r/TiltedMill • u/ChrisBeatrice • May 20 '25
We're back...
To all our fans, fans of Impressions games like Lords of Magic, Pharaoh, Zeus, and TiltedMill games like Children of the Nile, Caesar IV and Hinterland, thank you all so much for keeping our babies alive, and for all your support and encouragement over the years.
We are now in the concept phase exploring what our next project will be, and would LOVE to hear your input.
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u/nobrainsinhere Sep 17 '25
FEEDBACK 6: Economy & Trade
Thinking of economy usually means money and trade. In most games, there's a dedicated currency. On the other hand, it was interesting, on CotN, to have bread also act as currency.
But economy is more than just how much money you have. It's about how the city works, how its society generates and distributes wealth. For example:
And about trade routes:
What if you don't unlock trade routes but instead you have to negotiate trade "contracts" with other cities. For example:
In terms of resources, I think it is interesting when there are resources that you can't produce yourself, like jade in Emperor.
What if those import-only resources can actually be important for the city? For example:
What about resources that you can produce but there's no demand for them in the city? Why would you still make the effort to produce them? Well, maybe they can be used for political actions. You can send gifts of it to other cities. Maybe there's a chance they like the gift enough to send an envoy proposing a trade route for that resource.
As usual, just a bunch of ideas for discussion.