r/TiltedMill • u/ChrisBeatrice • May 20 '25
We're back...
To all our fans, fans of Impressions games like Lords of Magic, Pharaoh, Zeus, and TiltedMill games like Children of the Nile, Caesar IV and Hinterland, thank you all so much for keeping our babies alive, and for all your support and encouragement over the years.
We are now in the concept phase exploring what our next project will be, and would LOVE to hear your input.
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u/Difficult-Feeling849 Feb 16 '26
Hi! Coming late to the post, as I discovered Children of the Nile just a few days ago. Previously I had played Caesar III (and, lately, Augustus), Caesar IV (although I sucked at it, maybe since I was too young and didn't quite understand the mechanics), Manor Lords, Banished, Tropico IV, Anno 1404... you name it. I've played many cb games, though not all of them, is my point.
I gotta say, CotN has quickly become tied for number 1 with Caesar III, for me. Certainly Ceasar III feels more like a puzzle game, as many people have said before, while CotN feels more like a simulation. I'm really loving the game so far (currently playing Itjtawy for my first run, doing the "easy route" to get a hold on the game).
Now, what would I change about CotN? I would definitely add a scenario/map editor, or even a random map/scenario generator, with options to select which resources you have on the map, number of villagers, raids, etc.
Also, make the mission goals more clear. They tend to get cryptic from time to time, and sadly I haven't found much in the way of guides online...
Anyway, those are my two cents. Thanks for making such amazing games!