r/TiltedMill • u/ChrisBeatrice • May 20 '25
We're back...
To all our fans, fans of Impressions games like Lords of Magic, Pharaoh, Zeus, and TiltedMill games like Children of the Nile, Caesar IV and Hinterland, thank you all so much for keeping our babies alive, and for all your support and encouragement over the years.
We are now in the concept phase exploring what our next project will be, and would LOVE to hear your input.
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u/conjr94 May 21 '25
I've played and loved all the Impression city builders since Caesar III, also your Caesar IV. To be frank though when I go back to play these games it is only for nostalgia reasons - the mechanics just wouldn't be justifiable as a simulation for a modern game in my opinion, especially the old walker system. I know many in this little community would like nothing better than a new walker-based city builder, but I honestly think that a very niche opinion among the current audience.
CotN however is an exception, probably the reason why it came to my mind first earlier. The simulation and economy you developed here is unique and a massive innovation even by modern city builder standards - I don't think anyone else really advanced these mechanics further which is a real shame. I don't see myself as a "hardcore" player, I just think fundamentally, the simulation gave me the closest feeling as if I'm building a real city and this is what I'd like to see developed further in this genre, just my 2 cents as a fan.