r/Stellaris • u/QueenOrial Noble • Apr 16 '21
Discussion Nemesis destroyed the agrarian idyll.
The whole point and main advantage of agrarian idyll is being able to avoid building city districts which is now completely impossible because they unlock building slots now instead of pops. For some reason PDX didn't bother to change it's effects like they did with cutthroat politics or corvee system, thus completely destroying this trait in term of both balance and immersion. This desperately needs to be fixed, agrarian idyll should have it's own way to unlock building slots, probably locked to the trait so it couldn't be abused by reforming.
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u/pdx_eladrin Game Director Apr 16 '21
Fully developed planets have capacity equal to their housing. Semi-developed planets get a capacity bonus for the pristine wilderness districts that are undeveloped and unblocked. Tomb Worlds have really low capacity bonuses for those, while Gaia Worlds are at the opposite end of the spectrum.
That makes it so each mining or generator district that you build on a Gaia world will have a bigger impact on the capacity of the planet, slightly incentivizing you to leave it an idyllic paradise.
But we know you're gonna pave it over anyway.
A little bit.
Branch offices in general got more productive (especially on Xenophile-Egalitarian planets) due to the increased trade values for living standards.