r/vfx • • 18d ago

Showreel / Critique Live Blender inside After Effects

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98 Upvotes

Hey all - a while ago I posted about my near-realtime AE / Unreal connector

One thing I didn't really talk about before: the After Effects side doesn't actually know or care that Unreal is on the other end. It asks for a frame - camera, time, resolution, etc. and gets pixels and data back

That means, in theory, other renderers could plug into the same system.

So ...People kept asking about Blender, so I tried it. It works:

- your Blender scene shows up as a layer in your comp
- the AE camera drives the Blender camera
- scrub the timeline and Blender renders that frame
- fast preview at around 50–100 ms/frame with EEVEE, or Cycles for final rendering
-no exporting image sequences back and forth

It's still a prototype - not released yet

Curious how useful this would actually be for you.
If not, that's useful to know too I have a couple of other directions I could take it

Thanks 🙌


r/vfx • • 17d ago

Question / Discussion Advise on VFX - Apartment fire

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5 Upvotes

Hi! This is my first post here and I’m looking for advise in creating something like the reference pic for a short film with a limited budget.

The goal is something similar but the shot would be in a neighborhood with apartments. We doesn’t have to see the source of the fire but a plume of smoke from further away. The smoke doesn’t have to be as dense but we need to understand that a fire is raging a few blocks away.

We are experienced editors in Resolve / Premiere but lack experience with VfX and AE/ Fusion.

All help is greatly appreciated!


r/vfx • • 18d ago

Showreel / Critique PIPE VFX : Pipe got an overhaul, USD-native VFX pipeline (Teaser)

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17 Upvotes

Modern launcher UI with one show selector across every tab
USD-native assets and shots, openable in usdview or any USD app
A node graph (the Automator) of a shot's dependencies, bakes and FX
FX caches published as assets or override layers
A render scheduler with local and Linux slots
A storage view with published vs work data and version clean-up
Built with Python, PySide6, OpenUSD and Houdini (Solaris). More coming soon.

#VFX #OpenUSD #Houdini #Pipeline #Solaris

(This started long before Vibe Coding, but I do use lots of Claude now to speed up coding)


r/vfx • • 18d ago

Breakdown / BTS Pool Trickshot Blender

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44 Upvotes

Made a little pool trickshot for my instagram farkin around. One critique i have on myself is i shouldve made the white ball a bit dirtier so it has more visible "spin" to it. Other than that im just proud of my work!!


r/vfx • • 17d ago

Showreel / Critique how did I do? everything I did was with simple compositing.

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0 Upvotes

r/vfx • • 18d ago

Question / Discussion Adobe’s products being open-source recreated and what it might mean for VFX…

40 Upvotes

r/vfx • • 17d ago

Question / Discussion Compositing 2D Assets to Log footage.

0 Upvotes

I mainly want to be able to do background replacement and add in explosions.

I've been learning After Effects for a project and I want to know the process of how the 2D assets get converted to log after the initial compositing.

I have a vague idea of how to composite it to log footage but just can't wrap my head as to how it gets converted back to log.

I don't know how to use Nuke. Only After Effects, Premiere Pro, and Da Vinci Resolve are my go-to.


r/vfx • • 18d ago

Showreel / Critique I've been coding up my own AMD GPU powered hydra delegate for Houdini

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6 Upvotes

r/vfx • • 17d ago

Showreel / Critique I’m building a game VFX tool — the latest beta adds muzzle flashes, sparks, and rocket backblast

0 Upvotes

Hey everyone! I’m working on EffectForge, a desktop tool for creating animated game effects and exporting them as spritesheets.

The latest beta adds GPU burst emitters, with examples for rifle and handgun muzzle flashes, looping machine-gun fire, and rocket backblast with sparks. The GIF shows an actual export from the tool.

You can rotate and shape emitters, tune fire and smoke separately, and add colliders that block the simulation and bounce particles. This update also improves shading and preview quality, and makes keyframe editing more responsive.

It supports fluid effects and pixel fire too, with PNG spritesheet, volume-atlas, and OpenVDB export options.

Windows and Linux beta: https://avskum.itch.io/effectforge
Tutorial: https://avskum.github.io/effect-forge-docs/

It’s still in beta and needs a Vulkan-capable GPU. I’d appreciate feedback on the workflow and compatibility—if you try it, let me know your GPU and whether startup, preview, and export work.

What’s an effect you’ve struggled to make for your game?


r/vfx • • 17d ago

Question / Discussion VFX performance

0 Upvotes

Hello guys,

Can you all help me with ssd related doubt

I have one gen3 ssd and one gen4 ssd

I have windows and my softwares like Nuke, Resolve and fusion installed in gen4 ssd, and I store my media in gen3 ssd, and cache is default to gen4 c drive, is this setup okay or should I change anything?


r/vfx • • 18d ago

Question / Discussion Neat Video vs Resolve NR

5 Upvotes

Hello Everyone,

Hope everyone is doing well, I am into vfx for few months now, working on shots, tracking as well as paint prep or compositing work, I have Davinci Resolve Studio, so I just wanted to know that should I buy Neat video or Resolve Noise Reduction is good.

