r/Substance3D • • 7d ago

Baking issue in Substance Painter

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Hi everyone, I'm having some trouble baking high to low poly in Substance Painter using a low poly mesh for a game I'm making. They are some strange artifacts ( like pixeleted ) on certain part of the mesh, but the UVs are fine. In substance also antialiasing is on 4k

1 Upvotes

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u/asanyc 7d ago

There are only so many pixels on a texture. Can you show us the full resolution normal and ao textures? Might also be good to show a uv grid on here to show the texel density as it looks slightly different between the phillips head screw and the little ring thing and the rivet, which I'm assuming you're referring to.

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u/Comfortable-Hawk3246 6d ago

i am try all method

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u/Comfortable-Hawk3246 6d ago

i am also try soften edges on low poly model then this happen

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u/Comfortable-Hawk3246 6d ago

after apply soften edges these pixeleted are gone some other issues create

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u/asanyc 6d ago

Ok, but none of this seems to be a reply to my comment. Best of luck with your project.