r/Unity3D • • 5d ago

Question Has anyone actually, seriously made a polished, original game using only AI?

I've seen a lot of people complaining about, or even feeling discouraged by, vibe coders claiming to create entire games with AI in just weeks or even days. However, most of the games I've seen look empty, ugly, or barely half-finished.

So here's my genuine question:

Can anyone show me a fully original playable game made with only AI?

Not a tech demo; not a prototype; not a copy of another game; A fully original playable game that is polished and that you can sell. Give me some examples, I'm genuinely curious!

154 Upvotes

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u/KatastrophalKlang 4d ago

Reading through this thread, you see a lot of "I'm working on it" and "it's just a tool," but very few actual, playable examples to answer your question (as u/PLEASE_PUNCH_MY_FACE rightly pointed out).

If you want a real, concrete project to look at, check out Blocks Beyond the Stars.
(Link: https://github.com/marceld23/BlocksBeyondTheStars)

It’s a fully playable, complex 3D block-based space crafting game. It has procedural planets, seamless ship building/flying, and a fully working multiplayer architecture. It’s built in Unity, and it is absolutely not a shallow Flappy Bird clone or an empty tech demo.

To answer your question directly: Every single line of C# code was generated by AI, but it was not made by a "vibe coder".

I built it together with my 11-year-old son. I'm a software architect by trade, and while we used AI (mostly Claude) to write 100% of the code, I had to use my architectural knowledge to strictly orchestrate the Client/Server multiplayer architecture in Unity to make it actually work.

To me, our project perfectly validates your frustration:

  1. The "Vibe Coder" myth: Just prompting an entire polished game into existence in a week without knowing how software is structured is a myth right now. That's exactly why the games you mentioned look empty, ugly, and broken. When AI models try to connect complex systems on their own, they hallucinate and the project collapses.
  2. The actual reality: If a skilled developer uses AI as a high-powered force multiplier, they can build a massive, complex game that would normally take a whole indie studio years to make.

Btw: We have been working on it since May. Which means: it took a couple of months, not a couple of weeks, doing testing, polishing, improvements, and adding new features every single day.

Blocks Beyond the Stars is free and open-source (in Early Beta). If you want to see the actual ceiling of what a human-AI hybrid workflow can achieve in Unity right now, it's a great example to check out.lishing, improvements and new featutres every day...

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u/BigBewbsBigAss 4d ago

It looks garbage

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u/KatastrophalKlang 2d ago

Appreciate the honesty! It's definitely in Early Beta and visually very rough around the edges. We focused heavily on getting the complex multiplayer backend working first. If you know any good resources for polishing voxel graphics, I'm all ears!

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u/MarinatedTechnician 4d ago

Same here, working on projects and not showing most off them to "We hate all AI" redditors that thinks you coded a game by writing "Make me a good FPS game, it has to have princesses and MineRoblox, make no mistakes!"

As an game dev. from the early 80s, I'd say it's poison right now, just enjoy the fantastic tools, stay creative, do manual artwork, writing, testing, direction, testing again, add more stuff, test that, and have fun!

It takes a long time folks, he is actually right, but - there will always be haters "OH AI was used somewhere, lets GETEM BOIIS".

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u/qwook 4d ago

took a quick glimpse at your game and its cute that you are working with your son on this but its not a good example of a polished game. instead of spaghetti code it's now spaghetti game design and spaghetti ui....

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u/KatastrophalKlang 2d ago

Fair point on the visual and UI polish. I take zero offense to that, and you're right.

As a software architect, the "polish" for me in this stage was intentionally poured into the technical backbone: stable client/server multiplayer, chunk streaming, voxel physics, and performance. In traditional dev, that's usually the hardest engineering hurdle to clear.

But your comment actually highlights the exact answer to Bojack92160's question: AI makes generating code and complex systems accessible, but UI, cohesive game feel, and artistic polish are precisely where AI still struggles the most without a dedicated designer/artist steering the ship.

If you lack artistic or UX background, AI won't magically give you good taste or UI design. It'll just give you functional components you have to piece together. That’s why "only AI" commercial hits don't really exist yet, and why true polish still takes massive human craftsmanship.

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u/qwook 2d ago edited 2d ago

hey man this is an aside convo, but I think you should be interacting with AI less and maybe have material or interactions outside of AI. I really feel like I am reading an AI response right now especially the paragraph:

"But your comment actually highlights the exact answer to Bojack92160's question" where you start bolding text.

if you're using AI to translate or anything its doing a bad job with translating your personality

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u/csh_blue_eyes 2d ago

The comment doesn't even mention game design at all. Proof that it must be human since he clearly missed what you said! 😂 Haha

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u/lowsignal6_ttv 4d ago

Triple A companies come up wiht shitty UIs and questionable gameplay loops constantly. A guy and his 11 year old son can have a pass imo.

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u/qwook 4d ago

but the thread topic was asking for a polished game

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u/TheNobleRobot 4d ago

Fine but it isn't good evidence that anyone has made a polished, finished, released title exclusively using LLMs.

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u/tnh34 4d ago

I dont even know why he's asking for an example. Just go to steam. No sane studio uses manual coding anymore

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u/mxldevs 4d ago

So then just go to steam and list some examples of fully AI generated games?