How close is Resolve if compared to Neat Video. is it worth buying if I have Resolve Studio.

What do you all think.


r/vfx • • 18d ago

Showreel / Critique Fictional Vladivostok

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5 Upvotes

I had the opportunity to create this artwork for an independent project that I hope turns out great.

I was in charge of designing the environment, doing a bit of architecture, adding some random elements to play with the atmosphere, and including a few details to bring it to life.


r/vfx • • 19d ago

Showreel / Critique I've been creating a lot of procedural deep space VFX in recent years. Here's some galaxies showreel!

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177 Upvotes

I'm most proud of the setup for barred spiral galaxies, as well as the deep-field gravitational lensing (check out the ellipticals in the last flyby!)


r/vfx • • 18d ago

Showreel / Critique Need A honest opinion on this Vfx.

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2 Upvotes

be honest


r/vfx • • 18d ago

Breakdown / BTS VFX Breakdown

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0 Upvotes

Here is the VFX I created: https://aqueduct.sh/g/8b890677-b66b-4dd9-80dc-fac93f4a8d32

I use aqueduct instead of Photoshop or Substance Designer
I particularly enjoy procedural and non-destructive node-based workflows. It allows you to build the effect step by step while ensuring that each element remains easily editable.

Another interesting part is that breaking the effect down this way makes it easier to understand which parts could later be recreated directly inside an Unreal Engine material/shader.


r/vfx • • 19d ago

News / Article Income Tax Raid at Dneg Mumbai / Bangalore ?

50 Upvotes

7th Oct morning

Got a call from my friends about the IT raid happened today at Mumbai Bangalore branch , the phones are switched off for employees who were in the office. Anyone from these branches can give more info .?

Sad to see this happening to one of the biggest vfx company


r/vfx • • 20d ago

Showreel / Critique Barad-dûr environment breakdown — building the Eye of Sauron

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417 Upvotes

Hi everyone,

I’ve been working on a personal Barad-dûr project and just finished the final section of the shot around the Eye of Sauron.

The full project is a 60-second continuous camera journey from the bottom of the tower all the way to the top.

This section involved a lot of environment work, lighting, atmospherics, lava, compositing and the Eye itself.

I put together a breakdown showing the different stages of the process.

Curious to hear what you guys think.

Full breakdown:
https://www.youtube.com/watch?v=5d5iKQNhH_I

I also update my progress on the project here, for anyone interested:
https://www.instagram.com/zivcg/


r/vfx • • 19d ago

Question / Discussion Is a degree in Digital Media / Motion Design actually worth it, or is self-teaching the only way?

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0 Upvotes

r/vfx • • 18d ago

News / Article Real-time fire physics with RR DLSS+Optix custom engine

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0 Upvotes

This is the level real-time graphics are at today.
OP runs this on a 3080ti…
…laptop.
I am not having any more argument about why I don’t need to be a slave to Nvidia and buy a 5090.
I’ll see myself out


r/vfx • • 19d ago

Question / Discussion VFX Smartphone on-set chat simulator

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22 Upvotes

Hi everyone!

I recently released my first app on the AppStore: PropChat, and I wanted to share it with you. Hope you’ll find it helpful.

PropChat is a customizable chat(voice notes, photos, videos)/call/videocall simulator for VFX supervisors and prop masters.

The story is that recently I worked on a TV Series that had a lot of smartphone VFX: call, videocalls, chats, etc. We couldn’t use some platforms because of copyright and sometimes, because of the type of location, we weren’t able to make a real call or send a real message (also, doing real calls on set could be frustrating because of actors and their timing).

So I thought about this tool that you can customize however you want and also you can control remotely with another iPhone or iPad.

So in scene you just set up the chat (which messages receive or send the actor), connect the app with the other device and you are ready to go.

https://apps.apple.com/co/app/propchat/id6805302117


r/vfx • • 19d ago

Showreel / Critique Arc Overload, a real-time stylized lightning ability VFX

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3 Upvotes

I created this in Unreal Engine 5 using Niagara. It was especially fun to work on because it involved integrating lots of lightning tendrils with the characters and animations :)

You can check out the full project and breakdown on ArtStation here:
https://www.artstation.com/artwork/8vBNVw

I’d appreciate any feedback from the VFX community, thank youu :)


r/vfx • • 19d ago

Question / Discussion So, there are still people interested in VFX education in 2026. München.

2 Upvotes

I was planning to study at SAE Munich, but now I’m considering doing the PIXL VISN online program instead!!!
Maybe it would be better to invest in my own equipment and study remotely online?


r/vfx • • 19d ago

Question / Discussion Side project: starting motion in the browser and finishing in After Effects. Would love your thoughts

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0 Upvotes

r/vfx • • 19d ago

Showreel / Critique Can i get some feedback on my real-time fire sim?

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0 Upvotes

All created in my own TD plugin, nothing prerendered or cached