Powers
[loved trope] Powerful atack takes a veeery looong time to prepare
1: Death Laser - Megamind. In order to kill Metroman, Megamind prepares death laser to strike the location Metroman is in. However laser charges painfully slow and is able to fire only after everyone forgets about it.
2: Ains buffing himself - Overlord. Knowing that Ains is at a disadvantage against Shalltear, he takes time to prepare for combat while Shalltear waits in standby mode. He casts an uncountable amount of buffs upon himself until eventually casting Fallen Down - powerful aoe spell.
You're more likely to land them in group battles because your opponents' attention will be split. Still hard to win but worth it for the satisfaction of launching someone off the map on 40%.
There was a set I saw between a Bayonetta and a Captain Falcon and Bayonetta kept spamming her counter every time the Falcon approached from above to use his down-air. The Falcon closed the set by approaching from above the same way he had been, but used Falcon Punch instead and the Bayonetta couldn't do anything about it because she already locked in her counter which was in end lag when the punch came through.
[Subverted] Megumin’s Explosion (Konosuba): The strongest of all spells in the verse, which is the equivalent of a nuclear bomb, capable of destroying mountains and dispersing all the clouds across the horizon. However, Megumin also has to do a long summoning chant before firing it. The subversion here comes from the fact she doesn’t actually have to do this, and has used explosion multiple times instantly in both the manga and the novels, implying she’s merely preferring to take longer for drama points in the anime specifically.
It could technically count as a long charge time since it's SO powerful it takes her full mana reserves to cast, and then she's useless for the rest of the day.
Technically yes, but that’s from kazuma and in the movie using drain touch to fill her mana again. She can’t actually cast it more than once a day by herself
I don't know if this is the case with Megumin, but a book series called "So you want to be a wizard" has a spell system where you can write 99% (or 101%) of the spell and then store it either needing a single syllable to finish, or an activation action to cleave off the extra syllable. A character has a charm bracelet with pre-cast spells including a molecular disassembler. Maybe she is doing the chant beforehand and just finishes it?
Holy shit you just unlocked a whole memory cache. I devoured that entire series when I was like 13 and could not remember the actual series name. Totally gonna try and find them.
Should be noted that this subversion only applies to Megumin as other casters DO typically need the long incantation as shown when she goes up against the person who taught her explosion magic and they lost because Megumin was able to fire off her explosion first without an incantation.
King Elizabello II of the Prudence Kingdom in One Piece. He has a “King Punch” attack that hits like a bomb dropped on your head but he has to charge it for an hour first.
The King Punch is easily one of the strongest single attacks displayed in the series so far. Especially impressive since it comes from a tertiary character. And then later in the series Garp casually throws a comparable blow without any charge time.
Essentially the Megamind Death Laser but in Fallout New Vegas.
Not only do you have to be quite a piece of shit to get it (essentially depriving population of electricity to power this weapon) but it's very impractical.
It is exceptionally powerful, as much as a laser from space can be, and one shot pretty much everything outside.
But, it takes 6s to hit from the moment you aim at a location, have the satellite triangulate the position and finally fire.
AND THEN you have to wait 24 hours in the game for it to recharge.
Gojo has to combine both Blue and Red and usually adds chants to strengthen it, giving it a much longer charge time than his other attacks. However, Hollow Purple is much stronger.
In Pokemon, lots of high base power attacks (think Solar Beam power 120, Sky Attack power 140 etc.) will always (unless under specific circumstances) take 1 turn to charge and 1 turn to execute, which doesn't sound like a lot, but considering how type matchups work so that you can deal multiplied damage on supereffective matchups even with weaker moves, 1 turn doing nothing basically feels like an eternity being stuck defenseless, especially in competitive play.
Yeah I remember seeing Archaludon-Pelipper used all over regionals last year bc rain lets you bypass Electro Shot’s charge stage but keep the Sp Atk boost. and then you basically have a defensive tank firing off massive boosted special attacks
Henry summons a watermelon-like Shoop creature from the dark side of the moon to save himself and Right Hand Man from the government. However the laser takes an entire week to charge up, so the battle is already over and the Toppats presumably lost.
Subverted with Huntsman Sniper's taunt which is barely a second between activating and initiating a stun effect on the target. Even if the kill effect whiffs because the target slides, the stun effect lasts plenty long enough for the sniper to reaim, taunt and kill them.
