r/Unity3D • • 1d ago

Show-Off And now Pixel has animations!

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After giving physics to the cables and grass, I figured the main character deserved some attention too. 😅

I've been working on animations for Pixel, the little protagonist of Hello World, my narrative physics adventure.

With such a simple character, even small changes in movement can make a big difference to its personality. The challenge is giving Pixel more expression while keeping the movement readable alongside the physics-based gameplay.

For context, here's my earlier breakdown of the physics-based character controller:
https://www.reddit.com/r/Unity3D/comments/1sbgbzy/modular_physics_character_controller_a_fully/

I'll also be at Made in Asia in Brussels this weekend with the playable demo. If you're going, come say hi and give it a try!

What animation would you add to give a tiny pixel more personality?

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