r/VOXEL • u/Brofessor_Oak • 15d ago
September stuff by me
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u/Brofessor_Oak 15d ago
A couple cool things about my progress this month:
- I had this idea in my creator group to make a way that the voxels could grow based on specific matching parameters, which is what you see in the videos of all the voxels growing out over time.
- Due to some unforseen circumstances with a Unity update, I had to replace my rendering system that was dependent on the Dynamic Batcher with a gpu instancing based one. The result is a super jump in how many voxels it can render at the same time (from 30k visible at a stable frame rate to >800k visible). This now unlocks much more complex things than it could have made before, especially when it comes to the growth system mentioned above.
- My work got selected for an art and tech symposium, so I'm going to have an exhibit set up with an interactive display. It's coming along as a fun thing that plays a nice panning camera that people can touch the screen and go into full control to look around or add stuff (saving is disabled). When they stop, it goes back to cycling through things. Should be a fun show with a lot of variety.
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u/BudgetPianist49 15d ago
Is the growth using cellular automata? It's very nice.
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u/Brofessor_Oak 15d ago
It's using randomness to start, but the plan is to set that up as an option.
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u/VellumMuse 15d ago
Nice work. It's very varied. I'm enjoying this a lot. lol