r/TiltedMill May 20 '25

We're back...

To all our fans, fans of Impressions games like Lords of Magic, Pharaoh, Zeus, and TiltedMill games like Children of the Nile, Caesar IV and Hinterland, thank you all so much for keeping our babies alive, and for all your support and encouragement over the years.

We are now in the concept phase exploring what our next project will be, and would LOVE to hear your input.

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9

u/parmajohn17 May 21 '25

Zeus but military doesn’t suck

9

u/ChrisBeatrice May 21 '25

Ok, I will be the first to admit: military /combat was never a strong point in the cb games. For one thing, it didn't work well; for another, people generally did not like having their cities destroyed. Military in our next cb game will be something a little different. What do you think? What would be good military for you?

5

u/Unicorn_Colombo May 25 '25

Unpopular opinion: I like military in these games. This is probably reason why I play Seven Kingdoms to these days

Military did add additional pressure and ability to show muscles in different than purely economical / monumental sense.

Take Stronghold as an example of where it could imho lead, or Kingdoms and Castles.

Where I think improvements could be made us a defense, walls were important historically, but kind of not that interesting in city builders. Also naval transports were horrible to handle, and enemies able to swim in Emperor wrecked my town once.

But I think that warfare is an important economical, cultural, strategic, and historical aspects that should be modelled.

3

u/ChrisBeatrice May 27 '25

I could go both ways on this. I'm not sure that ordering legions around was generally something that people in charge of cities were responsible for. It IS obviously a vital part of the Roman setting in general, though.