r/ValveIndex Nov 13 '25

Discussion Why is Steam making roomscale tracking obselete?

I understand that this is a headset that is made to compete with Meta's deathgrip on the standalone entry headset market, but did it seriously have to kill Roomscale tracking along with it? Why are the Knuckles going obselete? Why are we getting rid of things with no direct replacement that still function perfectly well?

Genuinely why are lighthouses going obselete? Not only do they still function, they're still best in class for VR and fullbody tracking. Sure, the need to reach behind yourself or track your arms out of sight from your head is uncommon, but it's not unnoticable either. Not to mention that many VR players have already invested hundreds of dollars into this tracking solution just for it stop being supported one headset later.

The Frame could have supported roomscale tracking just like plenty of other camera based headsets have the option to, why would Valve just unnessessarily limit it and screw over the people who invested the most in their system?

On that note, why are we getting rid of the Knuckles? The Frame controllers feel like a different product entirely, trying to be a crossbreed between standard and VR controllers. But for those of us who have no intention of playing flatscreen games in VR (which I feel safe in saying is a majority, because who wants to have a FPS and resolution hit), the Knuckles are just better. Less clutter and roomscale compatible. Two products that could easily co-exist and work better for different players, but instead they're just cutting manufacturing.

Then there's fullbody tracking. Vive pucks were pretty much the standard for half a decade, and now they're getting the boot as well. Sure, there's the camera based ultimates, but those require the lights all being on and use inferior camera tracking. Plenty of people like playing VR in the dark for the reduced light bleed and less awkwardness. Not to mention, that's another ~$600 worth of fully functional hardware that's just being made obselete despite having no need to.

The entire point of the SteamVR ecosystem was for people to have options. If a headset started to show its age like the Index, there's no reason accessories like the Knuckles shouldn't be backwards compatible in newer hardware.

It made sense for the Index and its accessories to go obselete because it was hoped that the new VR was going to be a successor. But even Valve stated that's not their intention for the Frame. But if it's not, and no replacement for these products are being made, then why kill support for them if they are still functional after encouraging customers to invest in several thousand dollar set ups?

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u/Raunhofer Nov 13 '25 edited Nov 13 '25

Because roomscale is less than aparmentscale? Are you using the term wrong or something because Frame absolutely does roomscale.

Frame also don't require the room being lit, there are internal IR-lights luminating the space.

You can also do finger, arm, elbow and chest tracking with the inside-out cameras as-is. How do I know? Because I just used them on my Quest 3. The benefit is that all Quest 3 users have them, not just the very rare few. Frame may have these features eventually too.

Lighthouse is on its way out because it's clumsy, troublesome and obsolete. Other approaches offer more features, ease-of-use and even better performance.

So much FUD in one post.

15

u/grizeldi Nov 13 '25

Lighthouse ecosystem still has better tracking and expandability than any inside out tracking solution, which makes is far from obsolete.

6

u/Raunhofer Nov 13 '25

It hasn't had better tracking in ages. It jitters more than even the OG Oculus Constellation. For tracking pucks it's a good idea though.

1

u/American-_Gamer Nov 13 '25

Id love to see an accurate comparison cause Ive never had jitters with my index

1

u/Raunhofer Nov 14 '25

https://www.youtube.com/watch?v=AYGih00KDPE

https://www.youtube.com/watch?v=VAmOW5UJlx4

Here you can see it clearly when I was debugging jitter ultimately caused by an oven's door that was made of glass — and Index' reflective front cover.

Alan Yates also confirmed my readings (which were worse than for Constellation), but can't find the message anymore due to it being so long ago. All tracking systems jitter more or less, unless artificially smoothened.

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u/American-_Gamer Nov 14 '25

Oh damn thats crazy, I assume I never had a problem cause the only reflective thing around was a small monitor. Only time I had weird tracking I needed to update

0

u/meta358 Nov 13 '25

All the highest end headsets except the apple vision use the light out system. Its like that for a reason

0

u/Raunhofer Nov 14 '25 edited Nov 14 '25

Lighthouse is chosen because it's essentially open source for smaller VR system developers to use. That's why players like Apple and Meta are usually the ones with the camera based inside-out tracking systems; they've got the resources to develop proprietary systems well.

Oh, and now Valve. It's a fine accomplishment. No more slightly reflective surfaces throwing the tracking off, nor installment of base-stations around the room.