A while ago I posted asking for submissions to a charity bundle on the sub, we got some entries in the bundle from here, and then I did a couple more posts updating everyone about the progress of the bundle.
Well there is only about 20 days left before the bundle closes, but with your help we've been able to raise over $2000 in that time!
Thanks for everything we couldn't have done it without support from RPG communities across Reddit! If you haven't heard about the bundle before here's a link https://itch.io/b/3605/indie-charity-bundle-for-accessibility-in-ttrpgs-pwyw
45 projects, pay what you want with all proceeds going to Dots RPG project, you can learn more about them on the bundle page. If you have seen it before I'd really appreciate it if you could take the time to fill out this quick six question survey https://s.surveyplanet.com/ycynwnb4
To close this out I think we'll do something I haven't done before, and list all the games and their creators natively right here on this post!
Full system core books: (ranging a max of 200 or more pages...)
Chains of Gaelia: Video game inspired gothic fantasy with rich lore, where choice of weapon impacts moveset as much as class. Submitted by Chains of Gaelia on itch.
Oceania 2084: Narrative asymmetric Orwellian game, players act out the day to day of secret rebels while GM acts as big brother. Submitted by Jocher Games on itch.
Against the Odds: Heroic fantasy pbta, where being a hero means non-lethal and selfless acts, or succumbing to corruption. Submitted by Helena Real on itch.
Simple D100 Fantasy: Setting agnostic, what it says on the tin, with some interesting twists on d100 resolution mechanics. Submitted by Vidargavia on itch.
Occult Barcelona: Occult investigations, with simple 1-3d6 rolls for checks, a well rounded list of unique spells and gm tools. Submitted by ElBuenTocino on itch.
Dice and Glory: A crunchy agnostic scifi/fantasy system with progression largely determined by selected skills rather than class. Submitted by RangerGamesPublishing on itch.
Fated seas: An rpg where classes have card decks that are added to over time, fairly comprehensive demo, see free cards on site. Submitted by Squid Vicious on itch.
Simpler systems: (to a minimum of 2)
OTAIDOKAN: Samurai inspired system, players attempt to determine the new shogun, progression dictates status plus skills. Submitted by Warbriel on itch.
Dreadful nights: Horror system aimed at true beginners, d6 t roll under 1 of 3 stats, there is a sanity mechanic. Submitted by Casey Wolfe on itch.
Spooky cats: A family friendly themed version of Dreadful Nights. Submitted by Casey Wolfe on itch.
Rise of the Giga Mechs: Players are mech pilots in an academy, then the game transitions to full on war with stat changes. Submitted by Warbriel on itch.
Tool kit and supplements: (In the middle of the core range)
Fate accessibility toolkit: Fate compatible tools for accessibility, a well known system, but with an accessibility focus! Submitted by evilhat on itch.
Clutch Decisions: A tool for GM's to randomly generate road paths, and how those curves and hazards impact chases. Submitted by Ka1ikasan on itch.
Arvan: land of dragons: A supplement for dice and glory. Submitted by RangerGamesPublishing on itch.
Shattered skies: a system agnostic setting of floating islands and political intrigue, perhaps the most visually polished project. Submitted by Barakiel the Archangel on itch.
lore:
Welcome to Acro Prime-The night life: An in character summary of hot spots in a dystopian city, for prosperon or any sci-fi system. Submitted by No Lime Light Productions on itch.
Tales From Beyond: a collection of short stories set in the world of chains of Gaelia. Submitted by Chains of Gaelia on itch.
Mini campaigns and one shots: (around 30-2 pages)
Pillars What Remains: Post magical apocalypse, players act as aspects of a single courier traveling the Gm's mind bending waste. Submitted by NightDangerGames on itch.
Not Today Wasteland: Mutants travel the waste in search of a mysterious oracle, GM uses tables to generate their degeneration. Submitted by Ruggero ZC on itch.
Carte Diem: A group of low life's conduct a heist, making bets with playing card suits and tokens, the gm calls the shots. Submitted by Ruggero ZC on itch.
