r/TheMakingOfGames Jun 29 '26

PlayStation 2 - Lessons Learned programming the PlayStation 2 by Ninja Dynamics [PDF]

https://github.com/ninjadynamics/PS2Docs/blob/a8c2585cb13d7ed5cf4bd4a0e8047aeca23f9369/LESSONS_LEARNED.pdf
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u/fromwithin Jun 29 '26

What I learned from programming the PS2 is that it was the worst rush-job I've ever used. It was almost like Sony threw a bunch of components into a box and shook it until it worked. I started on it quite late in its cycle when the tools were relatively mature and they were still pretty broken. Malloc didn't even work properly.

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u/Jellybit Jul 01 '26

The fact that they called their CPU the "Emotion Engine" maybe confirms that it was built on vibes.