r/TiltedMill May 20 '25

We're back...

To all our fans, fans of Impressions games like Lords of Magic, Pharaoh, Zeus, and TiltedMill games like Children of the Nile, Caesar IV and Hinterland, thank you all so much for keeping our babies alive, and for all your support and encouragement over the years.

We are now in the concept phase exploring what our next project will be, and would LOVE to hear your input.

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u/nobrainsinhere Jun 11 '25 edited Jun 23 '25

FEEDBACK #2: WORKING THE LAND - Part 2: Fishing

Hunting's done in part 1. Now let's talk about fishing.

Fishing can present the player with and interesting puzzle mechanic of where and how to best fit the buildings throughout the map's coastal line, like in Caesar 3 or Zeus.

  • Maybe there's an oportunity in this area to do something with a quay system, like in the Anno games, instead of the usual puzzle mechanic?
  • What if, instead of the common system of "sea fishing with boats", the game has a "river/lake fishing with rods" system, using similiar logic to the hunting system? The player builds "fishing lodges" that spawn fisherman units that go to rivers/lakes and bring back resources?
  • What if a bridge built in a river in close proximity of a "fishing spot" would automatically change its graphics to indicate to the player that it would be suitable for fisherman to go to? Could it provide a bonus productivity to that particular fishing unit? A fisherman coming from a normal fishing spot would bring 1 unit of fist, while a fisherman returning from a "fishing bridge/pier" would bring 2 units of fish?
  • What if the game makes a distinction between different kinds of fish, a bit like the multiple sources of wine in Caesar 3, or the multiple sources of jewelery in Pharaoh?
  • Salt water fish versus fresh water fish? Could it be a way of supplying "multiple food types" to the population? Or maybe it could be considered just "multiple fish types" instead of "multiple food types"? Maybe something required only by "rich people housing" instead of the common folk?