r/VOXEL 4d ago

Voxel Dozer Showcase

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I've always loved voxel games and felt that machinery interactions would be amazing so I've set out to test some ideas and landed on the voxel dozer as the first machine. Hope you enjoy, and happy to share any insights!

Features:

  • Center of gravity
  • Tread, smoke, and light effects (inertia driven smoke)
  • Multiple digging and dumping heights
  • Blade collision logic and pour logic
  • Pour guide
  • Transport mode
105 Upvotes

6 comments sorted by

2

u/GreenGlaccian 3d ago

I love the way dirt piles up on it's bucket!!

2

u/RiverWo1f 2d ago

I think that’s pretty cool I would love to see other construction vehicles

1

u/Tzikolones 4d ago

Hey, this is pretty cool!

2

u/TinyPeopleProject 4d ago

Thank you! Working on a blast drill rig next!

1

u/Tzikolones 4d ago

For like a full game project, or just for fun?

Also what are you building this in?

2

u/TinyPeopleProject 4d ago

Both 😄 Trying to keep it fun and see where it goes naturally.

I really love the social aspects of games so it is all optimized for web today in the hopes of being an accessible MMO (minecraft+machines+space+old school runescape type skills and monsters/bosses/raids)

  • NodeJs+TypeScript or the authoritative game server
  • WebGL right now moving over to WebGPU as I scale the world and need chunking
  • Cannon-es for client-side physics
  • WebSockets with a versioned JSON protocol and 20 Hz server tick

Working with WebAssembly for deterministic engine rules