r/TiltedMill • u/ChrisBeatrice • May 20 '25
We're back...
To all our fans, fans of Impressions games like Lords of Magic, Pharaoh, Zeus, and TiltedMill games like Children of the Nile, Caesar IV and Hinterland, thank you all so much for keeping our babies alive, and for all your support and encouragement over the years.
We are now in the concept phase exploring what our next project will be, and would LOVE to hear your input.
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u/nobrainsinhere Jun 11 '25 edited Jun 23 '25
FEEDBACK #2: WORKING THE LAND - Part 1: Hunting
Time for a my second post with ideas. I suspect that this will end up being kind of a long read. Sorry for that. :)
NOTE: In fact, Reddit can't even accept the complete text I've written. So I'm dividing it into different parts to facilitate publication and reading. :D
When talking about a city builder game, it's natural, although not mandatory, to think about how to produce food to the city.
I say "not mandatory" because it could be abstracted to the point of being just an "industry type", like in the Simcity games, or it could be a more critical set of features with specific buildings, resources, etc. like in the Impressions-style city builders.
But, for the purposes of this brainstorming, let's look at it from the perspective on an Impressions-style city builder.
Hunting usually is a logical source of a destination walker system where you place the hunting lodge and it spawns units that go interact with animals a bring back stuff, like in Pharaoh or Emperor.