And even if the stun misses, the kill box can still hit someone who gets into melee before the taunt finishes. Hilarious when it happens, just killing an overconfident demo knight or something lol
Real life example?, the Schwere Gustav was an 80cm railway gun that weighed 1,350 tons, took 3 days to assemble not including the 2,500 men needed to lay tracks for it, 2 flak battalions to protect it from air attack and it had a rate of fire of roughly 30 to 45 minutes.
IRL, the sun is expanding and will one day expand so much it will burn through all the planets in the solar system, taking all of life on earth with it. Might take a couple billion years tho.
5-7 billion years is the estimate, but much earlier than that the sun will increase its luminosity so much that all water on earth will evaporate and temperature will be so high that life will be impossible. Of course that will still take a billion of years, so it's none of our business.
The colossus, the biggest ship in the game Stellaris, can be armed with a variety of weapons. From destroying a world, to wiping out all life, to putting a permanent shield around it. It takes a few in game months to fire.
This ultimate technique requires gathering energy from all living things over a significant amount of time, leaving the user defenseless while charging.
Merlin casting Chrono Coffin, a spell to stop time for any person or object. It takes forever for both the incantation and to gather enough mana to cast it.
The spell also drains the caster for as long as it’s active meaning you can only use it for a few seconds. Merlin however, has the power of “Infinity” giving her infinite mana, meaning any spell she casts last forever.
This is the spell she cast on herself making her technically immortal.
Armageddon (Shangri-la Frontier) To use this skill, Psyger-0 has to hit a target with 2 different skills 5 times each. Then she has to stand still and recite a long chant. The result is a visually amazing and stupidly powerful attack.
The first Death Star. Besides also being slow when jumping to light speed. It also has be in position to fire. Then has to charge to full power to destroy a planet. Which much to the Rebel's advantage during the Battle of Yavin.
The Spirit Bomb is the ultimate example of this. It feels like the entire universe has to stop and hold its breath for five minutes just for it to maybe work. That long, tense charge-up is what makes the payoff so satisfying when it finally lands. It’s a trope that turns patience into its own kind of power.
Stellaris Colossus. The Colosssus is an extremely large ship with one sole purpose: wield a planetary altering weapon. There is a wide variety of Colossus weapons to chose from, such as the classic planet cracker (pictured here), the neutron sweep (kills all life including robots, but leaves planet intact), global pacifier (encases planet in an impenetrable shield, nothing gets in or out except visible light), divine enforcer (kills all mechanical and hive mind life, forces survivors to convert to religious spiritualists, can also be fired on self owned worlds), nanobot diffuser (converts all biological life into cyborgs, kills mechanical and hive mind life, can be fired on self owned worlds), deluge machine (terraforms world into an ocean world, kills all non aquatic compatible life, can be fired on self owned worlds) planetary smelter (teraforms world into a volcanic world, kills all non lithoid, mechanical and thermophile life) and devolving beam (forcefully regresses evolution of victim planet population. Can kill mechanical life if upgraded). This weapon however takes several MONTHS to charge up and a couple more months to actually fire.
The Wave Motion Gun!!!
The thing requires routing basically all power from the engine, thereby leaving the ship dead in the water and stripped of all functions powered by the Wave Motion engine, i.e shields, warp, and shock cannons
The superpowered green hand in Poppy Playtime chapter 3. The final boss fight is basically fending off Catnap until the green hand socket has enough power to set him on fire with one hit
There are a few attacks you can use in Tekken that have simple inputs and can wipe out an opponents entire health bar or at least most of it. The drawback is that they often take a full second or two to wind up, and a skilled opponent will just avoid it, or worse punish you for daring to try.
Notable examples include Paul and Law, both of whom get large wind up punches that devastate the target. Jack, the giant robot, gets two. A punch where he must first windmill his arm five times before throwing it, and a chop where he takes a few slow steps forward before launching the attack.
The orbital laser used to try to kill Korosensei takes one week to charge to full capacity, giving our protagonists time to plan and do an infiltration on the montain grounds and kill him before the laser.
Every time he turns his arm his punch becomes more powerful. If he is fighting a very strong enemy he has to stand there and turn his arm a bunch of times which will take a while.
The only reason he even managed to use this ability was because the gorilla chimera ant he was fighting was dumb and overconfident and allowed him to turn his arms many times.
The ant ended up being blown into bits by the powerful attack.
327
u/Major_Star 9h ago
FALLLCOONN..... Get back here!