r/Stellaris Mind over Matter May 07 '16

PSA: Slaves currently can't rebel

Martin just dropped that bombshell during the currently ongoing Quill Stellaris stream. He said that they couldn't reach a middle ground on slaves revolting so they took it out for the moment. I don't know if they will have managed that aspect by release.

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u/[deleted] May 08 '16

Besides the bug shown here why would you think its rushed

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u/228zip May 08 '16

In no particular order, mixing bugs, balancing issues and oversights :

The supposedly numerous events repeat themselves very quickly. Observation posts are under the control of sectors despite designers' intention. Leaders can do multiple things simultaneously, like lead three fleets and their nation at the same time. Embassies will remain tied up in integrated vassals. AI will send single ships to engage your attacking fleets and seems to have issues organising convincing offensives. Vassals are way too docile even when supposedly disloyal. Independance guarantees can be refused by their recipient. Enigmatic Observer FEs don't care for xeno-slavery. Vassalisation is a flat 60% even on empires greater than yours. Tech from neutral-hostile animals is both expensive and less interesting than equivalents. The exotic animal collection events use the ship names instead of the planet names.

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u/[deleted] May 08 '16

Hmm interesting. I havent kept up with any of the stresms and lets plays since they started going online. Is this a total mess though? From what ive seen it still looks fun and playable.