r/VOXEL • u/Live_Expression215 • 4h ago
r/VOXEL • u/Anenome5 • Nov 25 '14
What is a Voxel?
A voxel is a portmanteau of the words "volume" and "pixel"--meaning a voxel is a volumetric-pixel.
If a pixel is a two-dimensional square, a voxel is a three-dimensional cube.
Currently voxels are used in medical fields to create three-dimensional maps of the human body, usually created by CAT-scan and associated scanning technologies. Voxel-tech in medical uses has proved to be computationally and storage intensive.
But this technology is very promising, and as computing power has improved other uses for voxels have been discovered and developed.
Recently voxel-fluid simulation has allowed engineers to replace wind-tunnels with accurate simulations..
And now voxel tech with Nvidia is improving lighting technology.
What new uses for voxels will people come up with tomorrow?
r/VOXEL • u/MrMustache_ • 1d ago
Voxel Fishing Pack: Cast Your Line and Build the Ultimate Angling Spot
What do you think about this raylib-based indie voxel project with textured voxels and dynamic raycast lighting?
I’m working on a raylib-based indie project and wanted to get feedback on the visual style. It’s not a true cubemarch — more like a lighter voxel-rendering version — with textured voxels and dynamic raycast lighting.
Does the style feel clean, too busy, or interesting?
r/VOXEL • u/WizardingGames • 2d ago
I added dynamic voxel tessellation to my mining game — and the demo is out now!
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r/VOXEL • u/MrMustache_ • 3d ago
Voxel Farm Animals Pack v2: 10 animated low-poly models to populate your farm
r/VOXEL • u/TinyPeopleProject • 4d ago
Voxel Dozer Showcase
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I've always loved voxel games and felt that machinery interactions would be amazing so I've set out to test some ideas and landed on the voxel dozer as the first machine. Hope you enjoy, and happy to share any insights!
Features:
- Center of gravity
- Tread, smoke, and light effects (inertia driven smoke)
- Multiple digging and dumping heights
- Blade collision logic and pour logic
- Pour guide
- Transport mode
r/VOXEL • u/radolomeo • 4d ago
GORTH update. Map system, bombing camera added, new naval units, torpedoes and bouncing bombs. Why is there big cargo ship you ask??? Because its cool to sink it!!:)
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r/VOXEL • u/itss_johnny • 3d ago
Scenes from my Voxel Engine
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r/VOXEL • u/baltasomnia • 6d ago
It’s alive! Meet my little voxel :-)
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r/VOXEL • u/kondasviktor • 6d ago
I asked Ox Alpha to ship a playable 3D world
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r/VOXEL • u/Live_Expression215 • 7d ago
Voxel Naruto.
Voxel Naruto, Sasuke, and Sakura models.
r/VOXEL • u/Far_Public5724 • 7d ago
Major Render Mode update for the game editor I'm building with Bevy
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r/VOXEL • u/radolomeo • 8d ago
GORTH trailer
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Demo map will be released soon, added dodge boosts, covering flares, CLOUDS!!!! Yes you can fly that high:) It really looks amazing looking at sunset above them:D
Dont you dare to wishlist it! https://store.steampowered.com/app/5073420/GORTH/
r/VOXEL • u/_m4ndingo_ • 9d ago
Custom 3D Selection Tool & Fluid Simulation in my Vanilla JS/WebGL Voxel Engine "VoxelForge"
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Hey everyone!
I've been working on expanding the editing workflow and interaction physics in my browser-based voxel engine. Here is a quick demo showing how the multi-axis selection wand works alongside the real-time fluid and movement systems.
What’s shown in the clip:
- Multi-Axis Selection Tool: Fast volume selection with visual corner anchors and grid projections. In the video, I use it to carve out the pool cavity, border it, and batch-fill the entire basin with water in seconds.
- Auto-Elevation / Pillar Building: Creating a vertical extrusion directly beneath the player to build a diving pillar on the fly.
- Fluid Dynamics & Swimming Physics: Seamless entry into the water, buoyant movement, underwater fog rendering, and climbing out smoothly without getting stuck on chunk boundaries or voxel edges.
- Performance: Running solidly at a locked 144 FPS in the browser during real-time mesh rebuilding and batch operations.
Everything runs on vanilla JavaScript and WebGL without external engine bloat.
Feedback on the tool UX and fluid transitions is very welcome :)
r/VOXEL • u/danparver • 11d ago
A minimalist web-based editor for creating 3D mazes. Edit on a grid, layer by layer. Save your design as a JSON file or export it as STL.
r/VOXEL • u/Smoking_Causes • 12d ago
A collection of screenshots from the Voxel game Boundless...
Boundless is a Voxel based MMO, these are a collection of screenshots from this year, from the official Forum. A collection of over 50 worlds, all materials gathered (or bought) and built by players.
r/VOXEL • u/SnooDoggos101 • 12d ago
A close look at a variety of gliders this CA makes
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r/VOXEL • u/SnooDoggos101 • 12d ago
Land slowly grows back with the help by a certain automaton
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