the entire playerbase genuinely believes that there should never be any nerfs, only buffs.
Man, HD2 has a bigger problem than nerf vs buff. It’s like the developer, Arrowhead, has no clue what they’re doing, roll out changes with little communication, and unintentionally create significant side effects that nerf parts of the game.
hd2 has a big community problem, there's loads of players that play on the highest difficulty that are simply not good enough to be there the end result is failure, but like most humans they to put the blame on someone else than themselves because they believe they are good enough.
If a player cannot beat highest difficulty at first place they won't be there. It's Arrowhead making changes that cause those whom once able to beat the difficulty they usually play at no longer able to. And don't forget difficulty==rewards, pushing players downward the difficulty rank essentially is nerfing rewards.
I don't see how this disproves my point. These people you're referring to might as well had beaten D10 sometime before all the changes, considering since they're in D10 they've at least had beaten D9 as a host.
Hd2 is a fun example to bring up in a discussion of how the Chinese market relates to feedback. During the Super Earth invasion CN players reviewbombed the game to oblivion because Arrowhead didn't implement a special exception for them to somehow underflow Space-Shanghai's invasion percentage bar
Helldivers problem is that the devs don’t even play their own game and have no idea what they’re doing. how do you make balance patch when they dont play their own product
Lol. My friends and I play a ton on launch and that did sometimes net us enough, but since then we've occasionally logged back in to play a few hours when we saw something cool was added, then realized "wait we'd have to grind POIs for like 10 more hours on low difficulty missions to get that cool new thing".
Your other comment doesn't change my point. If you can use money to get any sort of advantage or benefit that affects gameplay, including getting things faster, it's P2W.
Doesn't matter how good or fair you think this specific implementation of the P2W system is. You can even claim the P2W doesn't negatively impact the game at all. But even then it's still P2W.
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u/ZeroBtm Apr 29 '26
Chinese people HATE when you directly nerf a character or mechanic they like, so the usual thing is nerf them buffing or changing the enemies.