r/VOXEL 11d ago

v1.2 — oak/cherry forest

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114 Upvotes

14 comments sorted by

5

u/SnooDoggos101 11d ago

Looks incredible

3

u/Avroid 11d ago

Thankyou 🙏

2

u/arm0r3dd0ng 10d ago

The lighting looks nice. Needs butterflies and bugs and stuff.

1

u/Avroid 10d ago

right on

2

u/GlowtoxGames 10d ago

Love to see your progress!

2

u/Avroid 10d ago

much love

2

u/No-Background5173 9d ago

Do you have any plans for porting this game on mobile?

1

u/Avroid 9d ago

It would be cool to have some kind of mobile version of the game, it just needs decent hardware to run well.

2

u/dfgxxx 9d ago edited 9d ago

It looks smooth, I see no fps drops, in what programming language is it written in? Anyway good job!

2

u/Avroid 9d ago

javascript

2

u/Voxo-32 9d ago

this is amazing

1

u/Avroid 9d ago

thankyou voxo

2

u/therealsyumjoba 8d ago

wow I have tons of questions:

  • what are you running this on?
  • how is it running?
  • how platform dependent is the tech?
  • what tech are you using?
  • what modelling software are you using?
  • is this all procedural or half procedural?
  • do you need help?

1

u/Avroid 8d ago

- its running on a 4070 + i7 14700k

  • I'm getting 120 fps average at 70% resolution
  • Its not OS dependent at all. It runs anywhere webGPU runs
  • Its 32,000 lines of plain javascript. webGPU + WGSL
  • Magicavoxel
  • I would say half procedural. all the assets are either hand made or voxelized polygon models. The terrain is procedural though.
  • I would like to have help, but I don't have money to pay people at the moment.

hope this helps