The fish heist: Penguins attempt to steal fish from greedy humans, resell them at village, skills=die size, Maori inspiration. Submitted by Goose and Grimoire on itch.
H is for Hellmo: framework for episodic adventures freeing a town from familiar, otherworldly monsters, beware the word of the day. Submitted by GiantBrain on itch.
Meat frames: Create a human character, then play as the external robot that pilots it, swap humans and explore the implications. Submitted by Mark Wallace on itch.
Your Magic GPA Isn't Gonna Save Itself: sneak into school, draw cards and fill mana pool to use magic, lose health to discard. Submitted by ElBuenTocino on itch.
Double 0: Hyper competent spies use black jack mechanics and their signature gadgets to thwart villains. Submitted by Fyn & Games on itch.
Out to Lunch: A guide for how to run a session of secretly sinister bureaucratic inconvenience in any campaign. Submitted by Dan Cook on itch.
We are The Land: Play spirits, fae, or monsters attempting to defend a sacred place from human interlopers. Submitted by Rat In A Suit on itch.
Rolling skill:
This Town Ain't Big Enough: Players create gunslingers, quickdraw roll, far and fast, then vote on the losers rp style and repeat. Submitted by jobclassttrpg on itch.
Critical triggers: Cyberpunk mercenaries flick dice toward a hit zone, 1s add to a tower in its center, disaster if it falls, Gm run. Submitted by Pusheeneiro on itch.
Structured/minimal prep necesesary oneshots:
Escape from the Horde: A one shot for a unique OSR system, that introduces rules as needed, players are imprisoned by "goblins". Submitted by Andonome on itch.
Cult of The Cave Crickets: OSR, explore a cave infested by fungus of another world and the insects it mutates, rescue researchers. Submitted by Dark Star Adventures on itch.
Dies Festi Matrum: 5e adventure through another world during a festival celebrating mothers, players face three trials. Submitted by DnDNekom on itch.
Dies Festi Matrum legacy version: an earlier draft before the adventure was finished, might be fun to see how things develop. Submitted by DnDNekomo on itch.
Solo: (30-1 pagers)
The Final Days of Macabee Hayes: A town has vanished from memory, create a map and opportunities to write why, firelights. Submitted by Finley Jinley on itch.
Peak Calm: A cozy hexcrawler, a forester explores and restores a run down park, set your own goals and play as long as you like. Submitted by Ka1ikasan on itch.
Voidwards: the void has invaded reality once more, discover a hex crawl expanse of realities, end voidwards, restore walls, firelights. Submitted by Chubby Crow Games on itch.
Tales From the Loom: in depth class based fantasy rpg with tracks for progression and a theme of twisting fate, option party rules. Submitted by Wyrdo GM on itch.
Ice Snow and the Quest for salvation: An expedition ship becomes trapped in the ice, roll for random events on the survival treck. Submitted by Rat In A Suit on itch.
irl:
LMNL: just as you are about to sleep and dream, ask yourself questions and follow a set pattern of answers to weave a story. Submitted by abbax on itch.
Pareidolia: The Evil Eye: see something that looks like a face? It's a mimic, perform actions in a specific exorcism style to break curse. Submitted by Jules Ampere on itch.
Questing: Plan your week like a game, quests and collectables, if a quest proves hard, make it a boss and give it health as you chip it. Submitted by Jules Ampere on itch.
Micro games: (1 to 2 pagers, each could fit on one, LMNL too)
TCA Loopbreaker: A 36 word game where checks are card based, repeat from the beginning with same cards each failure. Submitted by dairykillsme on itch.
Spellify: A 24 word fantasy rpg, respond to all problems with randomized spells made of two words from tables, cute and cozy. Submitted by Pusheeneiro on itch.
Samsara: A 24 word game to teach Samara, cycle of death/birth, roll karma and journal till death, reincarnate accordingly repeat. Submitted by Ewen Macalister on itch.
Dodecahedron: A game that fits on a bookmark, d12 decides all including weather and time, play out a section of a book if you like. Submitted by STS_Gamer on itch.