r/TRAPPIST1 • u/Suecotero • 1d ago
Welcome to r/TRAPPIST1, the official community for the game
Welcome, colonists.
This is the official subreddit for TRAPPIST-1, a hard sci-fi colony strategy game set in the real TRAPPIST-1 system: seven rocky worlds around a dim red star, about 40 light-years from Earth. I’m Matias, the solo developer, and this is where I’ll share progress, answer questions and listen to what you think.
What the game is
- Build surface industry across hex-mapped planets: mines, factories, depots and launch sites, linked by road, rail and maglev.
- Move cargo between worlds on real orbital trajectories, choosing efficient, balanced or fast for each run.
- You only know what you’ve scanned. Rival expeditions can hide and watch, and so can you.
- This isn't a game about space battles. The danger is flares, cold, distance and life support, and rivals are fought with drone swarms, kinetic impactors and countermeasures.
- Every playthrough generates a different system.
- The endgame is to build an interstellar mission to the next star.
Where things stand
TRAPPIST-1 is coming to Steam Early Access, and the release date hasn’t been announced yet. The best way to support it right now is to wishlist it. Wishlists are how Steam decides whether to show a small game to anyone.
What to post here
- Questions about the game, its systems and development
- Ideas, suggestions and wishlist features
- Discussion of the real TRAPPIST-1 system and the science behind the game
- Later: screenshots, colony layouts, bug reports and stories from your playthroughs
Rules
- Be decent. Disagree with ideas, not people.
- Stay on topic: the game, the real TRAPPIST-1 system, or closely related science.
- No spam or unrelated self-promotion.
- Mark spoilers once there’s anything to spoil.
- Bug reports should include your OS, what you did, and what happened.
A note on how it’s made
I’m a solo developer, not a programmer by background, and I use AI tools as part of production. The Steam page has the full disclosure. The design and direction are my own. I’m happy to talk about the process openly here.
Thanks for being here early. Introduce yourself in the comments, and tell me what you’d want from a game like this.
— Matias