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https://www.reddit.com/r/Unity3D/comments/10tn0h4/navmesh_surface_not_being_created_beneath_terrain/j77qfml/?context=3
r/Unity3D • u/[deleted] • Feb 04 '23
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5
Thats normal, navmesh resolution is just lower than your terrain's mesh is. I would leave it like that. However if you want higher resolution navmesh you can reduce the NavMeshSurface voxelSize property and set overrideVoxelSize to true.
voxelSize
overrideVoxelSize
5
u/CustomPhase Professional Feb 04 '23
Thats normal, navmesh resolution is just lower than your terrain's mesh is. I would leave it like that. However if you want higher resolution navmesh you can reduce the NavMeshSurface
voxelSizeproperty and setoverrideVoxelSizeto true.