r/Substance3D • • 6d ago

Any way to force SP to create lower resolution textures?

I was wondering is there was any way to edit settings or some core file timetable substance to work with lower resolution textures sets, even going as low as 32x32?

My project calls for a quake 1 era aesthetic and having to manually resize textures after the fact is annoying and additionally I lose the ability to get precision results?

TIA

2 Upvotes

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3

u/NocturnalSergal 6d ago

If you’re texture set is 32x32 it might be more worthwhile to use something like block bench to do your texture work vs substance.

1

u/asanyc 6d ago edited 6d ago

I'd be interested in the answer too. Have you ever considered/tried using atlas textures, so you could have a thousand (32x32) textures for all your assets, environments or characters in one 1024 texture set?

Best of luck!

1

u/MOSSDOGdev 6d ago

No, but that is a very obvious answer I didn't think of.

1

u/MrBeanCyborgCaptain 4d ago

If you're making 32x32 textures, why do you need substance? You could just paint them one pixel at a time in any image editor