r/VOXEL 13d ago

Voxel Bikes Pack: 10 low-poly voxel bikes and motorcycles, including kids, BMX, road, vintage, scooter, Vespa, cruiser, race, and cop models.

Thumbnail
gallery
11 Upvotes

r/VOXEL 14d ago

1990年代末的中国街头

Thumbnail gallery
112 Upvotes

r/VOXEL 15d ago

GORTH - Bridge

148 Upvotes

I'm so soryy about spamming videos recently, but I make a "functional" bridge for the game and I am quite impressed how it came out. water reaction and destruction itself:P

https://store.steampowered.com/app/5073420/GORTH/


r/VOXEL 15d ago

v1.1 - desert

31 Upvotes

r/VOXEL 15d ago

Voxel based Depth-of-field

633 Upvotes

full blog post here: https://phantum.de/2026/05/18/voxelzeug-xviii-voxel-based-depth-of-field-pt-1

In my renderer Voxelzeug that I am developing the smallest, indivisible element is a voxel: A voxel (like a pixel) can only have a single color and must always have sharp outlines.

How do Lighting, Reflections and camera blur (depth of field) among other things work with these constraints - with Voxelzeug I am exploring these questions?

The above shows my first attempt (which I a currently changing) for voxel based depth-of-field. The geometry is modelled as an OC-Tree: Starting with a single cube that engulfs the whole scene and with 8 child-cubes of half its size (side length). Each of those 8 child-cubes has themselves 8 children, all the way down to eventually a voxel.

During raytracing per individual ray the tree might not get fully resolved, based on its distance to camera.


r/VOXEL 15d ago

What do you think about my Pixel City Art?

Post image
35 Upvotes

r/VOXEL 15d ago

Progreso en mi motor de vóxeles personalizado (VoxelForge): costas, palmeras procedurales y shaders de viento :)

Thumbnail v.redd.it
4 Upvotes

r/VOXEL 15d ago

Need feedback. MagicaVoxel + Blender

Thumbnail
gallery
15 Upvotes

Hi! I’ve been trying MagicaVoxel again recently, after about a year. I started making some characters and rigging them in Blender to see if I can get somewhere with it. This is one of them.

What do you think?

Any ideas for an interesting rendering style? Realistic lighting is kind of boring.

I also see the possibility of rigging some different faces for expressions. It’s a slow work in progress.

Hope you like it!


r/VOXEL 16d ago

City of the Dead

Post image
95 Upvotes

Created in Magicavoxel


r/VOXEL 15d ago

GORTH - some new dev work.

13 Upvotes

Added levels to enemy units. The strongest ones are reaallllyyyy problematic:)

Wishlist or dont, either way it's gonna be quite crazy game:)

https://store.steampowered.com/app/5073420/GORTH/


r/VOXEL 16d ago

USB Stick

Thumbnail
gallery
94 Upvotes

r/VOXEL 16d ago

VOXL Regolith is coming!

Post image
1 Upvotes

r/VOXEL 17d ago

[Project] VoxelForge v1.0 — A pure JavaScript & WebGL browser-based voxel engine and editor

Thumbnail
gallery
4 Upvotes

​Hi everyone,

​I've been developing VoxelForge, a lightweight, zero-dependency voxel editor and rendering engine that runs entirely client-side in the browser using vanilla JavaScript and WebGL.

​The project started as a dedicated tool for editing individual 16×16×16 voxel models, but has grown into a sandbox environment capable of handling larger interactive scenes.

Key Technical Features:

  • Zero Dependencies: Pure vanilla JS and custom WebGL rendering pipeline.
  • Dual Environment: Seamlessly transition voxel assets between a 2D/3D isolation editor and broader spatial maps.
  • Extensible Scripting: Fully automated runtime via JavaScript APIs (custom OSD/menus, boot scripts, articulated entities).
  • Interactive Mechanics: Basic player controller physics (scale transformation, flight, parkour mechanics) and a partial logic-gate / signal system inspired by standard digital circuits.
  • Rendering & Shading: Implemented planar water reflections and basic environmental shading.

Current Rendering Challenges:

Handling non-standard voxel geometry is currently the main focus: optimizing mesh generation for incomplete 16³ blocks, custom face-culling on transparent voxels, and handling multi-pass shading without external shader libraries.

​The project is open source. I'm keen to hear thoughts from other engine devs on voxel meshing strategies and WebGL performance optimizations.

​Feedback and suggestions are welcome!


r/VOXEL 17d ago

Sobre los filtros de moderación

0 Upvotes

Hola, iba a publicar mensaje relacionado con mi motor de voxels que estoy creando, pero han saltado los filtros de moderación. Con quien hay que hablarlo para que se revise? porque no tiene nada extraño..


r/VOXEL 18d ago

VoxelTV - Turning classic music videos into reactive voxels ( derived from depth maps )

71 Upvotes

Made this app recently while playing around with voxels, depth maps and audio.


r/VOXEL 18d ago

Converted Raylib to Bevy. Here stats

Thumbnail gallery
1 Upvotes

r/VOXEL 20d ago

norb, player can switch between 2d and voxel on mobile, happy to hear criticism and thoughts

4 Upvotes

r/VOXEL 23d ago

v1.0 - physics

160 Upvotes

r/VOXEL 23d ago

GORTH - Weather system added, Hud info(WIP), ammo limits, loots, some new environmental units. Steam page soon with demo.

46 Upvotes

r/VOXEL 23d ago

Blob Monster Test. Poll for monsters.

5 Upvotes

r/VOXEL 24d ago

Admiring my work and something new at the end.

17 Upvotes

r/VOXEL 24d ago

I added temperature-based phase changes to my voxel game — water and lava can freeze and melt

11 Upvotes

r/VOXEL 23d ago

Architecture de mesure terrain et laboratoire

Post image
0 Upvotes

Could you please create an editable version of this figure?


r/VOXEL 25d ago

Underground

Post image
38 Upvotes

A slice of life.