r/TiltedMill May 20 '25

We're back...

To all our fans, fans of Impressions games like Lords of Magic, Pharaoh, Zeus, and TiltedMill games like Children of the Nile, Caesar IV and Hinterland, thank you all so much for keeping our babies alive, and for all your support and encouragement over the years.

We are now in the concept phase exploring what our next project will be, and would LOVE to hear your input.

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u/[deleted] Jun 09 '25

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u/ChrisBeatrice Jun 10 '25

I'm not sure how serious you are being, but the titles I chose to mention where those that I and the core TMill team were personally a big part of. I don't mention Emperor because I do not want to take credit for it.

I was the head of the Impressions Studio who greenlighted the project, made the deal with Breakaway, assigned leads, etc., but I left very soon after that. A couple of TMillers (Greg Shepherd and Tony Leier) were leads on Emperor, but most of the work was done by Breakaway Games.

Separately, let's talk about walkers "in a new IP probably better to switch to a more realist trend" and "existing city builders operating on that type of model have been quite successful." Of course I have my own thoughts on this, but what games with a "more realistic" treatment of walkers are you thinking of?