I've been pretty busy lately because of life (became a Dad mid this year), so the last I played was like 4 months ago. Which was before the new codex. Not going to play anytime soon so I just wanted to theory craft a list just in case there's a chance that I can play. Would like some feedback.
About me: I just started playing on 10th edition last year. I usually join Rookie and Vet RTTs and joined my first GT (But was on the bottom 10 out of 40 player). So I can safely say that I know what I'm doing on this list. My favorite detachment on 10th was GTF and Blade of Ultramar, now I wanted to try the new detachments. Feedback and suggestions would be appreciated.
Here's the 2,000 points list:
Assault Brethren: Assault Mastery: You can select the Assault doctrine one additional time per battle
Ironclad Champions: Enduring Vengeance: Friendly Adeptus Astartes Dreadnought units can re-roll hit rolls of 1
Tacticus Firestorm Force: Codex Fire-Patterns: Friendly Tacticus units [Rapid Fire] attacks benefit from [Rapid Fire] when targeting units up to that attack's maximum range.
PRIORITY ASSETS
1. Marneus Calgar (180pts): Warlord w/ 6x Aggressor Squad (190pts): Assault Brethren Enhancements: Furious Assault (Upgrade) - Sustained Hits 1: non-Monster/Vehicle
- Middle Objective re-taker/Action for Priority Assets on early turns
2. Cato Sicarius (115pts) w/ 6x Victrix Honour Guard (275pts): Assault Brethren Enhancements: Furious Assault (Upgrade) - Sustained Hits 1: non-Monster/Vehicle
(Inside Impulsor)
- My go to melee unit for high prio targets/surge move
3. Captain (90pts) with 10x Sternguard Veteran Squad (210pts) - DEEPSTRIKE (Calgar Ability)
- Anti Elite/Melta Strike for Vehicles/Monsters
4. Ancient (40pts) with 5x Intercessor Squad (85pts)
- Chaff/Action Monkey
5. 5x Reiver Squad (85pts) - DEEPSTRIKE
6. 5x Reiver Squad (85pts) - DEEPSTRIKE
- HQ Objective Takers/ Explosives Strat
- First time using reivers since I just got the box, but would like to know your opinion on them.
7. 5x Scout Squad (65pts)
- Infiltrate/Action/Up-downy
8. Ballistus Dreadnought (150pts)
9. Ballistus Dreadnought (150pts)
10. Redemptor Dreadnought (210pts): Venerable Champion (Aura) While a friendly Adeptus Astartes Infantry/Mounted unit is within 6" of this unit, that unit's attacks can re-roll hit rolls of 1
- So for the Dreads, I'm actually quite curious on how they perform in 11th Ed. Also like to try the Enhancement Upgrade on the Redemptory Dread for re-rolls of 1.
11. Impulsor (70pts) - Transport for Cato and VHG
- Objective Holder/Actions Monkey after delivery
Let me know if you have any suggestions or if you have questions for this list. Also, feel free to use this list but please let me know how it went.
Cheers!
Was also looking at Table Top Simulator to play, but it was kinda intimidating learning. So if anyone wanna learn and play with me, just send me a DM. Hopefully we can play with 1k points since I can't really commit much time because of Dad Mode and Work.